AvatarJames Cameron's 'Avatar' seems to generate a lot of science fiction anger/love around here, so I would like to share the thoughts I have had on it and its various species.
Film-wise, I was entertained, though I became disinterested during Jakes' time getting to know the Na'vi and his various induction ceremonies. However the acting, sound design and visual effects were excellent.
As regards the story, I like the overall concept: Indigenous people in conflict with mining interests is certainly a real concern both now and in the past. Its execution in the film however lacked a level of subtlety; I would have preferred to see the Na'vi tribes using the humans as leverage against each other, or perhaps some Na'vi on the payroll of humans as mercenaries and advisors. Perhaps we had some chemical or product (guns to make hunting prey easier?) that might appeal to certain Na'vi. The concept of the 'white saviour' also made an appearance, with the human male protagonist developing a
Gaining Exposure To ArtGaining Exposure For Your Own Art:Gaining Exposure To Art3 years ago in Art Features More Like This
Being active on the site is probably the best and most effective way to get yourself and your art seen. Leaving thoughtful comments on others art will often result in them coming to your page to find out more about you and see your art. Being involved and making friends will promt people to focus on you and your art giving you a bit more exposure. Leaving critiques, helping to moderate groups, posting in the forums, or simply chatting it up in the chatrooms. These can all be beneficial in getting you more exposure. Below I'd like to outline some of the wonderful ways, I believe, you can gain extra exposure to your art.
Joining groups which are relevant to your interests and the art which you make can be very helpful in getting your art out there and seen by like minded individuals. The introduction of groups by dA has made it very e
so... the method of workmany have been curious about my work method.so... the method of work3 years ago in Personal More Like This
well to fully grasp that i must first explain my personal origins
1 i was a traditional painter and drawer?...that doesnt sound right...
batman catwoman by nebezial
batman huntress comission by nebezial
2 i was a traditional sculptor..alas photos of that stuff mostly got lost
so here is what i did in high school.... by nebezial
i practiced abour 17 yeears now to get this bunch of mostly self taught techniques to work
most of my stuff is a digital painting now, made or drawn in photoshop cs3. never switched higher as cs3 satisfied all my photoshoppin needs
i used to do quite a bit of modelling in 3d studio max, but it was too technical of a program so eventually i gave it up and completely switched to zbrush as it provided me with excellent set of organinc modelling and texturing tools
aand some of that
ravine- process shot for lynn's winter armor by nebezial
ravine- how dragons are made XD by nebezial
The Pitfalls of Speed PaintingI've been meaning to write about this for a while now, but recently a video popped on up Ctrl+Paint about the same topic and it encouraged me to finally talk about it. It's a practice that's been misconstrued and misunderstood for a while now, so I wanted to help people get a proper understanding on the subject.The Pitfalls of Speed Painting4 years ago in Personal More Like This
Speed painting has been something of a fad for 4 or 5 years now, even back when I was first starting digital work. Like many artists out there, I thought, "Sweet, I can do really cool work, really fast!" And like many artists out there, in the back of my head I was probably thinking, "This is easier than learning the normal way!"
Well, here's the main problem in regards to speed painting. Any of those really cool, realistic and well done speed paintings you see are done by professionals who have been painting for years and years. These a
Deadly Allure - and the importance of thumbnails.Stop looking at her actual thumbnails. I mean thumbnail sketches.Deadly Allure - and the importance of thumbnails.3 years ago in Personal More Like This
Okay, so this isn't exactly a journal entry. But since I can't be bothered to figure out how to post inline images in the commentary section of regular image posts, you're getting this. Deal with it.
In my perpetual state of ultimate lazyness, this image has been bouncing around for a while, and I'm just now getting around to posting it. And I've had a fair number of questions. So, I think I'll take this opportunity to walk you through some of the happy accidents that fill the days of us artists. That's right, Bob Ross may be the only one who owns up to it, but we all have them.
To me, the most important thing in art is making decisions. In fact, you can break my art philosophy into a tidy little three step triad. Observations -> evaluations -> decisions. That's the important stuff. Everything else is just about
SexismThis is a question to any female watchers here, inspired by this comic: http://sailorswayze.tumblr.com/post/35678126959/am-i-right-ladies.Sexism3 years ago in Personal More Like This
I would like to hear first or second hand stories of sexism you have encountered within fandoms, wether at conventions, among friends, in public or online. Particularly, problems related to males assuming women are so called 'fake nerd girls', or unwanted attention or comments experienced by female cosplayers.
Illustration and Emotion according to Petar...In my never-ending crusade to prove to Deviantart users that 99% of them are illustrators and that it's a legitimate form of art, I thought I would share this cool article. The blog Muddy Colors is an excellent resource for any illustrator, professional or aspiring or hobbyist, and this is a particularly insightful entry from one of my favourite illustrators, Petar Meseldzija on the topic of making emotionally charged work. Scroll down to the bottom of the entry and this is part I of II so stay posted!Illustration and Emotion according to Petar...4 years ago in Personal More Like This
My own commentary as it relates to deviantart: We can get a little short-sighted here. I've been thinking a lot about this recently because I've been looking at some of those "draw this again!" memes and, while it's really inspiring to see so much improvement in technique, there are very few entries which change anything about the drawing (the pose, the scenario, the background, the emotio
Philosophy on ArtSo I started typing this out in response to a thread, but realized it has been eons(well, over a year) since I have updated my journel so I figure what they hey - may as well post it there.Philosophy on Art3 years ago in Personal More Like This
Drawing and painting is a bit of an obsession with me, I would still do it if no one ever bothered to look at it, but not at the same frequency. The truth is we post here for others to see it - appreciate it - learn from it - be inspired in some way shape or form. A magnificent drawing means very little if it is not shared, it has no purpose past the point of creation. Creation itself has some value - but many of us would consider hiding something like that a bit of a waste. So that got me to thinking about what exactly is Art, the purpose and what most of us are trying to achieve with it. Like I said I would continue drawing without ever showing it, but I know I would lose some drive and inspiration if I could never get feedback or show it off.
What are Duck Stamps about?The US Federal Duck Stamp-- why should anyone care?What are Duck Stamps about?2 years ago in Personal More Like This
I am often surprised when I talk to fellow birders and peers that are interested in conservation... I am surprised that not only do they not know what the federal duck stamp program is for. Some haven't even heard of it, or think that it is a postage stamp!
I am also frustrated at the birders I talk to that scorn hunters, and yet themselves would not consider buying this stamp. It is estimated that 10% or less of non-hunters buy this stamp. That's pathetic. I have seen people crying that one should consider donating that $15 to other organizations instead, but if one researches into their organization of choice, one will find that most of them contribute far, far less than $0.98/dollar to the fund of choice ($0.98/dollar goes directly toward buying wetlands with the duck stamp program). Go ahead, plug in a popular charity that protects wetlands! See where your money really goes. http://www.charitynavigator.org/ With many of thes
In the Event of an Art Crisis"1. Put your pencil down.In the Event of an Art Crisis3 years ago in Personal More Like This
2. Watch this video.
3. Repeat after me: "I do not suck at art. Practice makes perfect. Keep going."
4. Have a cup of tea.
5. Try again tomorrow."
This was floating around on tumblr and I thought I'd share it here. I need to remind myself of this all the time when I'm feeling discouraged. Don't give up just keep working at it. Practice, practice, practice, etc.
Creature Design in Mass EffectHey folks, I am working my way through the Mass Effect series (finally) and I believe it to be an excellent series of games.Creature Design in Mass Effect4 years ago in Personal More Like This
I am interested to hear your thoughts on the creature designs in this game? It ranged in my view from excellent to very weak (though I don't think that detracts from the game much).
My reviews are only my opinions so feel free to disagree
Asari - Archetype 'Sexy Blue Lady's' in the mold of Na'vi, Twi'ilek etc. They are appealing and interesting to interact with but they are almost entirely human. I like the head tentacles but surely it doesn't really count as creature design, more reskinning a human.
Elcor - I like these guys. The reason for their ponderous nature and alien speech patterns are excellent, being from a high gravity world where falling could be fatal. They are still tetrapod-like, but seem plausible.
Hanar - My favourite, although they don't seem to do much. I enjoy creatures based of invertebrates generally and their method of speech using biolu
On TES elvesAlright can I just say how much I love the elves in the Elder ScrollsOn TES elves2 years ago in Personal More Like This
J.R.R. Tolkien popularized elves as these otherworldly, divinely beautiful creatures which sorta established the standard for the race in all modern fantasy that came after. They're nearly immortal, distant, and to me, plain boring. Then around comes Morrowind, the game that really made me fall in love with TES, its world and its lore!! The elves of TES have a long history, and each subrace has their own cultural identity. The elves no longer just sit in their Crystal ivory towers (well I guess some of them do) and sing to their trees or whatever - they're flawed, complicated PEOPLE, and extremely proud of who they are. The haughty Altmer, the hostile Dunmer from the Ashlands, the cannibalistic Bosmer, the late Dwemer and their scientific achievements…. when was the last time any elves modeled after Tolkien's work had this much cultural diversity??
I love the fact that Bethesda actually created some of the most inter
Official Turian Female sneak peak and N7 Day...Official Turian Female sneak peak and N7 Day3 years ago in Personal More Like This
After 5 years, after 3 games and after much speculation we finally have an official in game Turian female. It's shame that Bioware didn't decide to include Turian female models in the main game, because now it feels like a token girl and not much more. Also the fact that it will be featured in the paid Omega DLC makes it even more bittersweet, but hey it's still better than nothing. The DLC will appear on November 27th and will cost 1200 Bioware/Microsoft points. Tell us what you think about her:
For a little comparison I'll hotlink a picture of Lieutenant Abrudas, the very first Turian female shown in the Mass Effect Evolution comic:
In other news - the first N7 Day is coming our way fast. The celebration is schedueled for November 7th. You can find more information about it on the official Mass Effect facebook page: http://www.facebook.com/photo.php?fbid=380737978668258&set=a.259483477460376.58244.256213217787402&type=1
When Fanfiction DOES THE THINGThis started because of fanfiction, but it has other roots. Sometimes I really enjoy the story. But...butWhen Fanfiction DOES THE THING2 years ago in Personal More Like This
"Description begins in the writer's imagination, but should finish in the reader's."
― Stephen King, On Writing
Okay, do you guys know what this means?
Here's the first paragraph of fifty shades of grey.
"I scowl with frustration at myself in the mirror. Damn my hair – it just won't behave, and damn Katherine Kavanagh for being ill and subjecting me to this ordeal. I should be studying for my final exams, which are next week, yet here I am trying to brush my hair into submission. I must not sleep with it wet. I must not sleep with it wet. Reciting this mantra several times, I attempt, once more, to bring it under control with the brush. I roll my eyes in exasperation and gaze at the pale, brown-haired girl with blue eyes too big for her face staring back at me, and give up. My only option is to restrain my wayward hair in a ponytail and hope that I look se
A little story...Wanted to share this story with you guys, and future creators:A little story...2 years ago in Personal More Like This
After getting out of a slump, I wanted to share this story of something I went through a few years back. Bit of a read, but thanks for sticking through it
As you know, Comic-Con is arriving and as I prepare for it, I grow more and more anticipated with anxiety/joy in regards to the re-release of Last Man Standing.
As long, challenging, and mind-opening the creation of LMS was, something really stuck with me.
Before I had created LMS, I wanted to work for WETA Workshop. To those that don't know them, they've created props, designs, sets, costumes, and more for The Lord of the Rings, Avatar, District-9, Elysium, The Hobbit and many more films.
I was obsessed and inspired with them. The creator, Richard Taylor was always a huge inspiration to me. After viewing supplements on the Extended Editions of The Lord of the Rings DVDS, I knew right there: I HAD TO WORK FOR THEM.
So I al
'I Can't Draw'"....I'm afraid other kids are gonna make fun of my drawing because I'm not good at it."'I Can't Draw'4 years ago in Personal More Like This
....said a fourth grade student to me last week at an Elementary school during my character design lesson. The little boy's comment to me about how worried he was about not being able to accurately represent what he wanted to on paper made me stop and think about something our society sort of imposes on our artists.
Since when did skill in drawing = how good of an artist you are?
I'd like to know.
Of course, we all know drawing is a fundamental skill in which every "artist" is expected to understand the Elements and Principles of Art and Design with because these elements and principles translate to ALL forms of visual art.
LETS STEP BACK AND THINK.........
Think of Art Mediums like Musical Instruments.
Think of Drawing as the Piano.
It's the instrument that most people develop an understanding of Music Theory to begin with.
But what if you picked up a guitar first instead of a piano-- and y
DA's Insular Taste PhenomenonIt's been quite a while since I wrote a preachy "THINK ABOUT YO' ART"-type journal, and some of my newer watchers may not know that this is a particular(ly annoying) habit of mine. This is a subject I've had on my mind for quite some time for a number of reasons, and it's recently coalesced into a semi-soluble form so here we go. (As an aside- this journal does have some recycled ideas from a previous post of mine, but obviously I hadn't really said everything I wanted to on the subject.)DA's Insular Taste Phenomenon3 years ago in Personal More Like This
It's no mystery that I love this website. I came in at the tail end of the pre-critique wonder years, when the internet discovered and exploited that, yes, we don't always produce the highest quality art here. There's a lot of unpleasantness directed towards DeviantArt. At RISD, I made a point to never mention that I had an account here, because of the looks of disgust I would get haha and people would think about me differently. It was
Artist Info: Conducting Yourself Professionally +This is part of an 'Information Series' of journalsArtist Info: Conducting Yourself Professionally +2 years ago in Personal More Like This
- Stand your ground, know your worth!
- Artist Info: How to price commissions
- [now reading]
- Client/Buyer info: How to commission an artist
UPDATE: I want to share this link with you all so that you may understand better the types of clients who are out there, and why it's so important to have ToS's and contracts and know when to just say...
Clients From Hell
Also, for more incredible info from professional artist Will Terrell about being a freelance artist, give a watch to this video. It will re-state points made here in this journal and more
5 Ways to Un-Cliche' a ClicheEDIT: If you like this journal entry, check out The Sarcastic Guide to Writing ebook http://www.amazon.com/The-Sarcastic-Guide-Writing-ebook/dp/B005TOCC1C for exclusive content on world-building, character, and dialogue!5 Ways to Un-Cliche' a Cliche4 years ago in Personal More Like This
1. Do your damn research. I can't stress this enough. We live in the freaking Information Age, and the concept of Googling is an alien one to too many people. While I could easily go on a rant about anti-intellectualism, I'll rein it in and say that cliché' is largely anachronistic. People use them because they're familiar, not necessarily what's true. When I started world-building for my Western steampunk/cattlepunk trilogy, one of the characters was the equivalent of a Chinese immigrant worker. So I read everything I could get my hands on about what it was like to be a Chinese immigrant worker. Wikipedia articles, fiction, and non-fiction. I also read authors like Lawrence Yep
Worldbuilding: Environments and Social StructuresAre you ready to build a world? Good!Worldbuilding: Environments and Social Structures2 years ago in Literature Features More Like This
The Magic Gateway, by jerry8448. This is what we want to do with worldbuilding.
Worldbuilding is a complex process, because it is essentially creating the base of a different reality from our own. An author must pull together all the elements of a 'world', and capture that in text. This applies in any genre of writing. Even non-fiction has aspects of worldbuilding because it has setting and world details the same as fiction. In any genre, if the world is flat, the story will be flat and one of the best ways to build a fictional world is to know about one's own. Stories and readers both require an interesting and engaging place to go to, and our world, as well as any imagined one, can provide this! Because our world is the base of most human experiences, it is a great place to understand for both personal and writing reasons. If the author understands the sett
hard sci fi peps out there, help with energy stuffHello! For those of you already familiar with my work, you know I've been trying to revamp chalkurites. This post is a shout out for help! And also a way to peek into some of the latest changes with these creatureshard sci fi peps out there, help with energy stuff2 years ago in Personal More Like This
now, for new folks
I've been developing an element(s) that support the existence of a creature and some mechanics within my headworld universe. Anova
Now, this article is kinda lengthy, and the questions probably ridiculous, but I promise I'll make it up for those who could help me out. I will also probably spill a lot of erroneous information, so correct me if I'm wrong, please
The process has taken a while, a little over a year since I started to peer into physics to try and make these things plausible, but only until a few months ago I began to pour my time into investigating hard sci fi explanations. Not being particularly bright on the subject, and dedicating more time to highschool and art than I do to understanding, I came across some bumps.
Some explanations on th
Animation techniques and more Ghibli thoughtsIn my last journal I mentioned the strange effect of seeing super cartoony flat characters moving around in a hyper realistic world. There's actually a name for this, it's call the "masking effect" and it was quite elaborately detailed by Scott McCloud in his book "understanding comics."Animation techniques and more Ghibli thoughts4 years ago in Personal More Like This
In comics, frequently the main characters are portrayed as cartoony and simple, while backgrounds often get very detailed. The basic concept is pretty simple. The more cartoony a character is drawn, the more appealing and relatable it is to us as we can more easily imagine ourselves in the role. The more realistic something is, the less of a personal connection you have to it. This is why villains tend to be drawn more realistically, and heros more cartoony. But it goes beyond just the characters... the environment also is affected.
If a person in a cartoon picks up a sword and starts swinging it around, the sword becomes an extension of their body and since it's animated, it becomes a drawn thing whic
To inspire.(Little long, but hopefully you'll read)To inspire.4 years ago in Personal More Like This
When I first sold LMS to Paramount, a lot of people asked me: "How much money did you get?" "You're probably rich now, right?"
I mean, the solid gold mansion I bought was just a little gift to myself...but...
Ever since I was little, I've known I wanted to draw. From the day my parents put a pencil in my hand, this was my future. I just knew it, I had that gut feeling. So I stuck to it, and thankfully it took me to heights I'd have never imagined possible. Now with my new book Redemption heading off to studios soon for a hopeful movie package, I can't wait to see where this new road takes me.
That said, there's something else that tops all of this.
The other night I went out to visit my girlfriend's cousin and her family. Incredibly kind people with very sweet kids. Other than the two parents, there were 3 kids, but the one who caught my interest was the eight-year old boy, Diego.
Diego, shy, tiny, slender, reminded me of myself when I was his a
Water TutorialOh yeah, that's exactly what I made; a water tutorial!Water Tutorial4 years ago in Personal More Like This
->link to the tutorial