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Made and rendered with Blender 2.62 (Internal render, no Cycles) :D

Pretty much remade an old room of mine into this, then tested out lighting it with only internal lights...no sunlights or area lights coming through a window. Not as easy as I thought it would be, but it's my first attempt at it.
Vignette, color curves, tiny bit of sharpening, all done in Blender's compositor.
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Made and rendered in Blender 2.61 :D
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Made and rendered in Blender 2.59 :D

Please ZOOM

Additional artwork by =GypsyH

=ShippD

and ^n8iveattitude1

My work on the back wall:
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Made with Blender 2.61, rendered internally :D

Model time, about two hours...render time, 9 minutes

1600 X 1200
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Made and rendered in Blender 2.59 :D

Please ZOOM

1600 X 1200
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Made with DAZ Studio, Wings3D, and Blender...rendered with Cycles :D
1920 X 1080

MANY thanks to *karma4ya for rendering this for me so my PC wouldn't explode :hug: Thanks girl!!! :#1:
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Made with Blender 2.63, rendered internally :D

Pictures are from *TheOldestFart Go check him out! :w00t:



Rock on Rick! :headbang:
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Made with Blender 2.62, rendered in Cycles :headbang:
HDRI map from :iconzbyg: [link]

Floor/bump map made with GIMP

1600 X 1200 Please ZOOM :iconmc-hammer:
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My very first room design completely made and rendered in Blender 2.56 beta, no post-processing. I know I could have done more, but I'm still learning a lot :D
That's one of my FE fractals 'Dreaming of Spring' hanging on the wall :D
Wood texture by ~Robostr :D

Hopefully I'll continue to progress and make a better one soon, this was fun! :eager:
Hope you like it! :D
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Made and rendered in Blender 2.61, rendered internally, no post-processing as usual :D

Playing with volumetric lights, compositing, etc. :blahblah:

Feel free to zoom in :D
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