Current preview of the coloring job of my previously posted image.
Among the chief issues Ambulatory Fighting Vehicles faced were their raised centers of gravity compared to more conventional vehicles which made heavy chassis a questionable prospect. Coupled with the inherently hard-to-armor knee, shoulder and hip joints, most early heavy AFV designs were failures.
One of the first successful conventional heavies was the GAAV3 Zveryoga (Brute). True to it sname, the original design was originally itnended for civil suppression. After a violent strike in the newly annexed Kharkiv plant by Ukranian workers who feared the AFV would be used agaisnt their own people, the design was modified for conventional warfare.
The heavier frame with its wide legspan and low center of gravity proved receptive to more loading then previous designs. After a comprehensive up-armoring and installation of extremely advanced Almaz-Antey avionics, the Zveryoga proved to be a lethally versatile main battle AFV.
The M10 "Linus" was utilized by American Trade Union in the Gasoline Wars. Though the Linus is popularly seen as the foil to the RCC's Orlan, filling a similar recon/light attack role, both have logged many times more kills on larger vehicles rather than each other.
Though the Linus lacks the straight-line speed and open-field mobility of the sleek, well tuned, low-slung Orlan, it is far more agile. In addition, its low turning profile and narrow shape make it a much more ideal infiltrator, even if its combat load is less versatile. When Linuses did engage Orlan squads, they would often only suceed through ambush from good cover where the Orlans couldn't follow.
Props to shinigami195 for doing the miniature-base thing in the first place, as it's a cool idea. I love rendering little slices of terrain under my robots and not having to worry about a scene background. It lets the design stand out better.
TRDL 2012 Series, No. 05 – Spazierend Panzers Type C [TRDL Commission]
Part 3 of 4
This was one of three mecha designs developed for one of my long-term clients for his original supers gaming universe. Think WWII-era mecha. We put a lot into debating how to give modern mecha design an old-timey feel appropriate for the 40s based largely on German artillery, tank and other equipment designs. It was a fun project, and I actually went to the library for the first time since college (14 years or so!) though ultimately most of my refs came from the supernet after all. The Spazierend Panzer Type C is the heaviest mecha class in this series. The shoulders support massive missile pods and the mouth is equipped with twin 20mm cannons. The arm carries an 88mm cannon. Yipe!
Designation: LTA-21 "Racoon" Manufacturer: Ladonin Design Bureau Unit type: Light Mech Height: 3.45m (battle stand) 2.4 (roller mode) Weight: 3.3t Control type: 2nd generation Powerplant: Unidom-334smc powered HUEG-4t Generator (650kW) Operation time on average power - 500h Top Speed: 45 km/h (on foot) 85 km/h (on rollers) Weapons: Heavy plasma caster, force spike, 4 "Flag" Multipurpose Rockets, 100mm short barrel grenade launcher. Optional Weapons: various Spec. Gear: active defense system, multi-mon sensor, smoke screen
With time it became obvious that not every hotspot can be filled with an appropriate mech. For one, transporting mechs, as well as most other equipment and material, takes time, effort and risk. Days if not weeks can pass before sufficient forces could to be concentrated for a full-out heavy assault, but before that a well defended frontline needed to established, and for that firepower is needed. Before the only support first-in marine squads could get were the small batches of tactical armors and their own heavy weapons, so the raccoons received a warm welcome. Mech was praised for its wide arsenal, high degree of customization (for a League mech that is), good sensors, ability to travel on rollers as well as relatively low complexity in design and maintenance (once again a signature trait for most League devices). Its only real drawbacks were the lack of a proper armoring on it’s sides and back, which led to a slightly higher mortality rate for pilots, since the ejection device could not be used if the rear armor was somehow compromised. Besides becoming the official marine mech the raccoon found good use with the militia and police forces not only in the Voshod but also in ConFed fractions, defense forces and even special ops. Separatists and terrorists love to get their hands on this machine as well.
A soon-to-be-modeled vehicle for a game design project.
You can see a test of its environment here ---> [link]
Suit doesn't have a name yet but it is going to need one...
This is the suit that goes along with a game concept I had to pitch. Theoretically it's the only safe place in the whole game - but its ammunition and armor are limited. You have what you have at the start of the game... make it last.
It can also balance your vitals via drug injections - one of the more extreme injections numbs you to fear (fear would decrease aiming, increase movement speed and essentially make everything very erratic and bump up the sensitivity).
- x2 20mm HMG - x1 75mm Howitzer - x1 50mm guided ordinance pod (8 missiles in total, "stacked" behind each other)
- 5 hours operating time - Jump jets can be used to travel short distances; caution to be used when jumping, as without another proper "shot" of jets just before landing, the armor's legs can be destroyed.
So I've reached a point where I'm fairly happy with the look a nd f eel of this piece. Nothing to write home about but I had a whole lot of fun with it and applied some new ideas with texture, lighting and coloring my linework.
Eclipse Phase is a great sci-fi noir RPG which, of course, has some great cyberpunk gear. My fave has to be the three or so types of armsuit you can get. Not sure if this qualifies more as a Heavy Exo because of its size, but I figured a vig, tanky style suit wouldn't be out of place in this universe.
Eclipse Phase copyright Transhuman studios. This piece is provided under the same CC license.
So I did this because I wanted to start getting into the other mechanical designs for "dream."
This is one of the Federation's ten main assault support platforms. It functions at any range, but it operates at maximum combat efficiency within 30 miles of any engagement.
It boasts some of the most devastating firepower ever seen, second only to the weapons satellites which were outlawed earlier in the conflict. Generally these platforms patrol border areas, and occasionally provide direct support in battle. This can take the form of long-range shelling, missile support, or strategic command. The wolves utilize them exclusively for their large blackout payloads -special weapons once used only for scenarios such as scouting, retreat, defection and economic interference, and now used in a type of assault that the Wolves specialize in.
Each main assault platform carries a platoon of near-wolves class mechs specifically for battle support.
In addition to the raw offensive power, main assault platforms are heavily armored, and employ an orbital defense barrier linked directly to the core respiratory system (see below.) The nine plates attached to the top spine break off and independently orbit the control core at the base of the spine. Each one is controlled by an autonomous defensive system so sensitive that the nine defend up to 75% efficiency under the heaviest of fire, and up to 95% under normal circumstances.
It is generally considered almost impossible to destroy a main battle platform head-on with standard tactics.
Each one is also outfitted with extensive Broad-spectrum countermeasures and defensive gun and missile emplacements.
Using this platform as an example, I wanted to also describe some of the systems found in the mecha of "Dream" (which are also found to some extent in many aspects of civilian life as well.)
The massive weight is offset up to 90% (75% in mechs) utilizing two of the same systems also found within any third generation cored mech. The first relies on precisely monitoring and controlling the polarity of certain metals built directly into the frame of the mecha, as well as in one or more solid cores; these metals are set to a degree of near-orbit in relation to the planet's solid core using extremely powerful computers and properly regulated energy.
This allows for the construction and continued use of machines and buildings far larger than those found on Earth with the technology that was developed in the past, when such sizes would have had structures collapsed onto themselves due to the sheer weight.
The second system (core respiratory system) utilizes a series of plasma circulation channels that act similar to the hydraulics found in animals such as spiders -this system supplements the mechanical joints of any mech and increases the speed and power of third generation mechs up to ten times that of their predecessors. In the assault platform, the plasma channels provide direct power for mobility and the long range cannon.
Just a color of an old sketch that I may or may not have posted here.
Though normally quadrupedal, Chazaar combat suits tend to be built around the bipedal ambulatory mode they adopt while utilizing a firearm. With their high visual coordination evolved in their lives in the tops of 600 meter high trees, Chazaar are among the best marksmen among class-d mammals.