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Armed with 2 small triple barrel ion cannons, 2 medium single ion cannon and 8 dual barrel turbolasers the Dagger class corvette sole purpose is to hunt and destroy fast ships like the blockade runner. Fast and agile it sees action against both pirates, smugglers and rebels alike.

Final version :) I hope everyone likes how it turned out. It is the best Star Wars design I made thusfar in my opinion.
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PMSC-MD144 Phalanx-Class
so i was in the process of designing a scaled up version of the broadsword frigate to turn into a destroyer when an ideal popped into my head about making a missile ship too. Since the Broadside was based around the hull of my missile frigate i figured no problem... scale it up toss on more pods and its all good. Of course i was thinking 12 pods. the frigate carried 112 per pod, so 1200+ missiles... Nope. forgot about the fact that the destroyer would carry much larger pods... after filling the one open pod with the same scale missile that the frigate carries, the numbers come in around 500 per pod... thats 6000 missiles it can launch in one volley... figure in 4 reloads for combat and its thirty thousand missiles that this thing carries into battle. plus a complement of fighters, lost count of the point defense turrets and 4 large offensive turrets and two ball APPC turrets... its insane, the cost of arming this thing could bankrupt a small country...
Note: talked to Breandan, whose
Dark Nova" world this ship lives in, the missiles, Anti-ship type cost 4.5 million credits each... 27billion for a basic load of missiles, 135 billion for a full load... geez i over did it...
Love this design... was thinking of drawing it with all the hatches open, but after the first one...i think not...

Official fluff:

Sometimes a military planner comes up with an idea so insane, so outside of the box, and so extreme that it seems laughable… until it is put into practice and is proven frighteningly effective. This sums up the evolution of the Phalanx-class missile destroyer developed in 2317 by the mercenary firm Professional Military Solutions Corporation.

The adaptable-frame PMSC shipyards in the Audland system can produce vessels ranging from fighters to battlecruisers, and it was a simple thing to develop a destroyer-class vessel based on the Longbow missile frigate. Adapting the nanites programming matrix was a simple matter of scaling-up the Longbow blueprint, adding a few extra clamshell missile bays and turrets, and adding more engine modules. Thus, the production cost of the vessel was only 20% greater than that of the Longbow, making it quite cost effective to produce the hull design.
Unfortunately, that which makes the Phalanx so unique and deadly also makes it prohibitively expensive to field. Sporting modular missile bays that can carry variable payloads- either single volleys of 500 SSMs (ship-to-ship missiles) totaling at 6,000 missile, or a four-volley loadout of LRMs (long-range missiles) totaling at 24,000 missiles. This makes a single Phalanx a veritable fleet-killer, but also means that it costs as much as a resort planet to reload.
The Phalanx-class destroyer carries substantial firepower even without the “Macross Missile Massacre” pods, as they are colloquially known amongst the mercs at PMSC. It mounts two spinal-mount heavy AP lancers, two spinal-mount MAC guns and two spinal mount heavy APPCs in the bow, two spinal-mount APPCs aft, eight heavy APPC turrets, four heavy AP lancer turrets, ten medium PPC turrets, twenty-eight light APPC turrets, and 48 point-defense turrets. In addition, the vessel has four shuttle bays able to carry a total of eight dropships or twelve standard shuttles, and fighter launch bays underneath them that carry four squadrons of fighters each, for a total of forty fighters.
Currently, only two Phalanx-class vessels have been produced, the Fellhammer and the Eye of Ra, both deployed in undisclosed locations by the mercenary corporation. Intelligence reports give an 82% probability that one of the two is part of the Audland defense fleet, remaining cloaked at a strategic location protecting either the shipyards or the primary colony of Midgard. The virtual keel of a third Phalanx-class vessel- the Bahamut- has been laid, a variant that only has eight clamshell missile bays, eight additional APPC and AP lancer turrets, 30% thicker armour plating, and quarters for 12,000 troops. The Bahamut variant is designed as a garrison ship, able to defend a system alone or with minimal escort against substantial enemy fleets.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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The IATR (International Arms Trade Restriction) treaty uses naval classifications to define vessels that fall into the warship category. This is largely done to restrict mercenary companies from fielding anything larger than a battlecruiser within the boundaries of a TAN member nation. However it has become an industry standard among those same mercenaries to develop enemy classification equivalents. IATR classification standards are, frankly, rather sloppy, more or less mirroring the conventional commercial vessel classification. These are Corvette (300m or less), Frigate (300m – 750m), Destroyer (750m – 1.25km), Cruiser (1.25 – 1.75km), Battlecruiser (1.75km – 2.5km), Battleship (2km – 3km) and Dreadnought (3km and larger).
It should be noted that the wide range of Battlecruiser classification does overlap into the Battleship classification. This is due to the heavy lobbying influence of the various mercenary corporations and governments that rely on them to influence the IATR review committee to create a great deal of wiggle-room. The result is the ability of mercenaries to field battleship-capable vessels that are classed as battlecruisers, such as Spartan Group’s Akinakes-class Battlecruiser.

However, Spartan Group operates in many Freespace systems- as well as owning over a dozen star systems of their own where they base their shipyards, R&R resort worlds, logistics support and mining operations (most mercenary corporations that can afford it mine their own turine for armour and Corellium for jump engine fuel rods, allowing them to be independent of outside suppliers for critical resources that cannot be replicated in a nanovat), etc. This non-national territorial dispersion gives them the ability to ignore IATR restrictions operationally and still make a profit. Put simply- they are not technically violating the treaty, as the battleships they build do not enter TAN member nation space, yet Spartan Group has enough non-TAN clients to offset the cost of such ships.

The primary battleship in the Spartan Group fleet is the Kopis, named for the inward-curving Greek sword (also known as a falcata when it was used by the Celts of Iberia to hack Greek and Roman troops into confetti) so feared by the enemies of Alexander the Great. The Kopis lives up to its namesake, being deadlier than most TAN nation military battleships. It should be little surprise that this has caused a great deal of discomfort amongst many of the smaller or more paranoid nations. Spartan Group is reputed to have between three hundred and eight hundred of these massive warships- small by TAN member fleet standards, but far more than every other mercenary corporation combined. Half of these are held in reserve as flagships for their garrison fleets that protect Spartan Group’s systems while the other have are projected as needed for field operations.
The Kopis is, simply put, a ship-killer. While it may not have the terrifying WMD firepower of the Pinpoint Singularity Projector (PSP) or Point-to-Point Gravitic Projection (aka “G-Slicer”) cannons that can annihilate entire worlds in a shot or two, it should be pointed out that only the Ahruga, Australians, and reputedly the Americans and Orions have those weapons. Removing WMDs from the table, the Kopis is one of the deadliest capital ships in known space. Four bow-emitter spinal heavy AP lancers are flanked by a brace of custom-built super-heavy APPCs comparable to those found on Ahrugan warships (and reputedly purchased off of them, which should scare military analysts to ponder what the Ahrugan developed to make those monstrosities obsolete enough to sell). Underneath these are no less than eight heavy MAC Gauss cannons able to use fast-recharge gravitic accelerators to maintain a very high rapid-fire rate.

No less than TWENTY heavy AP lancer spinal mounts are located further back, four amidships and sixteen on the engine nacelle support ring. Eight aft-facing AP lancer spinals mounted in the rear-mid hull and stern make attacking from the rear nearly as suicidal as getting in front of the Kopis. Six more super-heavy APPCs are mounted as cross-spinals, two forward and one rearward of the nacelle ring on either side. Four adjustable-arc retractable-emitter heavy AP lancer cross-spinals are mounted amidship, two to either side just forward of the huge fighter and small craft hanger bays.
For directional firepower, the Kopis mounts twelve conventional tri-barrel heavy APPC turrets, seven dorsal and five ventral, as well as four double-barrel turrets, two port and two starboard. Fourty medium AP lancer turrets on the nacelle ring alone make life hell for any small craft or corvettes attempting fast-attack runs, as do the two dozen medium APPC turrets located throughout the hull. Nearly one hundred light APPC and AP lancer turrets act as both anti-fighter and anti-missile defense, and the Kopis mounts enough point defense turrets to make it nearly immune to missile strikes.

Speaking of missiles, the philosophy behind the conventional missile payload of the Kopis can be summed up in a single word- overkill. This vessel spawned the slang term “Macross Missile Massacre”- referring to an old pre-Fall animated series known for small vessels spewing out ten times their own mass in missiles- when witnesses first saw a Kopis volley-fire all of its batteries. Tactical computers monitoring all objects in the battle theater nearly had meltdowns as five THOUSAND additional contacts instantly came onto the field, and two ships’ AIs voiced their surprise with rather colourful language. Six eighty-shot SSM batteries would be enough to wipe out a dozen capital ships by themselves, but the designers at Spartan Group were either driven to overachieve, or Accounting never sent them the memo about missile costs because they continued to add more. Fourty six-shot ASM silos, two hundred twenty-shot LRM batteries, fifty twenty-shot SRM batteries and eighty Hellhound cruise missile silos in the nacelle ring (fourty fore, fourty aft) round out the missile-chucking capacity of the Kopis.

No Terran military- private or governmental- uses dedicated carriers for a variety of reasons (carriers are based around a naval warfare principle of using fighters and small craft as force-multipliers, but against warships this is a difficult prospect as omnidirectional disruptors, point defense turrets, interceptors and corvettes usually erase fighters when they get too close, minimizing their impact relative to the cost of a dedicated carrier). However, battleships often fill the same role traditional held by carriers, with the addition of being a potent battle platform in their own right. The Kopis is no different, with fourty fighter launch-and-recovery bays (ten port, ten starboard, twenty ventral split along either side of the keel) each able to launch an eight-fighter squadron for a total of 320 fighters. Ten small-craft bays (five port, five starboard) allow for the Kopis to launch its compliment of fifty Condor dropships in quick order, carrying troops and vehicles to the surface. Eight specialized hanger bays- four port, four starboard, spread across the midship area- allow the Kopis to carry a compliment of sixteen corvettes in addition to the fighter compliment.

The Kopis is one of the toughest ships in the Terran sphere, rivaling Aussie battlecruisers and Ahrugan destroyers (which may seem to be a slap in the face, but when one considers that Ahrugan destroyers are nearly three kilometers long and basically a flying wedge of armour, this is a compliment. What the Ahruga call a battleship most nations call dreadnoughts, and Ahrugan dreadnoughts are battlestations on PMS with jump engines). In addition to a honeycomb superstructure made of carbon-turine interweave that is nearly unmatched in durability (1.5 MILLION hull points), the thick hide of the Kopis and its shielding make this one very tough ship to kill. Using nanofield-enhanced atomically-bonded metallic hydrogen/carbon-tourine composite battleplate between thirty and one hundred meters thick in some places, the Kopis has the thickest armour of any mercenary warship, and outclasses most military ones. The custom-built quadruple-layered Therion ablative/deflector shields- each layer equal to twice the protective energy of a class VI combat shield generator- cocoon the Kopis in warm, fuzzy layers of I-will-end-you-and-everything-you-love-if-you-poke-me loving.


Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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Final version of the star wars ship made for :iconshoguneagle: and it is something different compared to what I do normally. It was quite fun to work on this one and provided me another look into 'futuristic' designs for Star Wars.
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Conceptual ship for the Empire.

old meets newish

Copic Marker + Micron
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After the catastrophic defeat the European Union suffered at the hands of the Andali Confederation during the latter nation’s war for independence, European military planners were forced to rethink their designs. Two centuries of relying on drones for warfare had finally proven to be a critically-flawed philosophy. Thus, German and English engineering teams were brought in to oversee the development of new warship designs. Out of this was born the Höllesturm-class destroyer.
German Aerospace firm Krüpp-Daimler (descended from one of the few corporations to survive the chaos of The Fall during the 21st century) developed a transitional vessel that- while still using drones instead of fighters- was a capable combat vessel unto itself. The casualty-averse nature of the European population necessitated massive automation, and the replacement of remotely-operated drones with next-generation ones that have onboard AIs. Without pilots and carrying a minimal crew, the Höllesturm is able to effectively project European military power with minimal risk.
Unfortunately, it also means that the vessels cost far more than their efficacy should warrant, which has slowed down production of these vessels. Older Ariadne-class drone destroyers still comprise 60% of the EU navy, despite the abysmal failures they encountered when Andali netjackers cracked their encryption codes and turned the EU drones back on the vessels. Cost overruns and politics caused by the member state territorialism have plagued the development and fielding of the Höllesturm and its larger siblings, an internal conflict the EU can ill-afford with many of its colonies along the Fringe bordering on the increasingly-antagonistic Orion Empire.
Nor are the financial and political problems the only drawbacks to the Höllesturm. Powerful though they may be, the two dual super-heavy PPC turrets draw tremendous power, and without enough space for more reactors are relegated to semi-auto fire only. Without burst or sustained fire capabilities, these turrets should arguably be replaced by smaller, more efficient ones. However, the Höllesturm compensates for this by carrying a substantial load of ASM and SSM missiles in silos and launch bays throughout the ship.
Spinal mounts are the one bright point of the Höllesturm. Taking a cue from the NAU and several mercenary firms, the Höllesturm carries a varied weapons loadout in its forward firing arc. A pair of heavy MAC guns sit at the top of a stack of paired PPCs, an ENWO module including a disruptor cannon and drone command module, and a pair of particle beam cannons. Smaller medium and light PPC turrets give the Höllesturm some moderate omnidirectional firepower in addition to the main turrets, but the true danger from the vessel is from the spinals.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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The Imperials gather their forces in a last attempt against the New Republic in gaining crucial sectors of space in the outer rim worlds of the galaxy. Only winning the battle ahead can sway the balance of power.
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Hello,

Another space scene, with nice chunks of big space cargo ships in it.
Hope you like!

:)
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Just your run-of-the-mill frigate type starship.
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The flagships of Varangian Guard’s fleets are the Mjöllnir-Class battlecruiser. A truly deadly platform, this vessel has been argued by some to be, in fact, a light battleship. Lending support to this assessment is Varangian’s own use of the Mjöllnir as a heavy-support command-and-control vessel and flagship, serving as the hub of a fleet. Regardless of the grey area in which the vessel sits according to the IATR treaty, those protected by them praise the Mjöllnir almost as much as the thralls of ancient Norway praised its namesake.
The Mjöllnir is one part battle platform, one part ENWO (Electronic and Network Warfare Operations) vessel, one part carrier, and all badass. Sporting tremendous firepower, the Mjöllnir mounts two super-heavy APPC spinals and four heavy AP lancer spinals in the bow, two more heavy AP lancers in the wings near the variable-geometry joints, three heavy APPC spinals aft, two heavy APPC cross-spinals (one port, one starboard), and four heavy AP lancer cross-spinals (two port, two starboard) as its fixed-arc firepower.
Variable-arc firepower is just as impressive, with seven quad-barrel heavy Gungnir-modified AP lancer turrets (three ventral, four dorsal), sixteen triple-barrel medium APPC turrets (six dorsal, four ventral, three port, three starboard), eight medium dual AP lancer turrets (two port-dorsal, two port-ventral, two starboard-dorsal, two starboard-ventral), two medium quad-barrel Gungnir-modified AP lancer turrets (one each port and starboard), dozens of light APPC and AP lancer turrets, and over one hundred point-defense turrets.
Of most concern to national military analysts, however, are the twelve large missile silos amidships, six dorsal and six ventral. While set up to carry clusters of ASMs, it would take only an hour to retrofit each into an APM silo, which is of great concern to signatories of the IATR treaty. Anti-Planetary missiles are a weapon of mass destruction, and therefore restricted for possession by any non-national military or mercenary corporation such as Varangian Guard. To have a vessel that could easily convert to carrying them has raised many eyebrows, to say the least.
The carrier aspect of the Mjöllnir is no less disconcerting. Unlike conventional carriers, the Mjöllnir does not merely carry and deploy fighters. In addition to 24 fighter launch and recovery bays capable of deploying 120 fighters, and four small craft launch bays carrying a mix of shuttles and dropships, the Mjöllnir has two specialized launch bays capable of carrying a total of eight Valkyrie-class corvettes. Not merely launch bays, all of the carrier bays for fighters and small craft have nanovats and other equipment necessary to repair and refit the craft berthed within, making the Mjöllnir a mobile drydock for smaller vessels.
Another unique feature of the Mjöllnir is the variable-geometry T-rad dispersing ailerons. Each of the pair has additional engines and hydrogen ramscoops built into them, and can fold up under the vessel for landing without impinging upon engine performance. When in use to disperse tachyon radiation, the ailerons open up to deploy a sail-like fan of carbon fiber material designed to maximize the surface area through which the tachyon radiation can be vented into normal space. When not in use as such, the ailerons are protected by ten meter thick armour-plating that adds to the protection of the engine nacelles.
Those nacelles- fourteen dual-core gravitic engines- give the Mjöllnir phenomenal speed and maneuverability, more than compensating for her kilometer-long bulk. However, the Mjöllnir generally does not use all of the engines at once, preferring instead to use the triple-stacked nacelles closest to the hull as reserve engines in the event of damage or failure in any of the outer nacelles.
Despite her size and firepower, however, the Mjöllnir has a comparably small crew compliment of only ten officers and one hundred eleven crew, not including pilots of the small craft and marines. This is largely due to AI automation, with the ship carrying not one but three artificial intelligences to handle ship operations, gunnery and flight operations. All of this allows the Mjöllnir to rival Aussie and Ahrugan destroyers in capability, and far surpasses American and European vessels of the same class.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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