- (Update 7/9/15) - 2 More years. Now a joyful father of two...just hardly committed any time to paint. Still, managed to pick up my Intros and spent about 2 hours playing with painting this mech. Still rough but I'm liking where it's going. Hope you like it too!
- (Update 12/18/13) -
CAN'T BELIEVE it's been 2 years since I last updated this drawing!!! Ahhhhh!!!
This is like the never-ending drawing for me!
The progress, as slow as it is...is that I've added some preliminary grey-scale shading. Probably good enough for black-and-white Manga quality...but I'd like to push this further and hopefully see it become a full colored, detailed painting Your prayers over my progress would be highly appreciated XD XD
- (Updated 11/24/11) -
Here's the latest update on the Suppressor's development. Based upon the last sketches, where most of my design decisions were made, I noodled in the details, particularly section lines and "between the creases" stuff, into the line drawing. Feeling pretty good at this point as to where this battle robot is going. I also flipped the image horizontally just to double check the perspective work on this robot - it's a great way to check whether a drawing looks right or needs adjustment. And all this just in time for Thanksgiving too haha!
Happy Thanxgiving to y'all and stay tuned for further developments!
- (Updated 11/17/11) -
Hi folks! It's my birthday! And just so happen, I've made some progress on the last sketch which I'm excited to share with you!!!
I've refined a bit the 1st rough sketch you saw in the last edition. One great challenge was to determine the shape of the Suppressor's frontal legs. I'm trying to steer away from being too extreme on boxiness and "speed-form-ish", both of which are commonly found on most American Comics and Sci-Fi concepts. In short, I want to achieve a ergonomic, yet functional look and feel. And I still want it to feel "well protected".
This unit, called "Suppressor" is a autonomous robot that is made to "hold down" any position with heavy armor, massive fire power, controlled by a powerful AI with sophisticated battle awareness.
It is heavily inspired by 1) IDF's Merkava program and 2) Ghost In The Shell's "Tank". Equipped with an adapted variant of Israel's renown Iron Fist APS, the head-mounted 105mm smoothbore gun is extremely nimble at detecting, targeting and neutralizing any incoming threat, including RPGs, artillery rounds, vehicles and armed personnel.
Its greatest weakness is that it carries very limited ammunitions. Although it carries the battle proven APAM rounds, only 3 live rounds are ever carried at one time. It also stores an additional 7 more APAM rounds.
It's been a while since I used my digital painting skills (or drew a robot). So rather than another Kelleg variant I worked on weeks ago, I threw this together instead.
Yes, I know, I should be drawing more *normal* things like people, landscapes, cars, and other ordinary things because who would hire me for drawing robots and stuff?
Oh, wait, maybe the /japanese/ would. How many of those Mechanical designers were forced to draw teacups or ordinary people to get to where they are today?
Sometimes I wonder if I was born in the wrong country, since "Mechanical Designer" is a recognized term in the entertainment industry over there. It seems over here you're either identified as a "character artist" or an "environment artist". I excel at machines and mechanical objects, yet it doesn't fit into either category! I can sit and in ten minutes concept machines, but I struggle in the other areas! Gah!
Ah well. Versatility is what I suppose are demanded of artists here, so I understand why. It's just disappointing in that I have so much talent a mechanical concept artist, but no immediate application possible here.
Though I wonder what would happen if I put together a portfolio of my mecha and spaceships and sent it over to a few Japanese animation studios over there. Y'think any of them would bite? Just a thought
The Glaug is from Macross, btw. This is too exotic and alien of a version to pass off as a Marauder, and too original to be a Robotech version
Duuuh...gambar lama niii!! cuma baru mood ngewarnain akhir2 ini Dari sejak design awalnya sampai jadinya...aku selalu terlibat, jadi sudah agak terbiasa gambar DR8TR. Sebenarnya ini pertama kalinya design robot yg bisa bergabung, tapi karena sekarang saya sudah beralih keSuper Robot....jadi saya pake Getter Robo sebagai reverensi. Soalnya ga usah pusing2 mikirin caranya supaya bisa "gattai", saya menyebutnya "Impossible Docking"! Akhirnya begini dah jadinya!
Terima kasih buat anggota CR lain yg sudah meng-Absen Mecha kalian di jurnal ini [link]
Tech Specs: Model Number: GNX-609T-[GE] Model Name: GN-X Ground Enforcer Type Unit type: Experimental Ground Combat Mobile Suit Head height: 19.0 meters Overall weight: 71.1 metric tons Equipment: GN Tau Drive Armament: GN lance w/rifle x 1, GN vulcan gun x 2, GN claw x 2, Modified GN shield x 2, GN beam saber x 2, GN beam rifle x 1 Information: With the Reemergence of Celestial Being, A-Laws is forced to devote most of their forces to defeating the Gundam Meisters. With Katharon still waging war in the middle east the Earth Federation experiments with one of its proposed designs for a new GN-X model. The GN-X Ground Enforcer Type is completely devoted to ground combat, featuring a modified thruster system for more output at a more efficient rate, modified feet design for a GN-hovering effect providing speed and mobility, a heavier E-Carbon armor for extra protection, and two modified GN shields mounted on both shoulders providing even more protection. A suit designed specifically with countering Katharon in mind this GN-X proves to be a highly effective force against previous generation suits. With the higher cost to convert the GN-XIII to this variation and A-Laws dominating the federal budget only four Ground Enforcer Types are completed and put into service in the middle east.