Marco, Petey, and Kimbles set out to find the Great Pumpkin, learn the real meaning of Trick-or-Treating, and discover the true spirit of Halloween.
Part 2 coming soon.
If you have time, please vote for me on Newgrounds: [link] (So I can earn a little bit from my sponsor.)
Thanks to DeviantART for over a year of faithful hosting and friendliness!
Hope you enjoy! Sorry about it being so late, I started only a week before Halloween. I wasn't able to finish in time, but I finally got around to wrapping it up over this past week.
I love constructive critism, but don't be too brutal on me. You're only looking at two weeks work.
I got to spend more time on a movie sometime...
I've been working on this way too long. "Tempus Fugit" (time is running out in Latin, in case you don't know) is a desktop application built with Macromedia Flash (hence deviation's category) and mProjector 2 with which the actual stand-alone projector was made. All artwork created from scratch in Photoshop.
On the screenshot you see all three states of the application - main window (the clock), settings, and program information. Full view to see it in action. Since its settings are stored in the registry, most of the application's functionality is disabled for online preview. Also check my latest desktop to see it on the screen.
- draggable window for convinient usage
- docking to desktop borders (and there is no way you can drag "Tempus Fugit" outside the screen)
- ability to autostart with Windows, in visible or hidden mode
- two language versions (separate executables) - Polish and English
- a version for older platforms, this one uses alpha-blending and works only on Windows XP.
- a website so I can distribute it
- built-in callendar and/or alarm clock
So, lately I've been studying a few stuff about modeling on mudbox and about uv's and retopology to understand how most artists develop their workflow. This was done to try and play with mudbox's tools like sculpt and paint layers, bump maps, real time texturing, psd channel, ambient occlusion, etc. I kinda tried every single mudbox button this time hahaha. But the hardest task was creating the uv's... My first time at uv unwrapping on a complex mesh so I still have a lot to improve (on every aspect really, not only uvs).
Took me 3 hours modeling (started with a cube) a whole day studying uv's, and another studying retopo techiniques. I didn't sculpt its back further and could fix a few things about the paint on its face but I have to go back to the samurai