It's very slow progress, at the moment I'm just focusing on general improvement using these palm-sized thin paper for practice. It's messy, but it works.....more or less.
I could, if I really wanted to, do 3D as well. Which I probably will. But I feel like I need to learn the essentials paper-wise first. It might allow me to understand animation a lot better. And doing that WITHOUT using Flash. (Flash is the cheesy short-cut way. >:C)
EDIT: Oh, and by the way, I'm not doing the anime-style animation with cute little mouths smiling. Although I adore some aspects of the style, I feel the cartoony way speaks a little louder for me.
Any advice or critique would be welcome. I need help if I want to get better.
I've had quite a few people ask me how I animate and how the process of animation is done, so I figured that it's better if i share it on dA and not just tumblr, hahaha. I know this isn't actually a tutorial tutorial, but it's the best i can do for now, because animation is such a broad subject it's really hard to actually focus on a part and do a tutorial on it.
I'm going to go through the whole process for my whole short film.
Basically, you have an idea, then you sketch out your characters. Then you draw your storyboards. Once you have your storyboards done (either on cards or in photoshop), you time it out and put it into a reel (storyboard reel) with maybe a placeholder music, called ďscratch tracksĒ. For this I used Adobe Premier to put the storyboard reel together. From that time, you kind of get a feel of how fast everything will be moving and how the cuts are going to go. You keep adjusting to the best of your abilities. You move onto animation. I like doing my backgrounds first since it sets up the composition a lot better, especially if your characterís feet is touching the ground, youíll have to make sure the perspective is right as itís interacting with the ground. Once i complete the background, I go on to rough animation. I did my animation in Digicel Flipbook, but traditional, flash, or even photoshop will work too. I do all my rough animation at once, so itíll be easier to crop out scenes i donít need and time out each scene easier; after all, itís less heart breaking when you cut off some rough drawing than cutting off the few frames you spent hours on, hahaha. You can see how rough my first pass is, with frames missing in between to time things out properly.
I export the rough scene by scene into separate folders, and then import each sceneís frames into Photoshop. I clean up in photoshop and drop it back into my leika reel again (thatís the story-board reel you didÖwith your story-boards and then rough animation. Make sure you update your leika-reel often to make sure the cuts and composition work and make sense to each other. After all, animation is a flowing thing.). I keep working on each scene individually, colouring them and shading them, making sure iím updating my leika often. (side note, i did my leika in Adobe Premiere). I also had a bunch of helpers help me put down the basic colours of each clothing/skin on different layers. (but not this scene though) Once i finish each scene, i make sure to export each frame without the backgrounds into a folder. I then import them into Adobe After effects. Because I already timed out my animation in Flipbook, I donít have to worry about re-timing my animation in After Effects. I import the frames and backgrounds separately because i want to do camera moves like pans and zoom-ins later, and i would be able to use multi-plane if my background was separated into different layer files (overlay, underlay, background, etc. itís too difficult to go into it right now. google if youíre not sure what iím talking about).
Anyways, i put together scenes as i finish colouring them, and when iím done compositing the scene, i drop it back into the leika reel. I keep doing that until iím done and do some final adjustments. I sometimes go back to do more special effects stuff when i had time, but thatís basically it.
Gar! I over-animated it
Ah well. I would have uploaded a larger verison of this but it seems to have trouble playing out each frame with the right timing. Probably just this slow@$$ computer though...
Either way, I took note of what you guys said. The ball's now in there so now more complaining about it! I also fixed his landings and the position of his left arm (which after trying the kick a few time I found was totally unnatural as it was before).
I think the timing seems to have more or less doubled since the first one, but either way it's still off since I had to use Animation Shop Pro. I'd guess this is running at about 20 fps rather than the intended 24
Well, the slide into the shot is way too slow. My bad, wasn't concentrating. Just as well it's the same frame moved over a few times then I think he hands in the air a little too long on his volley, but that's personal opinion there.
Advanced Critique Encouraged again.
Lemme know what you think.
Don't hold back. I need to learn.
EDIT: Some other things I forgot to note.
There are now 40 drawn frames.
Once again I have the problem of keeping the masses the same throughout the animation, though it's not as noticable this time.
The chesting the ball action seems...off. Dunno how.