I finally completed the last interceptor using the only decent robe I produced in my long crusade to master painting white, thou I might give it another try with the new GW paints for my upcoming commander model. The mace like hammer seems too brutish for a thousand son to wield so I decided to make him appear like a tech marine instead.
I spent the last 3 days before the tournament painting up little or ĎMini Magnusí as he is now called and I was unsure about the model afterwards as something felt off about the model.
I discussed it at the tournament with a few players and 1 hit the nail on the head; the gold! In small amounts it looks good but for due to the 2 washes and dry brushing required to pick out the details it looks very bland, which is bad given he the HQ in an army of colourful and well painted models. Also Magnus does have red skin he has tanned bronze like skin and getting that the right tone was a nightmare as was the hair.
Overall Iíll feel the modelís a bit of a let down so Iíll be replacing him soon with a Thousand sons captain similar in appearance to pre-heresy Ahriman from the art books to use as my grand master or Librarian, Mini Magnus will then be stored and brought out when I want to field Draigo and a paladin wing.
I took the Thousand Sons to Open War this weekend and they were well received by players and did surprising well given their lacking numbers and mobility. The night before the tournament I completed a little detail Iíd be working on that week.
You can see a more detailed picture of the sorcerer and the wolf here > [link]
I swiftly made plans to make a new commander model soon after the completion of Mini-Magnus not just because his dull contrast to the basic troops but also because I couldnĎt use him in those generous GW stores that allowed me to use my terminators.
So I give you my Pyrae Commander, I had to change the robes because I after 3 attempts the other one was a mess. But I think theyíre a great way to make him stand out of the army as the commander. I plan to place a Space Wolf shield on the base thatís been burned through with a heat beam when I get the time.
As for now itís back to the spire guard, also the plasma cannon squad worked wonders yesterday in their first game better than 1 Vindicare for sure.
Behold the glory of the Thousand Sons dreadnought! A full week and halfís work but without doubt worth it in the end. Iím still planning some additional work such as a name on the script perhaps name it after a dread from the Horus Heresy art book; Kargori. Itís nice to see the scarab replacement and heavy bolter to Autocannons conversion worked out. I did consider adding water effects to the base but many people believed it would ruin it.
Anyway this will certainly keep me motivated, now to continue work with the terminators and the white robes that I keep putting off but will need to be done in the end!
Another Thousand Son Warrior off the line, and another just round the corner. Sadly thou I'm not going to use that staff as these guys are likely to be armed with force swords in the interceptor role in the actual army.
Here they are at long last, my scarab occult terminators. I started work on them in September last year with each pair taking several evenings to paint, sadly they didnít really go anywhere for a while as the robes werenít completed till this month after I had given up on trying to paint white before the final details such as the grenades, pouches and scripture!
I had planned to give them all symbols on the trim of the robes like the one of the left but dirt covered most of it up so it seemed a waste of time, instead I painted the symbols that ĎSkitsí provided on the each of the cloths attached to the belt of each warrior.
Iíll upload the 2nd squad at a later date when I get a better quality photo of them, Iíll also be uploading more detailed pictures of certain squad members so feel free to suggest a model youíd like a better look at.
The Sergeant from this squad looked so awesome he needed his own pic; [link]
Iíve been recently working on a group of bare heads to go on some of the thousand sons and Iím pleased with how theyíve come out. Especially since flesh has always been an obstacle for me but thanks to a lesson from a friend I was able to master it. It felt a waste to not use the snake staff after replacing it with a hammer so I instead mounted on the dark angel arm for the squad leader instead.
Well thatís number two down, because Iím modelling the warrior armed with the specialist weapon as the sorcerer leading the squad I thought Iíd make the Justicar look a bit different to the rest of the squad, mainly because of wound allocation.
I thought Iíd try a more dramatic pose for this one and try and use the majority of the base, so I made him look like heíd just swung his halberd in a wide arc while charging forward. Like the last one he has both grenades and a bolt pistol modelled on him, in case his powers fail.
Aside from Psychic marines the Grey Knight codex had one large benefit which was the ability to field human units aside Astartes (before 6th edition) and after three weeks of work the first Spire Guard strike team is complete. In game it is a henchmen squad consisting of 4 warriors with Boltguns and 5 warriors with carapace armour (the riot shields) with 2 Boltguns and 3 Plasma guns.
I created the Plasma Carbine weapons using guard flamers and a plasma pistol which are easy items to come across instead of buying the actual Plasmaguns themselves. If I get the time before the tournament next month I'll also add the ceremonial swords on their backs like the last squad.
Another model that will be added to the squad soon will be my Zanatorian Weaponsmith representing the Jokaero to give the squad some interesting gameplay, which Iíll build after the 2nd squad is completed > [link]