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First upload in quite some time, found a concept by Guido Kuip that i liked and this is the result.

The model and it's textures are based on the specs we had for BF3.

4684 triangles
2048*2048 Diffuse/Color map
2048*2048 Specular map
1024*1024 Normal map
1uv Set
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decided it was time to make a tutorial,
if you use it, please send me a link :)
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it looks so 70s...
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Quick project, 800 Triangles and 512 px map: Diffuse, Normal and Spec
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Study work...
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Well... i've finished with model and textures (later i will add some "battle damage"). Soon there will be an effects, envirenment scene etc.

Also i want to import model in Unreal Engine 3

all textures painted by myself. there is only a defuse map
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Textures and wireframe
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Lowpoly bake of the armor, 12410 tris, 2048x2048 texture
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WIP image of [link]

Done in 3D Studio MAX 2011 and rendered with Mental Ray
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\\\\
model+normals+AO:[link]
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