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Made and rendered with Blender 2.62 (Internal render, no Cycles) :D

Pretty much remade an old room of mine into this, then tested out lighting it with only internal lights...no sunlights or area lights coming through a window. Not as easy as I thought it would be, but it's my first attempt at it.
Vignette, color curves, tiny bit of sharpening, all done in Blender's compositor.
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Made with Blender 2.61, rendered with Blender Internal :D
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Made and rendered in Blender 2.61 :D
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Made with Blender 2.62, rendered in Yafaray :D
My first real serious attempt at realism :faint:

Wireframe and settings here:


:iconblenderlogoplz:
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Previous upload made last year with Blender, re-rendered in Blender 2.62 Internal engine (no Cycles). Bloom from GIMP
Fractals made in Fractal Explorer
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Blender 2.63, Yafaray render :D
Playing with the Pyrex 1.47 IOR value for glass/caustics
Two spotlights on each side, photon only, sunsky environment
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Made with Wings3D/Blender, rendered in Cycles :D
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Made with Blender 2.62, rendered in Cycles. :D
Floor, walls, pic on the floor, all made in GIMP
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Made with Blender 2.63, rendered internally :D

Pictures are from *TheOldestFart Go check him out! :w00t:



Rock on Rick! :headbang:
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Made and rendered in Blender 2.61 :D

Many thanks to ~dodgydavec for the help :hug:

Trying to achieve the same trick as in C4D here:
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