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Similar Deviations
Made with TopMod, rendered with Vray :D

1920 X 1080
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Made with Blender 2.62, rendered in Cycles :headbang:
HDRI map from :iconzbyg: [link]

Floor/bump map made with GIMP

1600 X 1200 Please ZOOM :iconmc-hammer:
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Made and rendered in Bryce 7.1 Pro

1600 X 1200
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Object made with TopMod, imported to Blender 2.62, rendered in Cycles :D

1920 X 1080

200 passes/1 hour/no lights, only Cycles sunsky with a turbidity of 9/Glossy material on the object set at roughness of 0/floor material is Glossy set at roughness of .05
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Made with TopMod and Cinema4D :D

1920 X 1200 Wide
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Modeled in Cinema 4D and rendered in Blender Cycles :D

1920 X 1200
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Made with Bryce 5.5 :D

1920 X 1200 Widescreen
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Made with Blender 2.64a, rendered in V-Ray

1920 X 1200

:iconblenderlogoplz:
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Made with Blender 2.63a, rendered with BI, material gradient made in GIMP :D

1920 X 1024
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Same scene as earlier, Made with Wings3D, rendered with Blender Cycles :D
No lights in the scene, only sunsky.

Previous version, Blender internal render engine, one point lamp, and AO at .5, Falloff at 1:


1600 X 1200

Many thanks to Peter Draculic for his pearl material/node setup tutorial: [link] Pretty much followed it to a T, except I deleted the noise node and set both mats to a roughness of zero.

My node setup:
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