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The lemurian XH-98 "Haymaker" Heavy Support Battlesuit.

This suit foregoes mobility for additional defense and firepower. Usually outfitted with a heavy modular weapon platform on it's right hand and a shield in it's other. It also has a support cannon on it's firearm and a defense field generator on the protective arm.

When deploying the Haymaker can bring it's heavy railguns to action, becoming a strategic defense platform. This battlesuit excels at medium-close combat.

Due to the heavy equipments, it loses the teleportation and jetpack abilites, but still has active camouflage and superior communication arrays. A substantial infantry battlesuit for ground forces.
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The lemurian XR-54 Redeemer heavy battlesuit.

An advanced infantry battlesuit with 4 arms. The shorter ones can be equipped with several close and ranged combat weapons, including sniper rifles, assault guns, plasma pistols, shockers, xenolith blades, et cetera. The heavier variants makes this suit an all-around assault unit. They come with the heaviest weapons infantry can carry, such as the vulcan gattling cannon, heavy plasma cannon, missile launchers, heavy flamers and even built-in blades.

The armor is composed of the exclusive xenolith, available only to lemurians. A top notch material with high regenerative ability, sporting extra light weight.

Also equipped with advanced targeting sensors, jetpacks, shield generator, active camouflage and teleportation pack.

Often used in lemurian squads, although it's one of the rarer types of suits.

I hope you like it :)
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cleanin’ it up n’ colorizin’ :D
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updatezored
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Mech 06

Common Infantry Ground Type

Rendered Version
[link]
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taken from my livestream study session

[link]
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* * * O P E R A T I O N : D R A G O N S L A Y E R * * * [link]

Casemate clan line up! :woohoo:
All 3D models by Sketchup powerhaus and prolific collaborator:iconflaketom:

Eventually moving to scraps/Operation DS folder. Just thought these were too cool not to feature at least temporarily.

I can promise, with ample confidence, that each of these designs will be presented in color.

*For those of you who are fans of this project, I suggest toggling your devwatch settings to allow for notice of scrapbook updates. Generally, there' a host of stuff added to the Dragon Slayer archive by way of scraps, which doesn't get featured in my main gallery. Especially since a good deal of it involves work manufactured exclusively by my buddy, Thomas. Some items not (yet) shown in his DA gallery either.

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WWII Tank Destroyers were often built upon the converted chassis of existing AFVs. They were a cheap and efficient means of expediting heavy firepower to the front in lieu of chronic armor shortages. Following the diversification of Panzer formation to include PzFs (Panzer zu fuss) and other walking type armor, the modification potential of existing tank chassis took yet another step forward...

The industry of multipedal AFV conversion had its greatest success with tank destroyers and other casemate superstructure type vehicle. The boost in tactical utility offered by legs (instead of tracks) sufficiently outweighed sacrifices in terms of optimal road speeds. Far more so than early attempts at converting turreted tanks to multi-legged platforms -which proved the tracked progenitors to be decisively superior. Tanks being more dependent on the essential factor of mobility as a breakthrough weapon -rather than assault or surprise.

For the ambush tactics of tank destroyers, the ability to further lower the vehicle's profile by bottoming out or going 'belly down' offered a welcome boost to stealth and concealment potential. In the case of the already diminutive Hetzer, this characteristic rendered the vehicle's compact shape even more efficient.

"The use of a fixed or casemate superstructure in place of the rotating turret found on normal tanks (except for almost all American WW II designs) confers both strengths and weaknesses upon the tank destroyer. Dispensing with the turret makes tank destroyers significantly cheaper, faster and easier to manufacture than tanks. Tank destroyers can also be fitted with larger superstructures, allowing accommodation of a bigger cannon than could be mounted in a turreted tank on the same chassis, and increasing the vehicle's internal volume, allowing for increased ammunition stowage and crew comfort.[1] Eliminating the turret also allows the vehicle to carry thicker armor than would otherwise be the case.
But tank destroyers cannot fulfill the many roles of tanks; they are much less flexible, and their guns are often optimised for defeating armour at the expense of anti-personnel capability. A common feature of a tank destroyer is the absence of a turret, and in some designs, stronger frontal armor. Use of open-topped hulls was problematic since it afforded the tank destroyer crew less protection, both from high explosive weapons and nuclear, biological, and chemical threats. Turretless tank destroyers are most often used in concealed ambush positions where they can wait for a target to enter their line of fire. They are thus better suited to tactical defense rather than offensive usage." [link]

"These tank destroyers fell broadly into two categories. Some were designed to be faster and cheaper than medium tanks while still able to destroy heavy armor at long range. The second design strategy was to create heavily-armored vehicles that were more effective in tank-versus-tank combat than enemy tanks."

The oddball in this case is the massive SturmTiger, which is more of an assault weapon designed to pulverize fixed positions and fortifications. Not a tank destroyer in any sense. In this role, however, it benefits from the defensive strength of it's thickly armored legs as opposed to wearing more vulnerable treads.

Another significant advantage granted by multi-ped conversion, of particular benefit to turret-lacking TDs, is a degree of alleviation to the limited traverse of their guns. Relative to counter-rotating tank tracks, the legs offer a more controlled means of adjusting hull orientation. Similar to a bombadier's command of an aircraft during the final run, precision leg controls diverted to the gunner's station allow for extra adjustments when the main gun has reached the limit of its horizontal traverse arc. The same ability is even more useful in terms of dramatically increasing angles of elevation and depression, greatly improving the MPTDs performance in both urban areas and heavily sloped terrain, when firing at very high or very low targets is most necessary.
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Finished my final project today, and had some extra time to draw again. I haven't drawn in over a month thanks to school work. :/

I've taken the time to begin the 8th set of Battletech drawings, starting off with a commission. I will add some of my newer designs here as well; ones that I've sketched but never completed.

NOTE: DA auto-fits the image to your monitor's resolution. Press 'Download Image' to get the full-resolution version.
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INFO:

1) Scorpion II - 3063: This is a commission for the 3063 TRO. It's also the first quad-mech I've drawn. I'm surprised that it didn't turn out like ass like all previous attempts. This thing has a Gauss Rifle, 2 Med Lasers, 2 ER Med Lasers, 2 AMS, and 4 jump jets.

2) Culverin Prime - 3063: This is a redrawn version of an older mech I made for the 3063 TRO. Was originally something of my own, but then it looked too heavy. Thus it was converted as a replacement. The Culverin Prime carries a AC/10, A ER-PPC, LRM-10, and 2 ER Med. Lasers.

3) Fighting Falcon: One of the newest commissioned mechs I've finished. The thing is 55 tons with a AC-5, LRM-5, SRM-6, a ER Large Laser, and a Targeting computer. The cockpit is large because it's a double. Was trying slightly different styles on the Battletech 'mechs to see how they fit together. I didn't want to make it too anime-like, or it loses some of the BT feel.

4) Myrmidon: Was originally a custom Wolverine, but it looked too different to bare that name. This thing carries a Heavy-PPC, MML-7, and ER Medium Laser. Has 5 Jump jets (JP-5). The design looks a bit too anime for BT, but think the drawing turned out decently.

5) Sorcerer - A mech of my own design that I tried to sketch out over half a year ago. The original sketch was a total failure, although the design looked similar to this one. I retried it last night and it came out ok. This is a 75-tonner IS mech with a ER PPC, HPPC, 3 Medium Lasers, and a LRM-15.

6) Battle Axe - This is a commissioned Battle Axe. The drawing is based on a mini-figure made by the client, not the canon TRO 3075 version.

7) Privateer (PV1k) - First of 2 models of the same mech. It's designed after the MekTek mech of the same name (which the original art was derived from). This version of the 3063-Privateer is 75 tons, armored with 2 UAC-5s, 2 MRM-20s, 2 Med. Lasers, and a ER-PPC. It's go 3 jump jets, but I didn't bother showing those in this picture.

8) Privateer (PV2L) - The second version of the 3063-Privateer. This variant has 2 ER Large Lasers, 2 ER Med. Lasers, and a LBX-10. This one has 4 Jump jets, which I didn't bother showing.

9) Isometrus (v.4) - took me 3 tries to redesign one of the first mechs that I made for the 3063 TRO. This came out the best of the 3. Starting to move away from the blocky look that my other mechs are based on and moving towards more of an smoothed out aerodynamic look to slowly ease my way into drawing airplanes. The war load on this thing is the same as before, 4 ER-Sm lasers, 2 Flamers, and 2 MGs.

10) Halberd - Was originally a custom Warhammer, but it looks different enough to get a new name. Took several attempts, and a long time to sketch and ink. This mech has 2 ER-PPCs, 2 SRM-6s, 2 ER-Med. Lasers, and 2 MGs.

11)Orochi - 3085: One of the 2 pieces I made for official CGL TRO 3085. The other was a tank, but I don't have enough of other tanks to upload it with. This is a Long-Bow based mech' with 2 Thunderbolt-20s, 2 SSRM-4s, and a ER Small Laser. The design is based on the MechWarrior 4 Longbow, by *Mecha-Master (David White).
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Battletech (c) Catalyst Game Labs
3063 TRO stuff (c) ~Centurion13
All other Mechs (c) their respective owners
Art and Design by me
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The lemurian XR-54 Redeemer heavy battle armor.

An advanced infantry gear with 4 arms. The shorter ones can be equipped with several close and ranged combat weapons, including sniper rifles, assault guns, plasma pistols, shockers, xenolith blades, et cetera. The heavier variants make this suit an all-around assault unit. They come with the heaviest weapons infantry can carry, such as the vulcan gattling cannon, heavy plasma cannon, missile launchers, heavy flamers and even built-in blades.

The armor is composed of the exclusive xenolith, available only to lemurians. A top notch material with high regenerative ability, sporting extra light weight.

Also equipped with advanced targeting sensors, jetpacks, shield generator, active camouflage and teleportation pack.

Often used in lemurian squads, although it's one of the rarer types of infantry battle armors.


I wanted to add more mechanical concepts to my portfolio, so I repainted the old picture: [link]

Corrected some minor errors.
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:iconjimhatama:
some work



Copyright by AMT-games.com
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RX-78 Gundam alternate design.
proto colors on the right.

need some tidying up, but the basic look is there.
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