WAIT A MINUTE BEFORE YOU PLAY IT-- THERE'S NO LOADING SCREEN AND IT'S A 14 MB FILE!!!! IN FACT, YOU MIGHT AS WELL JUST DOWNLOAD IT. I'm sorry, I'll learn how to make loading screens as soon as I can!
-- oh, and turn up the volume!
Because I'm eating frosting straight out of the container tonight, I thought everyone else deserved a little treat, too.
Or, in this case, a big treat.
Yes, yes, we're skipping 104 for now... don't worry, we'll come back to it.
So, here, folks, is the story of Jet and Jalt. Take from it what you will; I will NOT be answering any questions you may have about the video because I want people to interpret it for themselves. And remember: in the world of artsy cinematography, little is chronological.
And, because 105 is clearly a large project and QUITE the special edition, I WON'T be uploading any new comics for at least a couple of weeks. Finals are coming up and I am swamped and it would kill me if I tried to make any more time for the 50last.
(Right click image and make sure loop and play are checked for continuous loop or Download for continuous loop) (Theres no loading screen yet so let the first laggy rotation go, it will smooth out after)
Characters Name: General Grievous "From Star Wars" Date Started: September 2nd 2007 Date Completed: March 1st 2009 Time Spent: 2 Months Programs Used: Animation Master, Maya, Zbrush, Photoshop, After effects My Personal Comments: YAY! Its finally done and not a moment to soon.
First of all, I know what you're thinking.. "2007 - 2009!!" xD After I finished modeling him in A:M I wanted to learn and use maya. And it took me a while to get it and figure it out. I only really started working on him again January 3rd this year.
But what a year this has been so far. When I got maya in March last year, all I was doing was learning modeling. Thats all I ever did in animation. But in order to finish this character I had to learn more. So within the last month and a half I have learned: UV mapping Zbrush "making and exporting detail on the model" Rigging Lighting Rendering And a hell of alot of other small things
There are a few things I know I did wrong.. or could have done better with more weeks of trying to learn. (my main thing at this moment is that I cant get it to continously rotate.. but I'll work on that) But I think you all will agree I have waited to long.
This is the hardest model I have worked on and IMO, My best work. I am very proud and would love to hear what everyone has to say.
Here is a quick animation sequence that I did. It's all from scratch, no reference, no rotoscoping. I animated on 'twos', that is 12 fps. This is the standard for most japanese animation full-length features like Mononoke Hime for example so I want to go with that as well.
I still haven't given up my idea about doing a fleshed out animation shortfilm, so I am doing some practicing now. It's hard but also fun!
This was done in a nice little prog called ' Plastic Animation Paper '. I added some frame blending in After Effects and outputted to a flash film. Sorry, not the best quality... :/
As for the sequence itself: I didn't really know what I was doing, just random actions. Lets just pretend the ball was pulled back by some invisible force in the end...
I originally put this together for a dynamic PS3 theme. 1080x608, 50 frames, 17 fps. I found the character renders and background on the internet. I added some extra elements in Photoshop and made the animations in Flash. You're welcome.
Chaotic, nonsensical, and action packed would be the words I choose to describe our high school series "Space Duel". What started out as a desperate attempt to finish an animation project in only one week (due to a server crash) with only two fighter assets and a black backgrounds with white dots; we eventually made three more animations, each with progressively more effects, backgrounds, and scenery.
As with the "Stance of Power" this is an animation that was made from the ground up using all assets that my animation partner and I made in Flash; hence this is one of the few animations I can claim being a totally original work (which might explain why everything looks so cartoony, ha ha).
Unfortunately due to numerous high school server crashes most versions have been lost before we thought to make backups; however, one version survives: Space Duel Chronicles. Ironically the only edition to not feature any space scenes whatsoever, space duel chronicles was meant to show a formally peaceful world torn asunder by the creation of a super-weapon like fighter aircraft that could lay waste to entire armies while spearheading a massive global invasion. The other world powers were forced to in turn create their own super vehicles in a desperate attempt to forestall total defeat.
And if this animation were actually finished, you might get to see that. Unfortunately after high school my animation partner needed to get more serious with his work and I had to start going to college full time; therefore the epic conclusion was never made. However, most people we showed this to in real life got a kick out of all the chaos and effects and I figured it would be an unfortunate waste to leave it on a flash drive for the rest of eternity.
So here is the saga that was and then was lost: Space Duel Chronicles.