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Incomplete Project; Ike from Fire Emblem and Super Smash Brothers Brawl.

As you can see, these sprites are a must improved design then the sample Ike sprite I did previously. The majority of the sprite sheet is FULLY CUSTOM.

Why did I stop?

Simply lost interest. This happens when I create a project and get too deep in thought or was too busy with other things.

If anyone wants to finish this sprite sheet then you may do it but the original sprite sheet must be under my name(the sprite sheet that you see above).

Sprites that are missing(All in SSBB form)
Hanging and Recovery
Damage, Hitback and Get Up
Taunts 1,2, and 3
Win and Lose Poses
Final Smash-"Great Aether"

If used in any way, give credit to XTP597

(Link sprite at bottom of sheet IS NOT mines. Another spriter has made that sprite. I have used it as a sword reference)
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A small preview of SSBB Link that I have decided to do. Full Idle animation with Standby animation included. This might one of my best sprite works, and even I am surprised by how this came out to look. Credit to XTP597. 90% credit, with Gregarlink10's Sword and Shield sprites.]

Added two more frames to smooth out the sword's movement.
Fixed shield to move smoothly with the new frames
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Palettes for my MMZ Zero project I am working on. Will be featured in a Smash Bros styled game. 100% custom. The palette at the end is the Alpha color scheme, based on my previous Megaman Zero character; Alpha.
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What I have so far for XTP597's revamped sprite sheet. I will create a large, very detailed sprite sheet. Completely customized. Although, if you would like to help me expand this sheet, let me know by either comment or note. That way I can make sure who is using my sprites to help me. I will only have this without a watermark unless I find any sprites taken without permission. Then I will remove this sprite sheet and will do my best to remove that uncredited sprite. I do not wish to do so, but if it may lead to it, so be it...

Everything in this sprite sheet is custom made by XTP597. Do not used unless approved of.
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ChocoChase's "Balastic Drain" ability for Xen Ravenwing. His abilities consist of arm cannons and flight.


Since Xen is a android, his Balastic Drain is artificial. With a item known as a Prototype Chaos Orb gives him the ability to transform into a mechanical Balastic Drain; or Chaotic Drain. Originally it was a project to give war weapons destructive power; enough to level several cities in one shot. However, this power can only used once. Xen acquires this item in order to defeat an enemy even who could not do alone. Despite the power that comes with Chaotic Drain, he hates to enhance his own power with the Chaos Orb. Therefore, using this item can only be used out of desperation. Once he is finished using this ability, he gains a upgraded version of "Lightning Talon"; otherwise known as "Lightning's Roar". This new-found ability can give his normal electrical powers a substantial increase. This, however, requires him to cool down before using any other special attacks.

Attacks in Chaotic Drain Mode:
Normal/Charged Arm Cannon
Chaotic Twister


Energy Burst
Lightning Amplifier
Amplified Speed.

Created by XTP597. Credit if used.
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Introducing the final sprite sheet of Project XTP597.

This sheet is more custom than before, with new attacks and more sprites that relates to the comic, "XTP Logged On!"

New elements to the spritesheet:

Unlike the "revised" sprite sheet, "Shadow Slayer" has been updated to a more impressive lightning attack. The "Wolf Run" has been recreated and so has the "X Battle Stance". "Spinning Fang" has been replaced with "Bolt Blitz"; a new lightning based attack, and there have been Grapples, Taunts, and new Damage sprites inserted in this sheet. Also, there are two types of effects for most attacks; one for MUGEN, and another for others that doesn't require such detailed effects. The Pixal Art has remained the same from the "Revised" sprite sheet but more artwork has been added.

So far this might be the Final Sprite sheet for Project XTP597, but; if needed, I will make custom sprites for X.

Credit to XTP597 for the spritesheet, plus the numerous others that helped with many of the pieces for the sprite sheet such as Hands, Shoes, a few Bases, and Effects.

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The sprite sheet of Mega Man Zero for Super Smash Flash 2. This is not the official sheet for the game but this is my version of the sheet. The pallete was the same pallete that McleodGaming might use for the game.

Sprites to the various sprite rippers and credit to XTP597 for placement.

These sprites were made for Super Smash Flash 2.
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It started out as a one off sprite just to pass the time. But midway designing this sprite, I have come to the conclusion to work on Link as a side project to Zero and Toad. Link will be Zero's "rival" as far as Smash Bros matchups. I designed to use the Twilight Princess version of Link, simply because I prefer the details of the reference picture I picked out. To create this sprite, I used GregarLink10's "Skyward Sword Link" sprite as a reference as well. I give him as much as credit in the creation of this sprite along with my own.
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Just a fix to the colors and pants, nothing big.

Dragon Ball Z - Jump Ultimate Sars Reborn


-End of DBZ
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Edit 24/Mar/12:
For some reason DA covert the file to .jpg every time i tried to upload an updated file, so i will upload the updated file on ImageShack, you can see it here:

Finally, FINALLY!!! i will go back to play Kirby eh EHEMM...well, as you can see, i finally finish my Mario sprite sheet, almost all him moves are there, except for the Final smash (that's a shame...) and the end frames for the Mario Tornado (never-ending Tornado! 8D), some changes where made since the last preview, more frames where added in the punch combo (thanks to :iconthe85ification: for remember me this all the time XP) and the Win pose, also, the win pose now have a better shading (thanks to :icongaroukobushi: for notify that), make this sprite sheet was fun and painful at the same time because sometimes i ended up doing some weird-looking animations while trying to make them look good (that also cost me much time and of course that ended up giving me back pain, that was the painful part of the job), and of course, you will notice some "oddities" on the proportions in some moves....but before someone cone to tell me that please remember this: Mario has demon-like metamorphic powers (i mean SERIOUSLY! how someone ended up making his punch BIGGER than his face and then back to normal in the 1st place!? Mario is weird XD), well to conclude don't expect Luigi to be ready soon, the last thing i wan to see now is MS PAINT! i been in front of the screen for hours XP so all i want now is relax and play some games XP (those challenges in Kirby return to Dreamland could entertain me for a while...), also, next week i have exams in school so i couldn't do much for a while, well, i think that's all, write you soon, take care!

(Note: the reason i made this sprite sheet was because of the great amount of people asking for it, so make me fell proud and use them in something awesome! 8D)

Also....i wanted to put a preview image like i did with Dedede and Ganondorf, but because they where animated gifs....someone knows how to put them for png images?

Another thing: here's the moves for normal platforming games: [link]

Edit: 6/Mar/12:
Fixed the aerial down attack and the Intro, added the ending of the Mario Tornado and the Taunt

Edit: 22/Mar/12:
Added Metal Mario Palette V1, optional Fire ball (more little than the 1st one) and minor fixes

Edit: 24/Mar/12:
Added the rolling, defense and free-fall animations


PODERES METAMORFICOS DEL DEMONIO!!! 8D (Sorry, estoi muy cansado como para reescribir lo de arriba denuevo XD, cuidense mucho!)

Mario (c) Nintendo/Shigeru Miyamoto (come on! isn't this obvious? XP)
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