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Similar Deviations
Produced in SketchUp and Flash


Edit: I thought that the 24 FPS in the first one was an overkill so in order to increase the quality without increasing the file size, i toned down the frame count and rate.
Also, BG music :)
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Produced in Google SketchUp 6 & Macromedia Flash 8.
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Yo! Here is the rotating Gundam Raphaelia animation to show the designations more perspectively, but still I cannot manage his transforming process in animation...

You can check the transforming on my last submission : [link]

also HG COVER ILLUSTRATIONS:

URIEL [link]
ALEXIA [link]
MICHAEL [link]
GABRIEL [link]
SARIEL [link]
RAPHAELIA [link]
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Finished The Model, just gotta rig his swords and its fully completed :P.

I gotta say that I'm proud of how his model came out and is definitely my personal favourite.

UPDATE 1
Added some better 360 views

UPDATE 2
Added two animations of his run cycle and have modified the frame rate so its got smoother transitions
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:iconnch85:
SGG
CLICK >> [link] <<CLICK

click, enjoy, rewatch
though youtube version dosent have the intermission scenes in it... the flash version has....
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A cool transforming mech

click the turret to deploy it.



Some personal work for showcase.

inspired by the transforming mech bosses from arcade shooters like Strikers 1945


*updated with abit more details added and assets missed out
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mech walk-cycle stuff.
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Theme Song

UPDATE PATCH [3/1/2013]
Changed up a lot of Class stuff (well, duh). Since I recently actually wrote down all the class skills and further expanded on the concepts of each class, I updated all the little descriptions;

Updated Most of the flavor text 
Kinda Updated Favored Weapons
fixed "Drones" to be "Vassaloids"
Updated Favored Stats
Updated All the Favored Skills - And I show a lot more skill names
Slightly altered Corsair's illustration, because Corsairs don't natively use swords anymore.
Minstrel is now a Rogue Class
Acrobat is now a Secondary Class
Bloodmancer is now OP.

-

Oh boy, the longest single piece of art I've done in a while. Over 15 hours altogether (estimated).

All 24 combat classes canon to Heartblade, including illustrations and details about each one.

Also, let it be known that this class list is inspired by, and now applies to my other game concepts, Guardian Sagas, and Fantasy Battle Deathmatch.

This is a huge deal, since working on this granted me the chance to draw many "NPC" characters, experimenting with brand new outfit/armor designs/concepts, the various races of Heartblade, anatomy, poses, etc. Upon working on this, some of the races got some minor updates, so I will update the race chart accordingly. Also, the completion of this project now ushers in several more projects that required this to be finished, like drawing Dinx dressed/armed as each class, and more interactive indexes.

PS: For those of you wondering, multiclassing in Heartblade is possible. Classes are only loose terms to define different fighting styles. Most of the "Favored Techniques" are cross-class, too.

More information:
- Heartblade in general
- Weapons Catalogue
- List of Races

Heartblade & concepts by I, Nick Roger/The-Knick. Do not copy or distribute.

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So.... here's a random turntable for the completed Altair design. I'll get around to making design sheets for it later.

Sorry for the large file size and load time, I'm not exactly the greatest when it comes to playing around with SWF files.

The turntable, is of course, an idea borrowed from :iconillsteir:.
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Auberon's transformation animation (angle 1)
Angle 2: [link]

Poses: [link]

Diagrams:
Diagram 1: [link]
Diagram 2: [link]
Diagram 3: [link]
Diagram 4: [link]

Produced in Google SketchUp 6 and Flash 8

Thanks for viewing :)
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