The Good Critic's GuideThe Good Critic's Guide:The Good Critic's Guide2 years ago in Reviews & Guides More Like This
I have noticed that many critics on DA tend to leave rather harsh and sometimes subjective critiques on the pages of the artists being critiqued. Their rationale for doing so is based on the concept that 'we shouldn't molly-coddle each other and instead "tell it like it is"'. However this type of critique reflects poorly on one who is critiquing as opposed to the one who is being critiqued and I will explain why throughout the course of this guide. In essence I hope to use this resource as a way of teaching potential critics how to properly focus their abilities and direct their critiques in a manner that will allow them to be rated as a good critic.
Note: Before reading on, take note that this guide is only for literary works as I have no experience judging visual art and therefore cannot create a rating scale for those.
II. The Purpose of a Critique:
The first question that we must ask ourselves is this: "Why does an individu
Notes on writing dialogueDialogue can be one of the most challenging components of writing fiction. Often, the conversations come off feeling too forced or too clunky, lacking in natural rhythm.Notes on writing dialogue11 months ago in Reviews & Guides More Like This
However, improving one's dialogue-writing skills is well within anyone's reach, especially considering that there is an art form solely devoted to dialogue: plays/screenplays. We are going to look at how to take tips and pointers from these things, and apply them to our own writing.
He would never say that!
Have you ever watched a movie or seen a play and thought, “Geeze, no one would ever say something like that.” Or maybe, “Why would they word it like that?” You know what I mean; where the delivery of the line is directed more toward the audience rather than the other character in the scene.
Maybe it's just poor acting; more likely, it's that the writer was lazy and didn't care if the line was out of character, or the writer simply added too much information
The Purpose-Driven Plot Pt. 3The Purpose-Driven Plot Pt. 34 years ago in Reviews & Guides More Like This
Part III - Just Around the River Bend: Subplots
I feel it there, beyond those trees,
or right behind these waterfalls;
can I ignore that sound of distant drumming?
---from Disney's Pocahontas, "Just Around the Riverbend"
Subplots provide the basis for the meat of a story. They can be as small or as grand and complex as the situation may require; there can be as many or as few as you see fit to include.
There are generally two basic kinds of subplot: major and minor. The major subplot is one that may stretch over a longer section of your work and involve many important events or ideas. The minor subplot is usually smaller, and usually of less importance in the grand scheme of things. Both of these kinds of subplots fill in the space between the beginning and ending, and both are a means to move your characters or trigger events throughout your story.
A subplot can begin with almost any detail of your character, your world, or your concept. It often begins with a que
The Purpose-Driven Plot Pt. 1The Purpose-Driven Plot Pt. 14 years ago in Reviews & Guides More Like This
Part I - The Big Four: Exploring Plot Types
Before we start, it will be prudent to know what kind of plot you seek for your project. There are four main types that we will explore here:
- The character-driven plot.
- The event- or situation-driven plot.
- The world-driven plot.
- The concept- or theme-driven plot.
The character-driven plot is employed in stories that are propelled forward by the learning, changing character or characters. Harry Potter is an example of character-driven plot. I have one friend who is absolutely certain that this is the future of literature, because of the way we view and understand the human psyche.
The event-driven plot takes as its focus the events or chains of events that affect characters and the world in which the story is set. Choose-your-own adventure books are event-driven. Another example is Catch-22 by Joseph Heller, in which the absurd situations that arise out of the setting are the main focus of the novel and the charact
Rehab for Roleplayers - Part 6Welcome to Rehab for Roleplayers, a series of articles aimed at helping roleplayers more successfully make the transition into writing fiction.Rehab for Roleplayers - Part 64 years ago in Articles & Interviews More Like This
Part 6 "Where's Ruth?" Tom Cried, Ruthlessly
Throughout the rest of this series I've explored various 'roleplay-isms' which are fine in the RP environment but don't automatically translate well into fiction. This article deals specifically with 'attributions', which are the 'he said' / 'she said' part of dialogue.
It's a generally accepted practise in fiction writing to keep attributions in dialogue simple and to not overdo it with synonyms for the word 'said', like 'shouted', 'whined' and 'snarled'. This includes, for the purposes of this article, the addition of adverbs and other modifiers (words and phrases which 'flavour' a noun or verb) to 'said' - like 'he said wistfully', 'she said with a bitter tone'.
Among editors, the overuse of modifiers in attribution is known as "S.S." or "Synonym Syndrome" and is the cause of
Rehab for Roleplayers - Part 3Welcome to Rehab for Roleplayers, a series of articles aimed at helping roleplayers more successfully make the transition into writing fiction.Rehab for Roleplayers - Part 35 years ago in Articles & Interviews More Like This
Part 3 Echolalia Jones and the Thesaurus of Doom
As we've seen, one of the most significant differences between RP and fiction is that RP is an interactive process. Aside from issues already discussed, there are several related aspects of writing styles in RP that can become problematic when employed in the realm of fiction.
The bulk of RP occurs within the context of a 'gameworld' or a pre-set environment into which player's characters are inserted. This can be anything from a fully represented reality with pre-created 'rooms' that a character moves through, simulating a real-world environment, to a loose arrangement of locations created according to need in a chat-based free form RP.
There's also, in most RPG environments, a strong sense of community among the players. Whether a player is a joiner
A Guide to OCTsOriginal Character Tournaments are all over deviantart and keep growing in popularity, but not everyone knows what they are or how to participate in them. Since they're hosted by individuals and not actually affiliated with the website itself, there are no guides available to help explain how they work. Hopefully, this FAQ will be helpful to anyone looking to get involved in OCTs.A Guide to OCTs6 years ago in Academic Essays More Like This
What is an OCT?
OCTs, or "Original Character Tournaments" are contests held here on deviantart in which you can pit your original characters against other people's characters in a comic-style battle-royale. To put it simply, it's a cross between an art competition and a storytelling contest.
OCTs can be hosted on someone's account, or they can have a tournament account of their own. OCTs are usually open to anyone with a deviantart account, although some are invite only. Information about who is eligible to audition will usually be clearly stated s
The Purpose-Driven Plot Pt. 2The Purpose-Driven Plot Pt. 24 years ago in Reviews & Guides More Like This
Part II - Get Out the Map: Outlines
Get out the map, get out the map
and lay your finger anywhere down;
we'll leave the figurin' to those
we pass on the way out of town.
---Emily Saliers, Indigo Girls, "Get Out the Map"
Shaming of the Sun: Epic Records, 1997.
An outline serves as a map, a guide, a foundation for your story. It is designed to make the whole writing process easier. However, drawing one up from scratch can be a very intimidating task, especially if you're not sure where to start, and, even worse, if you're not sure where you want to go. Luckily, in the last part, we've thought about our answer to the question, "What is most important in the story I want to write?" and have chosen the type of plot that will best suit our wishes.
Here's the next challenging question to consider: "Where does my story start?"
Let me allay some of your fears. We authors often start way before we have to, thinking that the reader must understand all sorts of background info
Quick Guide: Story OrganizingA Quick Guide to Organizing Your Fantasy/Sci-Fi NovelQuick Guide: Story Organizing4 years ago in Reviews & Guides More Like This
I'm going to try and briefly cover World Building specifically for Fantasy and Science Fiction (though it will apply in general to any setting), both major and minor Characters, and some basics of Timeline here. I am not going to walk you step by step through how to write your own story, but you should (hopefully) get some useful tips out of this.
I never used to organize my novels before I started writing. I have so many stories in my head, I would just pick one and start writing. I didn't have trouble keeping to the same details of a given character because I knew them so well. But after taking such a long break from writing Missing Puzzle Pieces, I really needed to do some serious work. I don't remember all the details I had in my head back when I started... in fact, I've completely forgotten the original ending. For those of you who don't know my story, which starts
Characterization and NamesCharacterization and Names4 years ago in Articles & Interviews More Like This
Characterization and Nomenclature:
What's in a name?
As an author, one of the most important tasks in writing a story is building a character. Every small trait that a writer leaves, builds, and hints at, draws a reader into the story and gives them an image of each character, be it protagonist, antagonist, or miscellaneous extra. However, many writers overlook one of the strongest traits that a character can have: a name. Nomenclature can be one of the most powerful assets that a writer has in their endless battle to build a lifelike character.
The uses of a name
The craft of literature is always at some level a decision-making process. While names need not always be used, there should always be a conscious decision that a writer makes about a name. When making a conscious decision, one must be able to list the benefits that the choice yields: if one names a character "Charles," they should also to some extent be able to explain why th
The ULTIMATE pokeradar guideTHE ULTIMATE POKERADAR GUIDE!!The ULTIMATE pokeradar guide7 years ago in Free Verse More Like This
This guide is to sum up ALL the pokeradar guides i made in this club!
Hope you guys find this helpful! ;3
#1: Repels are very important. Also, try to use a high lvl. pokemon so you can 1 hit KO the enemy.
#2: Keep radaring until you find the one you want as a shiny. Then Catch or KO it.
#3: The farthest patch away of the same type(Shaky or strongly shaking) grass gives the best % of continuing your chain. Talk to Dawn/Lucas for a few pieces of advice/hints.
#4: If you're chaining electric types, use a KO'd "static" pokemon in the 1st slot. Magnet pull works for Steel types. Also, a synchronising Poke is reccomended.
#5: If no good patches show up, walk 50 more steps and reuse the radar.
#6: Be careful at higher chains. Begin scanning br resetting the radar over and over. At 40-45 stop chaining and simply scan.
#7: You might want to only extend your chain off of shinies. This will net you lots of them and guarantee to keep you
what to do- Art VS Parentswhat to do- Art VS Parents5 years ago in Letters More Like This
Art career VS Parents is actually a very very common issue in many different countries.
First of all, you are not alone in this struggle, many many people are on the same boat sharing the same problem, including your parents.
A lot of parents tend to think doing art makes you starve, and you will be poor all your life if you want to become an artist. They are dead set on "a certain career means more money therefore means more steady life"
Truth is... whatever that popular career is... it may become less popular later because of so many people going into the field, thus lowering the demand. The supply and demand principle applies to all fields, jobs market changes.
OK. To start with the conversation... Lets make sure we know what they think that an "art career" is~~~
Research and Communicate:
Usually they don't know ANYTHING about that career you want to go into, usually the best way to go about it is research how much "salary" you will get paid with doing a certain job
Grammar GuideGrammar Guide For Self-Editing or Editing GroupsGrammar Guide6 years ago in General Fiction More Like This
by Kelly Mortimer ©2008
A Awkward Sentence Structure Rearrange, rephrase, or try deleting unnecessary words.
Aa Additive Adjunct No comma before too when its the last word of a sentence, and too means also. Ex: Jane graduated from high school too. Use a comma when too appears elsewhere and still means also. Ex: Jane, too, graduated from high school.
Ap- Attribution Punctuation When using an attribution such as said, dont use a period at the end of the preceding sentence. Use a comma, a question mark, or an exclamation point. Dont capitalize he, she, they. Exs: I have to move into a new house, she said. --Its huge! she said. -- Im going to live here? she asked [or said]. If the attribution comes before the sentence, use a comma. Ex: She add
LESSON 1A: COMPOSITION STUDYLESSON 1A: COMPOSITION STUDYLESSON 1A: COMPOSITION STUDY4 years ago in Reviews & Guides More Like This
A short lesson on the ins and outs of composition in the visual arts.
Composition, as defined by Wikipedia, "is the placement or arrangement of visual elements or ingredients in a work of art, as distinct from the subject of a work." In short, composition refers to the arrangement of elements within a piece of art that follow a certain set of artistic rules/guidelines. These rules and guidelines are based on what the human eye finds attractive, and hundreds of years of art have proven that although a wonderful piece of art can exist without following these rules, pieces that do follow them are more likely to be visually appealing or stimulating to a wider variety of people.
The rules are based on a series of artistic principles, which I will outline below.
ELEMENTS OF DESIGN
The elements of design are a series of elements that make up the vocabulary of the visual arts. They are your bread and butter, and are one thing
What is Worth Critiquing?This article outlines a few questions to ask yourself before you request critique on anything.What is Worth Critiquing?6 years ago in Academic Essays More Like This
1. Have I self-critiqued my piece?
Have you given the piece a thorough examination, looking for ways you can improve, parts that could be removed/added to, techniques that might work better, etc?
If you haven't reviewed the piece for yourself, I highly suggest doing so before you request critique. Self-review is a skill you need to develop as an artist in order to improve. Critique from others is wonderful, but learning to apply your own critique to your pieces will help you produce better art on your first attempt.
2. Is the piece of good quality?
Do not request critiques on doodles, first writing drafts, snapshot photographs, etc. Critique should be reserved for a piece you want to learn from and improve, which means the piece should have required thought and time to complete.
There are always exceptions to these sorts of rules. A drawing that is half-way completed, for
Germany x Italy - RelaxGermany x Italy - RelaxGermany x Italy - Relax4 years ago in Settings More Like This
Blinding sunlight streamed through the crack in the curtains of the grand window that overlooked the lush green countryside. Birds chirped merrily, bringing life to the atmosphere of the morning. Italy groaned as the twittering roused him from his slumber and his eyes fluttered open, the golden tint in his irises shining like the sun. He yawned loudly and turned over to face away from the window; the light was giving him a headache. Actually, even when turned away he had a headache. It was painful. But why? Where had it come from? How could he make it go away? Maybe he needed more sleep? There didn't seem to be anything going on, so perhaps he could get more sleep. He shut his eyes again and snuggled into the warmth of the pillow, inhaling the scent of it. Italy frowned. What was this scent? He sniffed again, trying to remember this familiar scent. It smelt of shampoo and Wurst. He opened his eyes again and sat up, looking down at the pillow. Wait, th
Zhuns personal art tips 9Zhuns personal art tips 93 years ago in Reviews & Guides More Like This
I troll DA often and I come across alot of people who really crave some good art direction for themselves. Alot of people just don't know what to do or how to discipline themselves to improve their artwork/art journey. I remember when I was new to DA and at the same time new to taking artwork seriously (art school and such) that I was at a total loss at what I was doing. I had no direction, nobody would offer any advice and worse yet I was way too inexperienced to figure out that I had to ask for help. I didn't know about getting help lol. So, I was wondering around aimlessly for years.....yes, YEARS! I know at least one of you can vouch for that, as you followed me along my art journey.
So, with that said, I also don't notice any of these floating around DA. This isn't a guide to getting popular. If you're here to be popular, chances are it wont happen (because thats how karma rolls), or you'll achieve it but it will come with great sadness (drama)
1. How to draw wolves, or
Syllabic ChainsCan a whole paintingSyllabic Chains2 years ago in Haiku & Eastern More Like This
be contained in the prison
of seventeen sounds?
The Deceitful TextbookThe Deceitful Textbook3 years ago in Profiles More Like This
The Deceitful Textbook
■ Grimoire ■ 27-? ■ Cleric?
Writing 302: Action in PanelsYou may think this is solely up to the illustrator of the book but in fact it's actually a shared responsibility between writers and pencillers.Writing 302: Action in Panels4 years ago in Academic Essays More Like This
Camera Angles and Storytelling through Panels
As a writer it's your job to define the pacing and flow of the page and how your story will reach the readers. The artist's job is to take those directions, execute them as best as he can and apply his vision on top of the writer's. It is a collaborative effort and that's why writers and artists have to keep a constant communication.
Drawing a pin-up is one thing, telling a story through pictures is something else entirely. All your choices have weight and they should mean something, you should be very conscious of every single decision you take as an artist/writer when working on a comic book.
A close up has a very different desired effect than a wide shot for instance, and they each communicate something specific to your readers. So always keep in mind, "What do I want to communicate wi