Felt like doing some artwork of my own, so I ended up spending a couple of hours on photoshop whipping this up. Three solid tones, no gradations or blending, stylized. I actually found working like this extremely enjoyable.
This is a bit more of a combat-ready Rose. Some robot arms are doing some maintenance on her mechanical parts after sustaining a decent amount of damage in a skirmish. Despite being a quadruple amputee, Rose isn't as defenseless as she looks. Well, at least when her cyborg parts are functional.
The battle armor is equipped with 7 overall weapons, especially useful for placing heavy weaponry where normal vehicles can't go (e.g. favelas, tight urban streets dense jungle/forest) The weapons include 2 sets of Arch MMGM (multiple machine-gun mount) consisting of 1 Xerna Double barreled rifle fed by a great sum of ammo along with two smaller caliber rifles, 2x Tsu-Koys. In addition to the arm weapons there is a 30mm cannon mounted on the shoulder. Other features of the battle armor are it's thick armor capable of stopping rounds up to the size of 20mm (.50 BMGs or lower types with ease) in certain areas. The helmet is the most dense armor because of its importance to protect from the concussion of explosives that are considerably lethal to unarmored units.
Comments are appreciated Programs used Sketchup pro 8 photoshop twilight renderer