Obsolete InkingLately I've been doing work for DC Direct--the wing of DC in charge of statues, toys, etc. It's been a nice break from PRJ. The money is good, and it hasn't been soulless like I imagined. Corporate gigs can go either way--sometimes they want you to do exactly what "they" want, other times they want you to do your thing unencumbered. Luckily this was the latter.
The rates for toy designs are broken down into three parts: you get paid for the sketches, the final pencils and the inks. For this gig, the inking rate was higher than my normal inking rate. It felt good, but then I realized that 25% of my fee was for inks. And it raised an unsettled concern that's been on my mind.
How long will inkers be needed?
In the old days they needed inkers because computers weren't yet being used in print. I forget the name of the machine that preceded the scanner (process cameras?), but it was low-tech enough that i
No More Unauthorized ArtworkRegarding the debate of whether comic artists should continue selling unauthorized prints/sketches of characters they don't own, I think Bissette and his legal advisor are 100% correct. So from now on, I won't be doing any sketches or commissions at shows of any character that I don't own. Am I rolling over in fear of Marvel? Maybe, but as it states below, they're in their legal right to come after me if there's ever a dispute. I love to complain about the Big Two, but I can't (in good conscience) get upset at them if I'm breaking the rules myself. Being DC exclusive, maybe I can get a waiver that allows me to sketch DC characters, so I'll keep you updated.No More Unauthorized Artwork3 years ago in Personal More Like This
From Steve Bissette's FB page:
ALERT, ALL COMICS CREATORS: With permission, I'm quoting key points my dear friend and own legal advisor/contract consultant (since 1992) Jean-Marc Lofficier raised on his posts to a Yahoo forum discussing Ty Templeton's cartoon concerning the Gary
5 LevelsI've spoken as guest speaker a number of times over the years (come visit me at SCAD Atlanta in January). While I'm not the best or most patient teacher, I think my strength is my pragmatic and blunt approach to the business side of comics. In order to help the students think of a "5 YEAR PLAN" (more on that in an upcoming post), I'll often break down the different page rate levels of comic book artists as a way to help analyze the playing field of our industry. If there's a ladder to success, what's wrong with defining each rung? I imagine such a breakdown helpful for moving up in most any industry, not just comics.5 Levels4 years ago in Personal More Like This
Here are the 5 LEVELS of comic artists as I see them--NOT based on talent but on page rates, popularity, and the prestige of the titles the artist works on. You might define them differently or have more than just 5, but I find that less-is-more when it comes to people being able to retain information.
5%If you're reading this now, it means you're roughly in the 5%. Most people who go online to read about comics will end up reading previews and "top 10" lists--subjects we all, or course, enjoy. But the articles/blogs that critically analyze our industry are usually only read by two types: people in the biz whom are affected by this stuff, and the few readers who are interested in reading more than word balloons when it comes to comics.5%3 years ago in Personal More Like This
And I'm not knocking people who don't care to read these articles. All readers are contributing to the industry with their buying power, and I'm thankful for them, even if they're not in the 5%. I admit, if I had a normal 9-5 job and a boss that was kicking my ass 5 days a week, I might not have the tolerance for these sorts of articles either.
That being said, I think we need more of these articles/blogs written from different points of view--more from creators especially. The 2010s will likely be r
5 Ways to Avoid Being DiminishedThere's a discussion brewing in comics about artists being more diminished as of late--that readers, reviewers, and publishers are focusing too much on writers rather than the artists who draw the book. I agree it's happening, but I'm not sure it's worth sounding an alarm over. I never felt diminished, but maybe I'm part of the exception. Maybe it's because I'm an artist and a writer.5 Ways to Avoid Being Diminished1 year ago in Personal More Like This
Either way, I do have a few thoughts on what artists can do to pull themselves out from under the rug.
1. DON'T DRAW LIKE A COG.
If you conform to a "house style", then you're at higher risk of being treated like an interchangeable cog in the comics machine. Yes, you're more likely to get consistent work, but you won't stand out as much. Therefor you'll be sought after less by big name writers, you're less likely to make a lasting impression on reviewers and readers, and you'll have a harder time getting raises (12 others draw like you and for less money).
I also suggests inking yourself if it helps. Penc
5 Reasons to WriteI wrote a blog once that urged comic artists to try writing their own books. I held back a bit on what I said--Punk Rock Jesus hadn't come out yet, so I didn't feel like I had the proper authority to really speak up.5 Reasons to Write3 years ago in Personal More Like This
Since then, there's been a lot more discussion about the etiquette of publishers toward their freelancers, the recent rise of creator owned books, and the effects of Hollywood moving into comics (or vice versa). And as friend of mine at Newsarama pointed out recently, I'm one of a few guys who's found a middle ground--not only because I'm writing and drawing my own book, but because my OGN is partially owned by DC Comics.
Certain events of the last year have created new concerns within our industry. Do you still need to work for big publishers if you want to "make it"? Do they deliver a better product than creator owned books? Are the Big Two treating creators as fairly as they've always been? Between the rise of digital comics and comic-based movies, are creators getting
Stop the perfectionismOn my Tumblr site someone asked me for some general advice for an aspiring comic creator. This is what was on my mind. Thought I'd share it here on Deviantart as well.Stop the perfectionism3 years ago in Personal More Like This
Right now all I can think of is something I've been thinking about lately. And that is the depression some of us artists get about our art. Like our expectations aren't just "My drawings need to be good!", they are "My art needs to be PERFECT."
So I would suggest always try to improve, gain confidence, but expect good/average output. Don't expect perfect art, ever. By doing this only causes you to be frustrated, which in turn causes mistakes, which pisses you off more, then you're stuck in a lame spiraling circle downward to the pathetic whiny artist. Which in turn kills your deadline. Giving yourself freedom from perfection makes drawing much easier and better art is produced and on time.
I'm currently working on this piece where it started out difficult, I had high expectations for it, I was in a bad mood, nothing was
The Detrimental AweThanks for the ideas everyone! Here's the post many of you requested...The Detrimental Awe3 years ago in Personal More Like This
Here's a sample of responses I've heard from some editors over the years when I've raised practical business concerns regarding comic book publishing:
"No, we don't know exactly what books you'll be doing, but we're (insert name of big publisher) Comics, so sign exclusive with us and not (insert name of competing publisher who has titles ready for you)!"
"This is a (insert name of big writer) book! I know he's late, but just think of how many people would love to be in your shoes!"
"The page rate isn't good, but at least you'll be getting to work with (name of big superhero whom you're supposed to be a fan of)!"
"We won't fly you out or put you into a hotel, but you should come so you can sign at the booth for us! Who doesn't love signing autographs?"
What do these statements have in common? They're emotional arguments made to sidestep yo
More images, Aang's grandchildrenI've been looking for information and images and i found this images...More images, Aang's grandchildren4 years ago in Personal More Like This
OMG KORRA AS A KID!!!! (she could bend fire at the age of....... 6?) http://thegadgetfish.tumblr.com/post/8028837780/kid-korra
Tenzin's Childrenfrom Oldest to Youngest
Meelo http://images.wikia.com/avatar/images/4/4c/Meelo3.jpg (he's so cute!!! and look's like Aang!)
The 3 of them http://www.deviantart.com/#/d41r5yy
Tenzin http://avatar.wikia.com/index.php?title=Tenzin&image=Tenzin-jpg (Meelo biting his head, lol!)
Pema (Tenzin's wife whose pregnant!) She's a non bender... a reason why all her offspring are and will be Airbenders http://avatar.wikia.com/index.php?titleema&imageema-jpg
Tenzin and Pema's family http://images.wikia.com/avatar/images/c/c8/Tenzin_Family.jp
Create a Comic, Help Polar Bears"My Arctic Animal" Competition: Create a Comic for Conservation Help the Polar Bears Through CreativityCreate a Comic, Help Polar Bears3 years ago in Deviant Events More Like This
I've teamed up with Wildlife Warriors, an organization for wildlife conservation and awareness, to host a comic competition for kids and teens in support of polar bears.
Open to contestants internationally within three age categories eight and under, nine to thirteen, fourteen to eighteen, entrants are invited to submit a one-page comic inspired by Arctic wildlife! The winner will receive a character cameo in a Last of the Polar Bears side-story, an original illustration, The Last of the Polar Bears Pre-Dawn book, and a Polar Bears International bear adoption kit!
Click http://www.lastpolarbears.com/arctic-animal-competitio/ for more competition details!
Please spread the word to family and friends. Pass on the link through Twitter, Facebook, and email. If you know any teachers, or kids and teens that are interested in art, comics, or wildlife, let them know about the c
Six Word Story Contest - 7 3Mo.Subs to be won!A type of Flash Fiction, six word stories are (very) short stories with an exact word count: six words. SixWordStories is the place where, alongside quality, quantity really does matter. Though these stories are so brief in length, they can be as profound, if not more, than the prose and poetry you see and read every day, partly because six word stories can tell us so much and yet contain so little.Six Word Story Contest - 7 3Mo.Subs to be won!4 years ago in Deviant Events More Like This
As a Group, we encourage writers to explore their boundaries with prompts, collaborations and more, but we accept anyone and everyone too! Whether you are a digital artist, photographer, or something else entirely, if you can string six words together into a story, this is the place to be!
So getting to the point of this article, we are kickstarting this year with a six word story contest! We have some awesome prizes and hopefully enough freedom for you to enjoy yourselves too! Please support the contest and the article so that more can join in on the fun!
5 Art Selling TipsWhile I used to see "art sales" simply as bonus money coming in on the side, over the past few years it's become enough of an asset that it justifies an art dealer, record keeping, insurance, and taxes at the end of each year. It's currently 25% of my total income, and that has a lot of impact over my work. And just like storytelling, design and page flow--abstract principles that keep my career afloat daily--art sales also deserve to be studied, theorized, and understood.5 Art Selling Tips2 years ago in Personal More Like This
These are guidelines, not rules. And while most of them usually work for me, they might not all work for you, so keep in mind that my market might be different than yours. Because not only do we not draw the same, we probably have different sorts of buyers.
1. Don't stay on a book for too long
I find that doing mini series of 4-12 issues is optimal for selling art. If you spend a year doing one-shots or 2-3 issue minis, you'll be hard for buyers to keep track of because it's too infrequent. And it's hard to make an i
GREY INKIf a printed comic book is like a movie, then "original art" is the behind-the-scenes feature on the DVD. I love great comic artsometimes I love it so much that I want to see the original art so I can better understand how the artist arrived at the final product! And because I'm trained in art and do this stuff for a living, I'm probably a better "archeologist" of original art than someone who's just a reader.GREY INK4 years ago in Personal More Like This
Usage of the word "archeologist" might seem a bit grandiose, so let me explain why I chose it.
Recently I saw a special on National Geographic about Egyptian tomb robbers. Nat Geo gathered a room full of different experts to inspect how tomb robbers stole treasure from one of the great pharaohs; included were an Egyptologist, a geologist, and a cop who was familiar with modern day heisting. The entire 60 minutes were spent using their expertise to figure out the likely number of tomb robbers, the tools they used, the resources the
5 Comic Book Truths (that I don't think are true)There are lots of tips, chestnuts, and other pieces of advice that I've heard over the years--tidbits of wisdom passed on from one generation to the next, from professional to professor to prospective student. Some of them are drawing tips, some of them are tricks to dealing with publishers, and some are general guidelines on how to survive in comics. Most of them are useful and true and will stand the test of time, but a few of them have become hackneyed platitudes and have gone unquestioned for too long. Here are 5 that I'm questioning...5 Comic Book Truths (that I don't think are true)2 years ago in Personal More Like This
1. READERS WILL ONLY LOOK AT A PANEL FOR 5 SECONDS, SO DON'T SWEAT IT TOO MUCH.
I understand the intention of this bit of wisdom, and I mostly agree with it: drawing great interiors is important, but at the same time, you don't want to get bogged down with small details that most readers won't even notice.
But here's my concern with this: if you treat every panel like it's disposable, then you're less likely to make an impact with reader
Give me a break (into comics...)Pro comic writer :iconzubby: Jim Zub has a blog where he's written a few entries on how to break into the comics industry. Well worth a read IMO!Give me a break (into comics...)3 years ago in Personal More Like This
The links -->
Part 1 - How do I break in? --> http://www.jimzub.com/?p=1725
Part 2 - Find an artist --> http://www.jimzub.com/?p=1767
Part 3 - Comic Writing --> http://www.jimzub.com/?p=1068
Part 4 - The Pitch --> http://www.jimzub.com/?p=1511
Part 5 - Pitch Critique --> http://www.jimzub.com/?p=1882
Part 6 - Comic Q&A --> http://www.jimzub.com/?p=1813
Part 7 - The Realities of Creator-owned Comics --> http://www.jimzub.com/?p=1953
In addition he links to Charles Soule's blog articles about Freelance work and Contracts called "Agree to Agree"
Here's the links -->
Part 1 --> http://charlessoule.wordpress.com/2010/09/30/agree-to-agree-part-one/
Part 2 --> http://charlessoule.wordpress.com/2010/10/06/agree-to-agree-part-2/
Part 3 --> http://charlessoule.wordpress.com/2010/10/26/agree-to-agree-part-three/
Part 4 --> http://charlessoule.word
Top 5 Mistakes (I've made over the years)To many people in comics, I only arrived a few years ago with Joe the Barbarian. Then came Hellblazer (completed in 2008 before I began working on Joe), American Vampire: SOTF, and finally Punk Rock Jesus. Once in a while someone will mention Off Road (an OGN I did with Oni back in 2004), but for the most part it seems like I've been published only these last few years when in fact I've been published professionally for a decade now.Top 5 Mistakes (I've made over the years)3 years ago in Personal More Like This
This isn't a plea to have everyone go back through my previous work--in fact, I'm glad that a lot of the books I've done over the years aren't on readers' radars. I'm proud of it all, but the books above are a nice, tight group of titles to be associated with. They're all in a similar brand, they're all recent, they all have good creators/publishers associated with them, and the artwork is mostly consistent. Go back further than that, and you'll see artwork that looks nothing like the stuff I'm doing these days. (Although Off Road still holds up to some de
YOUR IDEAS HAVE VALUE!!I have to kind of make a post about this subject since it comes up a lot in discussionsYOUR IDEAS HAVE VALUE!!2 years ago in Personal More Like This
Your art has worth! it does not need marketing or any kind of promotion . Even your ideas have value too. So companies and people trying to take advantage of such things is simply not right and we as artists need to change.
If you spend hours and hours honing your skills as an artist. Then people shouldn't assume that you are willing to give that away for free.
All the time I get a message for people asking for free work , or work that I won't get paid for now, but they will promote my website. I do not need help promoting myself. I can handle that quite well on my own. ( FUNNY PART IS I NEVER PROMOTED MY ART AT ALL I JUST DID IT AND I GOT BETTER AND MORE PEOPLE BEGAN TO LOOK AT IT MORE AND MORE, I DID ART AND PUT IT ON A WEBSITE , NOTHING MORE) People also do the kick-starter thing. They say we cannot pay but if your project gets funded we can pay you after.
LITERALLY all of these scenarios would n
You Are Not Your ArtNew blog post- ruminations on art, worth, love, God, ogres, and comic conYou Are Not Your Art2 years ago in Personal More Like This
NICKELODEON AND DREAMWORKS ARE LOOKING FOR TALENT!NICKELODEON ANIMATION launched an Animated Comedy Shorts Program. They are looking for writers/animators/artists to contribute.NICKELODEON AND DREAMWORKS ARE LOOKING FOR TALENT!1 year ago in Personal More Like This
APPLY TO NICKELODEON HERE:
DREAMWORKS ANIMATION LOOKING TO TRAIN STORY ARTISTS:
"The Story Initiative Program at DreamWorks Animation is a comprehensive immersion program for recent college graduates who wish to pursue artistic careers as story artists.
The objective of the program is to identify and train entry-level storytellers in the techniques and practices of storyboarding for feature-length animated films. Over the course of an initial three month curriculum, trainees are instructed by a DWA senior story artist in a training environment that replicates the production environment on actual projects. Trainees learn how to: evaluate and plan their storyboard sequences,
be really dedicatedSo, I was drawing at work yesterday (I'm now at WB btw, yay!), when I just looked down, startled, and thought, "This is what I wanted it to look like." I suddenly couldn't fathom how that had happened. Like I don't remember when I got to the point where someone tells me their idea, then I'm able to sit down and just MAKE THAT THING. I remember being someone who couldn't figure out how to do that, and I acknowledge being the me I am now, but where were the two bridged and when did I cross? This whole week has kind of been like that - me thinking about the person I was when I joined this site and the person I am today.be really dedicated2 years ago in Personal More Like This
On that note, lemme take you back to a journal entry from August 2007, essentially at the start of my second year of USC (I was getting a Master's in Comm. Management):
"My career counselor at my school (which btw, I feel, MUST train its employees to dissuade bright-eyed students from having any ambitions outside of the SPECIFIC interests of the
BREAKING INTO TV ANIMATION!!!" Are you an aspiring artist and/or student interested in pursuing a career in TV animation production? Curious to know some of the inner workings of some of your favorite animated TV shows? Then look no further than " Drawing The Line: Breaking into Tv Animation." This highly informative panel will feature discussions, tips and information on breaking into the industry as told by artists and directors from some of today's hottest animated TV shows. The panel features Emmy Award-winning Character Designer Phil Bourassa (' FlashPoint: Paradox/ Young Justice'), Storyboard Artist Chris Copeland ( 'Marvel's Avengers: Assemble' ), Director/storyboard artist Jay Oliva ( FlashPoint: Paradox/'Dark Knight Returns Pts1&2/ Man Of Steel') Creative Producer/Director LeSean Thomas ('Black Dynamite: The Animated Series/ The Boondocks') Director Alan Wan ( Nickelodeon's 'Teenage Mutant Ninja Turtles'), Producer Tim Yoon (The Legend of Korra Books 1&2), moderated by Will Feng (Justice League: CBREAKING INTO TV ANIMATION!!!2 years ago in Personal More Like This
5 Year Plan*Because I'll be teaching in about a week at SCAD, I've been thinking a lot about what to tell the students. And I wrote it out so that I could solidify it in my head. This stuff is for younger artists mostly, so feel free to skip.5 Year Plan3 years ago in Personal More Like This
When I spend time with another comic artist, sometimes I'll ask, "What's your 5 year plan?" In other words, what steps is he taking in order to gain control over his career in order to move up the ladder? Usually I don't get much of an answer.
The reason I think many comic artists aren't forward-thinking has to do with the way our industry is set up. Whether by conscious design or through the neglect of its participants, younger freelancers get into a habit of complacency while hoping for a chance to suckle from the teet of a major publisher. Waiting around for a career doesn't promote the idea of freelancers taking active control of their OWN careers.
If I had to sum up the 5 Year Plan
Looking For 2D Artists for Real Paid Work (CANADA)Looking for 2D Artists For Paid, Full Time WorkLooking For 2D Artists for Real Paid Work (CANADA)1 year ago in Personal More Like This
This post is for Canadians or people with valid Canadian visas ONLY. No exceptions, sorry. Please do not apply if you are not Canadian/Permitted to work in Canada, you will be wasting your own and the studio's time. THIS IS FULL TIME, IN STUDIO WORK, REGISTERED WITH THE GOVERNMENT FOR INSURANCE AND BENEFITS, THIS IS NOT SOMETHING YOU CAN FAKE OR GET AROUND, IT IS NOT ONLINE WORK.
That out of the way, I work as a 2D artist for this really cool studio in Montreal called Hibernum Créations. We're fairly small, but have grown from like 40 people to over 140 people in only a few months. It's a really great job. I work with lots of cool people, they treat you really well and I've had the chance to do a lot of neat things that I had never had the chance to do or try in the games industry. I wanted to give you guys a heads up that the studio is adding to it's talent pool again and are looking f
100 points giveawayCONGRATS, Fauwnii! The winner of the raffle!100 points giveaway3 years ago in Personal More Like This
Sorry for giving the results so late, I wanted to hold the raffle in Livestream so the results were believable.
THANKS EVERYBODY FOR ENTERING!
I'll hold another one soon enough, I hope 8D
Just 3 more weeks of suffer--- studying, and I'll be able to resume the commissions! I would right now but most of you might have noticed how I'm in a style crisis, and I don't want my stupidity to show on commissions.
And I also found myself procrastinating by randomly giving points to lovely people. I don't need points right now, and I'll give away the few I have slooowly. Stay tuned for next giveaways~
To participate, +fav the journal. Yeah, that's it. If you want to comment, well, that's really nice of you ;u;
This is not only for my watchers, hohoho. but if you want to take a look at my doodles, I'd be honor
ART PHILOSOPHY - TRUTH, and INTEGRITYWith this online art community, we have a unique opportunity to connect with our kindred. We must avail ourselves of this experience, for, once it's gone, it may never come again.ART PHILOSOPHY - TRUTH, and INTEGRITY1 year ago in Personal More Like This
OBSERVATION #201 - Some thoughts I posted elsewhere which I wanted to also share with any interested parties here...
• ART PHILOSOPHY - TRUTH, and INTEGRITY - *as inspired by the insightful words of Rob Liefeld.
The Truth is that the artist, amateur and potential professional alike, may be taught according to the ideal. But no matter how hard you study, or how long you train... No matter all the knowledge you amass, the talent you possess, and the skills you hone, the subjective taste of the public presides over all commercial endeavor. The public, the layman, the viewer, the fan may kno