Shop Mobile More Submit  Join Login

Similar Deviations
Produced in Google SketchUp 6 & Macromedia Flash 8.
Show
Add a Comment:
 
No comments have been added yet.

Produced in SketchUp and Flash


Edit: I thought that the 24 FPS in the first one was an overkill so in order to increase the quality without increasing the file size, i toned down the frame count and rate.
Also, BG music :)
Show
Add a Comment:
 
No comments have been added yet.

Finished The Model, just gotta rig his swords and its fully completed :P.

I gotta say that I'm proud of how his model came out and is definitely my personal favourite.

UPDATE 1
Added some better 360 views

UPDATE 2
Added two animations of his run cycle and have modified the frame rate so its got smoother transitions
Show
Add a Comment:
 
No comments have been added yet.

Yo! Here is the rotating Gundam Raphaelia animation to show the designations more perspectively, but still I cannot manage his transforming process in animation...

You can check the transforming on my last submission : [link]

also HG COVER ILLUSTRATIONS:

URIEL [link]
ALEXIA [link]
MICHAEL [link]
GABRIEL [link]
SARIEL [link]
RAPHAELIA [link]
Show
Add a Comment:
 
No comments have been added yet.

:iconnch85:
SGG
CLICK >> [link] <<CLICK

click, enjoy, rewatch
though youtube version dosent have the intermission scenes in it... the flash version has....
Show
Add a Comment:
 
No comments have been added yet.

A cool transforming mech

click the turret to deploy it.



Some personal work for showcase.

inspired by the transforming mech bosses from arcade shooters like Strikers 1945


*updated with abit more details added and assets missed out
Show
Add a Comment:
 
No comments have been added yet.

Oh good lord, I might get in trouble for this. Basically the creation of this relied on many people (I.E the ones in the credits), but I haven't asked their permission to put this online - or even create it. In other words, I might get attacked suddenly by angry people, and if so I'll take it offline.

Needless to say, thanks to each and every one of you for the content of this movie. :salute:

---

Thanks to my pal Shin Metzen :iconshin-metzen: for reminding me about this. I spent a day making it, then totally forgot. It was going to be an extra in SRW SWF II but I restarted that, and so this can be released now.

Any SRW fan will get this instantly. Please enjoy the work of those who helped create this song. :D

---

Note as of 2007:
This was made and uploaded many moons before the US localization of the SRT Original Generation games, a time when not many of us were sure what the characters' names were meant to be. In any case, please forgive the incorrect naming of the characters; you know who they are anyway! :D

I would go back and edit, but there was an incident and Ingram now has the .fla files.
Show
Add a Comment:
 
No comments have been added yet.

because people keep bitching that I never sync up the moving background and cause the reason why i did not want to sync up is that the walk cycle was meant to be controlled by programming

but here, heres some actual walking and mind you its really a chore to sync the walking movement on the floor. cause the timming of the footsteps have a slight pause and delay to it.
Show
Add a Comment:
 
No comments have been added yet.

Theme Song

UPDATE PATCH [3/1/2013]
Changed up a lot of Class stuff (well, duh). Since I recently actually wrote down all the class skills and further expanded on the concepts of each class, I updated all the little descriptions;

Updated Most of the flavor text 
Kinda Updated Favored Weapons
fixed "Drones" to be "Vassaloids"
Updated Favored Stats
Updated All the Favored Skills - And I show a lot more skill names
Slightly altered Corsair's illustration, because Corsairs don't natively use swords anymore.
Minstrel is now a Rogue Class
Acrobat is now a Secondary Class
Bloodmancer is now OP.

-

Oh boy, the longest single piece of art I've done in a while. Over 15 hours altogether (estimated).

All 24 combat classes canon to Heartblade, including illustrations and details about each one.

Also, let it be known that this class list is inspired by, and now applies to my other game concepts, Guardian Sagas, and Fantasy Battle Deathmatch.

This is a huge deal, since working on this granted me the chance to draw many "NPC" characters, experimenting with brand new outfit/armor designs/concepts, the various races of Heartblade, anatomy, poses, etc. Upon working on this, some of the races got some minor updates, so I will update the race chart accordingly. Also, the completion of this project now ushers in several more projects that required this to be finished, like drawing Dinx dressed/armed as each class, and more interactive indexes.

PS: For those of you wondering, multiclassing in Heartblade is possible. Classes are only loose terms to define different fighting styles. Most of the "Favored Techniques" are cross-class, too.

More information:
- Heartblade in general
- Weapons Catalogue
- List of Races

Heartblade & concepts by I, Nick Roger/The-Knick. Do not copy or distribute.

Show
Add a Comment:
 
No comments have been added yet.

Auberon's transformation animation (angle 1)
Angle 2: [link]

Poses: [link]

Diagrams:
Diagram 1: [link]
Diagram 2: [link]
Diagram 3: [link]
Diagram 4: [link]

Produced in Google SketchUp 6 and Flash 8

Thanks for viewing :)
Show
Add a Comment:
 
No comments have been added yet.