A design I did for the 2012 Ron Paul movement. I wanted to do something that would grab people's attention when they see it. Not commissioned from Ron Paul or his campaign but from a group of people who want to make people informed of the truth and the availability of other options other than what Fox News tells you about. We got lost in the day to day routines of working, going to school, feeding our families, etc and lose the interest to research and understand what is going on in the country we live in. I appreciate any feedback about the art and understand that there are those who disagree with Dr. Ron Paul's beliefs and that is one of the very freedoms he looks to preserve. So please feel free to criticize my work and give any advice(I am new to this type of art) that might make it better but please keep the political debates to other forums. Thanks for taking the time to look!
The first Weapon of Remakapalooza It's the LG-MAW!!!
The LG-MAW Mk.2 , or Laser Guided Multipurpose Assault Weapon, is produced by Third Dot Arms which bought the rights to the weapon from Tyco Industries in 2029. Third Dots design is more modernized but still retains the weapons original compactness and cheapness that made it a fan favorite with budget militarys. The LG-MAW fires a Medium Fin-stabilized Multipurpose Missile with a Grey-Tex HEAT warhead from a disposable casing. The missile it fires may be smaller then older types but the Grey-tex on board allows for the same amount if damage. To guide the missile on target the LG-MAW uses an onboard Laser System. The system is cheap and reliable as well as unjammable but in return the operator must be close enough to maintain a clear line of sight on the target.
Other missile types used by the LG-MAW include: -Anti-tank Missile with Shaped Charge Warhead (Un-guidable to increase explosive payload) -Antitank Missile with Depleted Uranium Penetrator (Guidable) -Wall Breaching Round (Unguidable)
On one occasion in September 1918, Keith's quick thinking and resourceful nature saved him from certain death. Whilst on a patrol, another S.E.5a struck his aircraft, catastrophically damaging his wing struts and altering the aircraft's aerodynamics. Instantly his fighter plummeted 1000 feet and went into a flat spin. Keith knew he was doomed if he didn't attempt something radical. So he stepped his left leg out onto the port wing, and grabbed hold of the strut with his left hand. Attempting to balance the aircraft by changing the centre of gravity, Keith continued to try to fly the aircraft with his right hand on the joystick.
With only 500 feet of altitude left he realised it was hopeless, but this activity had allowed him to guide the aircraft away from enemy territory and over the British lines. Just as the plane was about to impact with the ground Keith jumped, clearing the wreck and getting up to find he'd landed in front of a British infantry dugout. Astonished soldiers saw him get up, dust himself off and walk towards them as if nothing had happened. Escaping the flat spin, guiding the plane away from enemy lines and then jumping clear at the last minute and walking away from the crash is nothing short of a miracle.
Like all amazing tales of heroism such as this, there are different versions. The above was related from a June 1945 article by H.H. Russell in Contact. But the book By Such Deeds by Colin Hanson records the altitudes slightly differently, stating:
"WWI history records that: "in Sep 1918 when attacking German aircraft over the Cambrai sector a member of his formation collided with him buckling his starboard upper wing and forcing him into a dive. After his aircraft had lost about 2000 feet of height the dive gradually developed into a right-handed semi-flat spin. At about 5000 feet Caldwell climbed out of his cockpit, placed his left foot on the lower port mainplane and, grasping the port centre strut with his left hand endeavoured to balance his aircraft, flying it with his right hand and foot. Displaying skill and resource of the highest order he succeeded in guiding his crippled aircraft so that it just cleared the front line trenches and, just as it was about to crash, he jumped off and turned a few somersaults on the ground. He then stood up, brushed himself off and walked to the nearest trench asking to use the telephone."
Shown here are the various Heavy (and in some cases super heavy) vehicles belonging to the races in Ancerious, mostly put into 4 catagories:
(QUICK WHILE CHELSEAS INTERNET LIKES ME UPLOAD UPLOAD!)
Super Heavy Vehicles:
Union of Worlds Achilles Land Fortress Union of Worlds Achilles Super transport Variant Capitol Zeus Land Fortress IRS Mjolnir Land Fortress Spartan Empire Land Dreadnought Union of Worlds Violar Rokar Super tank Triarch Super Heavy Tank Coalition Cordia Manjack Land Dreadnought
Super Heavy Artillery:
Union of Worlds Oblivion Super Heavy Artillery Union of Worlds Oblivion Plasma variant Union of Worlds Oblivion Missile variant Spartan Empire XKG-224 Mobile Artillery system
Super Heavy Anti Air
Union of Worlds Achilles Scala Infrometer AA
Anti Orbital Units
Spartan Empire XKG-224 Mobile Artillery system EMAC variant Union of Worlds Achilles Novalith Variant Union of Worlds Armageddon Mobile AOWP Coalition M276 Calico Anti Orbital Array
If you are in Ancerious and still have any of the class of vehicles from the above which are not on this sheet PLEASE send me a link and tell me so i can put them all on, i may of missed a few as some of the methods you guys use in confusing XD
All vehicles belong to their respective owners, no using these designs without anyones permission. Next up Heavy Vehicle refrence sheet.
(I had to scale everything down, as it killed my computer...)
Here's another Darkson Designs character concept from their occult alternative version of World War 2.
These Knights are recruited from the German social elite and are protected from mundane weapons by enchanted vril armor. They will often stalk the battlefield searching for an opponent they consider worthy of their attention.....
Was bored and at the end of the day I found myself with a few C-Sec officers. I got lazy with the human ones but I couldn't get past the camo pattern made on the suits, the blue tint got too messy after changing so the logo was all for them. For XNALara.
P.S, I do not remember who supplied with the original models, apologies.
All models are property of EA Games and Bioware. There is no copyright infringement intended! I do not profit from this.
OK folks, the Shoulder-Launched, Multi-Purpose Guided Missile, Type 231 "Archer" System
Included are the missile itself (Arrow), Missile tube (Quiver) and the Launcher Unit (Bow). The Arrow Missile comes in several variants, and can be launched from Helicopters, Tanks, APCs, MATUV utility trucks, and of course the Bow launcher. Most common varients include: Silver Arrow, an anti-armor rocket equipped with a duel charge to defeat Explosive Reactive Armor and a depleted uranium penetration rod followed by a 105mm high explosive charge. The Silver Arrow is designed for top-attack, much like the Javelin rocket, and can take out most tanks and Light Armored Vehicles with a single hit. The Fire Arrow, an incendiary variant intended for use against jungle cover and personnel. Typically helicopter-launched, though it is available for infantry and Armor. The Golden Arrow, a high-explosive variant designed to penetrate bunkers and other fortifications. Like the Silver Arrow, it is capable of top-attack. All "Arrow" type rockets are capable of using four guidance systems, for redundancy and further multi-purpose use: Thermal, Built-in Laser, External Laser Designation and Computer-Guided. In Thermal mode, the rocket is locked onto a heat signature, and tracks it. In Built-in Laser, the laser guide from the Helicopter, Armored Vehicle or Shoulder Launcher is used to paint the target. In External Laser Designation, the rocket locks onto a signal from an infantry laser designation device, allowing it to be launched behind cover and guided by a forward scout, or helicopter-launched and infantry guided. In Computer-Guided mode the rocket is launched, then taken over by the BattleNet System, which guides it to it's target using GPS and other methods. This allows the rocket to be fired at a target outside of visual range, and used like artillery. The Archer System has a range of 11 km, and weighs 6 lbs, unloaded. The rocket canister weighs 7 lbs 5lbs or 6 lbs, depending on variant.