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~Kitty Walks II~

Mewnah goes for a walk, looking for something to sharpen her claws at.

Figure is V4. Hope you like it and thanks coming by.
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personal favorites from the Dragons series


right click on film and activate Loop

finally got the normal mapping to work properly - for those who are not familiar with computer graphics normal mapping is a technique that changes the surface orientation making it possible to add detail to an object without increasing polygon count - the reflections on the snake scales are just a result of normal mapping (the surface is actually flat)
I guess I'm weird cause instead of using OpenGL or DirectX I use my own graphics code written in Delphi
snakelike dragon also generated with programming
enjoy

hell just realized for some time now that the reflections were wrong - if you pay attention the reflection moves in the wrong direction and this is because of A STUPID SIGN - it was F@#%ING MINUS
that's what happens when you write your own code (actually considering that there were a few errors for rotating the view in 3ds max 4 or 5 and also some simple errors in photoshop it makes you think that maybe the people there didn't really pay attention in math classes on vectorial spaces :D)
probably will update this...
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The 'Flexi-Track' Extendable Chobham Armor System of Basilisk allows it to literally stretch it's body up to 100x it's original length. With this system in effect, a target is never truly out of range of The Basilisk.

Animation By:
:iconrobekka:

Based on the design by:
:iconmecha-master:
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More flash clips I found around my hard drive
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~Jiggly Jugs Jog~

Use the buttons for different views, and the slider to control speed. ^___^

Figure is V4. Hope you like it and thanks for coming by!
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This animation is primarily to test chest movement, clothes operation, and the effect of hair movement
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David Smith
"The Very Model", 2008
charcoal

*MUST HAVE SPEAKERS ON !!!*

trying to incorporate some humor into my work. ALSO trying to take the next step in animating with fine art.

Im really happy how it turned out. Some of the drawings are a bit sub-par for me, but they work all together :)

Sorry for the large file... it WAS 4 mb but I shrunk it down considerably, though it lost some of its quality that way :P

song info:

"The Pirates of Penzance - I am the very model of a modern Major-General"

Performers: Royal Philharmonic Orchestra, The D'Oyly Carte Opera Company, John Reed, Isidore Godfrey, The D'Oyly Carte Opera Chorus
Composers: Sullivan, Arthur, Gilbert, W.S.
Conductors: Isidore Godfrey
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:iconiloveitmoreplz:If you want the song, the artwork or this animation as a screensaver, visit my website: [link] :iconiloveitmoreplz:




Original Character Comission from:
:iconalacda:

I like very much the concept for the character and I love to do this painting, hope you enjoy it too.

Programs Used:

3D Studio Max (Magical Dagger)
Photoshop (Character)
After Effects (Video Effects)
Combustion (3D Effects)
Reason (Music)
Reaper (Sound Edition)
Flash (Animation and Composition)

Other works with effects:
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:icon7y8i:
it started out as a steampunk flying machine but anded up being some king or organic shaped alien flying capsule thingie

edit: 3DsMax->{Photoshop-After Effects}->Soundbooth->Flash
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the code I wrote for this project generates a continuous knotted non-intersecting tube on which I can apply texture, normal map, displacement map, with simple reflection and/or lighting

it was written in Delphi/Pascal and the renderer is also from personal code (no hardware acceleration) but I'm planning to switch to OpenGL

__

I would like to thank *Holophite and $Moonbeam13 for getting this DD
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