This is the wallpaper version of First Impression that I made due to popular demand. I decided this time to include MANY different color variations! Download the .ZIP (Click the "Download to Desktop" button to download it!) to check them out!! I'm sure there is one in there you will like!
For more imformation about this image, such as how it was made, what programs I used, etc, check the original image, again at this LINK.
Edit: Sorry for the edit again, but I forgot to mention, =delya was responsible for the color variations, except for lowkey and BloodRed, so thank her for that
This is based off a drawing by `delya~ which you can see HERE!
I had always liked the drawing and for whatever reason never made it until now. There was actually a lot more I wanted to do to the image, like more bloody drippy splattyness, but I ran into several technical issues that could have been resolved had I had more processing power. So instead I decided to go the other direction and make him more sterile looking (hence the title). I didn't ad the foot pads you commonly see in the Zurd because first of all it wasn't in the original sketch, but also because it drew too much attention away from what was important; the stitches cuts and heart.
I don't think much else need be said.
Made in Maya 7, rendered in mental ray. Modeling was a combination of polygons, subdivision surfaces and NURBS. It was lit with one single giant disk shaped mental ray area light. There was a white environment casting final gather rays into the scene for more ambient lighting. The shaders are all custom made, but not entirely fancy this time. The skin is similar to a standard Maya Ramp shader, and same goes with the rest of the shaders. All the stitches are manually modeled and individual, which was a real pain in the ASS, but it had to be done. Same goes with the internal organs. You can't really see them that well, but they are modeled. Look at the viewport screenshots I posted below to see the detail!
well this is the v2 for RGBsauce, i decided to turn the settings up ALOT higher and get rid of the spotty shadows, and a rainbow shading is a simple idea but always looks good, hope you guys like this one alot more
btw all my settings are in the 100's except for final gather, i left it at 25,000 im retarded
Like a month ago, `delya and I were driving home and somehow a conversation got started about how I accidentally modeled an ass on First Impression. Then we were wondering how the heck they reproduce since they are not gender specific (asexually reproducing). The first idea was that they, uh, came from their asses! Eventually I suggested mitosis, but then `delya said BUDDING. So there it is, they bud. Suddenly you'll be sitting there and another Zurd will start to pop out of your head. Oh, these ambiguous white characters we've been doing are called Zurd now, by the way.
I know you're all gonna hate me for making these Zurd characters so often, but you know what? I like them, and I'm gonna make what I like to make, so gtfo poopface
Just be lucky you don't bud. Imagine sitting in class, or in a buisiness meeting, and suddenly a foot or an ass pops out of your face!
Made in Maya 7, rendered in mental ray 3.4.5. Lit with one huge mental ray area light coming from the left. Indirect lighting was handled with final gathering (coming from the environment) with multiple diffuse bouncing, no global illumination. Every shader in the scene was written myself (it's my own 'swiss army' or 'do-everything' shader) except for the ground which used a mentalray DGS for simplicities sake. The shader on the skin has a special Fresnel-like falloff, which means it reflects more towards the edges than the enagles facing the camera. Same with the eye whites, except it's harder to notice.
This is by far the most intricate model of the Zurd I've ever done. Normally I find ways to keep it easier... for example, I didn't model a mouth on Rip This because I used NURBS to model the head so I could very easily trim the eye sockets out instead of having to model them. In this case I modeled the entire thing in subdivision surfaces because I needed the mouth to look right AND the eyes to look right. I spent particularly a lot of time on the hands and the ASS! I'm obsessed with modeling asses.