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Similar Deviations
Hello everyone :) here is a little project i made to improve my Lighting . took me about two days .
Softwares : modo , cinema 4D , AE , PS .
Rendered in modo .
here you can find more renders for the entire room with different day times / lights .

Side Version [link]
Front Version [link]
Romantic Version ;) [link]
Sunny Version [link]

Also you can see it here .
[link]
and Featured here
[link]
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My first render with 3ds Max and Vray.. i started working with Max a week ago, not the worst result id say... although some of the geometry ended up in a pretty bad shape... mainly the room itself since it was the first thing i did...

Comments and Critique very appreciated
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When Fire and Flame Take Over All That is Left

I've always wanted to try and make some space art in Photoshop. 3 hours work, made with CS5. Still not 100% happy with the stars in the background, but I'll continue to work on it! :)

Stock Used:
Nebula: [link]
Flame: [link]

Planets and Stars created in Photoshop.

Please view in Full View by clicking 'Download Image'
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Hello guys .. this is my fav hero in Dota 2 ,
Another collaboration With Ahmed al Rawi .
Base and sculpt Zbrush
Render / light / shade / texture Modo and Photoshop
Cherry on top Photoshop / AE

Breakdown Video [link]
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This was an old lighting challenge we had to do in class, we had to arrange, texture, light and render it....

the topology of the objects was very unforgiving (meshflow, normal facing,...), so there was a lot of cleaning up to do and re-uv layouting :), nonetheless an intresting and fun challenge :)

done in autodesk maya 2011 with mental ray

original scene files can be found here under this link:
[link]

its the #19 called:

Challenge #19: The King's Treasure

-Please Comment- -And Fav if u download-
-------------------------------------------------------------
:icondonotplz::iconusemyartplz:
No unauthorized use. Please respect copyrights!

My images are created only by me and DO NOT belong to the public domain.
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kitchen

Software: :iconautodesk-maya:
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Finally I've finished this.
You've maybe saw the high poly here: [link]

Comes around 9K Tris. (I know its quite too much)
Textures are big ones for showing purposes. (I really can't figure out how to make a sharp and good looking 512x512 texture yet)
I really need to learn to optimize stuff. :)

EDIT: Uploaded a new version with optimized lighting.
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Abandoned. Just the way I like it.



Equipment used:
Nikon D300
Nikkor AF-S 12-24mm f/4G IF-ED @ 12mm
Manfrotto 190XPROB tripod + 498RC2 ball head

Copyright © Jari Mäntylä 2010. All rights reserved. This work may not be reproduced, copied, edited, published, transmitted or uploaded in any way without my written permission. My images do not belong to the public domain. STEALING ART IS NOT ONLY IMMORAL, IT'S ILLEGAL.
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This was my little project. I wanted to push the technology of Unity 3D and also my skills further on. I also wanted to see how close the final results go with the Remedys Alan Wake game engine and more spesific with the The Triple D's Oh Deer Diner scene.

Polygon count was pretty high with 320k. Textures were also pretty high resolutions. Unity can handle those pretty well and gave me a solid 60fps with a very heavy graphics settings on 1920x1080. Unity is pretty sweet engine to work with and Im going to do something similar like this in the future.

Softwares used: 3ds max 2011, Adobe Photoshop, Unity 3D. Modeling, uvw wrapping, texturing, animating, level design, lighting made by me.

Hope you like these screens and comments are welcome!
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Golden London. UK
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