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This is not really a tutorial, so much as an explanation of how I find myself working these days. I’d like to start doing some tutorials/explanations of how I work and how I come up with designs in case in might be of use to someone. I will probably expand this description soon, but I wanted to get it out there before the end of my vacation.

Downloading the full sized image should show the steps better.
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:bulletblue: Zip contains a *.OBJ, for importing into misc 3D applications and a *.Blend for blender

:bulletblue: The .obj version has 4 sets of meshes. The Gun, the fuel/ammo canister, the screws and the cables.

:bulletblue: The .Blend version contains many parts with modifiers (mostly edge-split)

:bulletblue: This is my first shared 3d model. So constructive feed back could prove helpful if you have any.

:bulletblue: Rendered using a Cycles build of Blender.

Creative Commons details:
Free to use and redistribute providing you copy this description into a readme. Modifications allowed under the share-alike license.
Credit must be given, preferably by linking my DA account some where.


additional notes: I'm aware the handle/grip looks odd. I'd rather move onto something else than spend more time on this though.
The butt of the gun (or whatever you call it) is taken from a real fire arm. I drew a blank when trying to think up a design so resorted to google image search for a quick fix.
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Due to requests, here is a tutorial that will teach you the basic idea of how SD (Super Deformed) mecha should be proportioned. Please forgive the crappy quality of this tutorial, first on the quality of the images. Second, on the quality of the writing.

First and foremost. This tutorial is a guide. By no means is the art of squishing and deforming characters set to one orthodox method. But what this tutorial will do is give you the basics.

So to get things started. The biggest thing about chibis is knowing your proportions.

I know it sounds weird to even bother thinking of proportions for something like that, but it's true even for chibi stuff.

For this tutorial, we'll be using Getter 2 as an example. Forgive the crude quality but I sketched these during class. ^^;

Basically the proportions for a chibi are the reverse of normal proportions. Essentially, the main proportions can be reduced to the Head, Body/Torso, and Legs. Take the rough size of these proportions and flip them around. Those are basic Super Deformed proportions. The length of space you'd give to the legs, give that to the head now. Stretch out the chest to compensate for the huge head. And then squish and stubby the legs. That's the core of classic chibi proportions. The classic proportions are most well known for the old SD Gundam illustrations (back when they had googly eyes).

From there it's just a matter of exaggerating key features to make them look amusing and/or cute. Like making the eyes ridiculously huge, or taking some key factor you identify the character with and just doing something weird with it like making it either super tiny for an "awww" effect, or ridiculously huge to bring attention to it. This is mostly learned through intuition and practice. There's no real set focus on what you should exaggerate exactly. Though generally you want to emphasize the eyes.

Now these proportions are just the basics. Most of the SDs I draw are using the recent Super Robot Wars proportions. These proportions are noticably different from the classic ones in that the character's legs are given more emphasis and the head size has been toned down a bit. I like to call this style of proportions, "Toddler Deformed" because it reminds me roughly of the proportions of a small child.

I hope this guide has shed some light on how you should be emphasising and proportioning parts when making SD's. But remember. Even with these proportions, the entire point of SD's and chibis is to be cute!! So long as it looks small, midgety, and goofy. Your SD/chibi has done its job.

Happy Squishing.
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Well, I really enjoyed making these cards and were not difficult
to make. The King of Hearts card character is a cut-throat, no longer takes crap, goes for jugular, berserk Mario; whom now
could care less about anything because he's sick and tired of the same routine. His new name: Nopops
Added are New Tubba Blubba with Lil' Boos and a koopa Queen named Jezzy Bell. They're part of my comic called Nopops. (The after math of the red plumber) to give it a saying. Original year done on 2003.

8 1/2 x 11 size paper

Drawings then shrunk down to 50% then cut out

Ink and Markers.
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This's how I usually clean up my lineart scans.

Btw, it's better to use large size soft round brush for the dodge tool.

Some people asked about it so here it is :)
Hope that helps, cheers!
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Gauges
Stock images are free to use.

Please send me a link so I can see whats been done with it. This is not required however.

My main account can be viewed here :iconsparky650:

:groups: Member of #GetWatchers: We help Artists to expand their audience. Expand yours, Join us Here!
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STOCK RULES

1. Note me or comment on this deviation with a link to your deviation.
2. Put a link to either my account or this stock in your artist's comments.
3. Do not use in any pornographic content or outside of deviantART.

Lastly, THANKS!
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Just thought I would share some ”behind the scene” - secrets :) Not even Devon Avana looks like Devon Avana in the morning.
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Klingon Batlith I bought my hubby for his birthday.

Someone might find this useful for reference.
Sorry poor quality, took it on my phone, when my camera has batteries I'll (hopefully) take better ones.
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