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Made and rendered with Blender 2.62 (Internal render, no Cycles) :D

Pretty much remade an old room of mine into this, then tested out lighting it with only internal lights...no sunlights or area lights coming through a window. Not as easy as I thought it would be, but it's my first attempt at it.
Vignette, color curves, tiny bit of sharpening, all done in Blender's compositor.
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Made and rendered in Blender 2.59 :D

Please ZOOM

Additional artwork by =GypsyH

=ShippD

and ^n8iveattitude1

My work on the back wall:
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Made with Blender 2.59 and rendered in V-Ray :D

1280 X 1024

Yeah it's not perfect, and I'm still learning V-Ray :D
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Made with Blender 2.64a, rendered in BI :iconhetaonialienplz:

1600 X 1200

:iconblenderlogoplz:
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Made with Blender 2.63, rendered internally :D

Pictures are from *TheOldestFart Go check him out! :w00t:



Rock on Rick! :headbang:
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Made with Blender 2.61, rendered internally :D

Model time, about two hours...render time, 9 minutes

1600 X 1200
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Blender 2.65a, rendered internally :D

1600 X 1200

:iconblenderlogoplz:

So....
Floor was modeled, texture is Blender's cloud texture, pulled along the y-axis, bump added, no color. Two area lights outside the windows, one big fill area light to the left. Sun added, as well as environment lighting set to white. No other walls other than what you see, and for those who don't know, this was done with Blender's internal render engine(not Cycles) without the use of global illumination. Direct lighting only. Everything else is really self-explanatory, cubes, circles, etc. Nothing special. Artwork from the internet(I love art nouveau stuff). :D


Screenshot
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Modeled in Blender, materials made from my own fractals, exported to C4D and rendered in V-Ray :omg:
My very first render with V-Ray as well :D

1280 X 1024
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Made with Blender 2.63, rendered in Cycles :iconwheeeplz:
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Made with Blender 2.62, rendered in Cycles :headbang:
HDRI map from :iconzbyg: [link]

Floor/bump map made with GIMP

1600 X 1200 Please ZOOM :iconmc-hammer:
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