Game was released to newgrounds. Bug can still be fixed. Please report any bug or problem you encounter, thanks. Game is complete, but bugs might still occur. Help me eradicating them!
BUG FIXES SESSION 1:
- Added random advice on level intro screen - Changed indication of boss immunity to eyebeams from "turning white" to "having a gauge" - Fixed various minor bugs - Confirmed feasibility of demigod mode. It in fact isn't that hard if you figure out the most optimum "build order" for your upgrades. ---------------------------------------------------------------------------
FINAL BETA UPDATE :
- Added additional cosmetic effect when using rage - Projectiles interrupted now disappear with an effect, instead of just disappearing instantly - Fixed code error that caused combo heal to "jump" straight to 2% of health and not stacking properly. - Added extra sound effects for second boss
That's it, but since all those changes potentially break the game, this will have to go through another final round of testing. I am especially scared that fixing the combo heal bug combo might have made the demigod difficulty impossible. I managed to beat it before, but I literally had 120HP/10000 left at a checkpoint, after many tries... I would probably just have died if combo heal wasn't bugged in my favor.
I'll try demigod again when I am less busy. Or maybe you'll have the balls to actually beat it yourselves.
TECHNICAL CHANGES: - Using the rage mode now switches the music to metal for the duration of the buff - A checkpoint will not launch if you have a level up pending - Rage ends when reaching a checkpoint - Many minor tweaks and bug fixes - Mochiads accepted the game for ads, meaning they'll appear during game loading at launch.
BALANCE CHANGES : - Damage caused by pegasus spartans increased. - Damage caused by "Yukkuris" reduced - Damage caused by Trollface ("annoying aura") reduced - Tacgnol attacks slightly slower - Combo heal is now capped at 2% of health per 5 ennemies, instead of 1% - Many minor tweaks
Fixed a lot of small bugs that were kind of stupid. The game should be much more stable, and the "noob" difficulty button should not accidentally lead to the credits. You might have to empty browser cache to apply those changes. there is a small probability that the game will use the previous version stored in memory. //--------------------------------------------------------------- BETA 2.0 UPDATE :
- IMPORTANT : if you played the game before and the continue option is still available, don't do it, please start a new game. Or else BUGS. In theory this should not happen but it just did to me somehow, so please restart a game.
Good news is that this should not happen again. I had to add extra saved data for the difficulty and restart level feature, but now I don't think saves will change again.
- Added difficulty settings : 4 of them, from "Lolcow" to "DemiGod". "Cool guy" is the same difficulty level as the original upload. - Added pause feature. Added possibility to restart level or checkpoint from pause screen. - Many cosmetic changes. - Added prototype mini cutscenes before and after bosses. those might still be buggy.
I really don't have time to playtest in detail those changes I made. So I think I'll have to rely on you. I am truly sorry. Please tell if you encounter a bug.
EXCEPT OF COURSE IF YOU CONTINUED A SAVE GAME FROM BETA 1.0, I KNOW THIS MESSES THINGS UP! ANY BUG REPORT FROM A 1.0 SAVE LOADED GAME IS NULL AND VOID!
Really getting close to release candidate now... But I really need some help to playtest this further. Alone, it's just not possible anymore. If you want to be extra serious about it, try to pause the game often. I am not sure that feature works well on every entity in the game.
Thank you for your time. Really. //---------------------------------------------------------------
After the success of the original, Catnarok, the game based on memes and Internet culture, comes back in a new version that might actually qualify as a game! That's right, no more dumb spamming the mouse! Welcome to an actual aim and shoot game with 6 special abilities, more than 20 ennemies, a brand new tree upgrade system, and 4 epic bosses for 4 epic stages!
Lead Longcat through the levels by shooting any incoming threat and defending yourself with your shield! Try to survive for as long as possible to get an hiscore, and, who knows, maybe beat the game and accomplish the prophecy of Catnarok!
I don't know what to say, except that I might just die from exhaustion, and that I really hope you'll like it and favorite it.
I don't usually kind of ask for faves like this, but this was just so much work that it would be kinda depressing if you didn't acknowledge it. I am fairly sure I spent around 500 hours total on this, minimum. I kinda lost track because the first building blocks of that game were put together last year. I then stopped and came back to it.
If I don't get enough faves, I think I'll just give up on flash game development. It would just not be worth it to continue if those don't bring me a minimum back.
Anyways, enough ranting. Enjoy! (that's an order )
EDIT : No sound setting, achivement save and meme list should be fixed.
A flash animation I've been done in between other proyects and works... each time I add some more stuff in it so expect to be annoyed with updates messages. I finally got some music loop to work fine! And if you probably wanted to know why he's named that way I'll tell you: He's a guy made with the brush tool. That's all. My homenage to Lucas's Monkey Island.
*EDITED 1.1*I finally got a preloader to work! Ohhoh yeah sweet lord of flashes! It has a sweet zooming-intro after the preloader itself, more sounds, and a longer loop for the main theme. Hope you like it resampled this way, and please comment if something doesn't work there.
*EDITED 1.2*The music has changed. This time the collaboration between ~anhdres and *nubui is a reality. He provided the excellent bass loops you can hear now. So, thanks *nubui. And I also added like 3 scenes more. Hope you like it and it doesn't get too long and bored.
So here it is. Quality looks like crap, I know. The file needed to be resized and apparently that cost a lot. You can download the file and drag it into your browser, that way the quality looks A LOT better. Thanks!
Huge shoutout to R4thren for editing the whole thing into one file! Go show some love!
tool : SAI, Digicel FlipBook, Photoshop, Flash Resolution : 700×1350 time: more than 10 hours
I took two days to do it, and worked on this just for practice and fun. First I drew the animation drafts in FlipBook, and then edited the lineart in SAI, the color in PS and the animation in Flash. I found that AZDrawing is a nice software for lineart, but it's a pity that I don't know Japanese...so I decided to use SAI for the lineart(because its brush is similar to that of AZDrawing).
I'm so happy I got this done with a week left before deadline because now I can finally rest my wrist that was cramping the whole time I drew this, ugh. Drawing work-related stuff at work and comic at home = death to my wrist. So... many... zoomlines...
Anyways, sorry Spirogs that you had to die, I had this storyline and whatnot planned out before the round, and plugged you in. Believe me, I feel guilty for killing off a nice person. ...I can't draw girls, kids or proper heights for the life of me.
And... I have the feeling that I revealed too much in this round... oh wells, there's a lot of questions and mysteries to be uncover and answered~ It's difficult to keep things subtle and not wordswordswordswordswordswordswordswords wordswordswordswordswordswordswordswords wordswordswordswordswordswordswordswords wordswordswordswordswordswordswords.
Note: I'll be altering the appearance of people's summoning device slightly to fit in the world of the R.E.A.L. so that it has some way of charging, displaying images and remain attached to the artist.
Norin, Dohi, Kiyu and Nathanael belong to Miss no mask, Yuritsuki and paper dolls belong to Edelweiss belongs to Kheller, Dylan, Terry and Clickmon belong to
Sorry, it's all really crudely drawn because I just wanted to try Flash out (first time using it, so exciting!) and I heard dress-up games are easiest to make. Technically it's not a 'dress' up game, it's all accessories for the most part.
No shading and badly drawn but OH GOD IT WAS SO FUN TO MAKE. ^^
The accessories and stuff are all really random; I just kinda drew whatever came to mind, but I realized after it's a little hard to match stuff up. I'll release a later version with clothes that actually make sense and fit together some time.
A few notes, the Susuwatari (soot sprites) in the bucket are removeable, and in the doodads section, there is a Harry Potter scar that's kind of hard to see. Sorry if the small things are hard to pick up. That's about it, happy accessorizing. Oh! Check out my other Studio Ghibli works