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I dunno, he's been an idea I've had forever, but I do need the money. But I'm growing attatched. .n.

Anywho, this is my apparition dude Tianto. He eats souls, and is creepy. Again, he's been an idea of mine forever, since I wanted to make a character based off of the TP monsters. It's weird how my thoughts of characters are so weird and scrambled, and then I put them on paper and they're nothing like my mental image. xD

I still like him though.

Here's his theme song, since I listened to it over 9000 times while making this, and P-tree's an awesome band, and it fits the creepiness: [link] ...and that's only half of the song, I'm pr'y sure.

Durp de dur, if you're superinterested in him, I might sell him, but since my adoptions never go too well, I'm assuming he's going to be mine. <:

Let's see one of youse bitches draw him correctly. I'll be damned if you do. Because barely anyone gets my characters right. ._.

Art and design and character and stuff (C) Me
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This is not really a tutorial, so much as an explanation of how I find myself working these days. I’d like to start doing some tutorials/explanations of how I work and how I come up with designs in case in might be of use to someone. I will probably expand this description soon, but I wanted to get it out there before the end of my vacation.

Downloading the full sized image should show the steps better.
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Extracted and converted Tidus' weapons from Final Fantasy X.

They work normally on XPS 10.8.5 and 10.8.6, older versions were not tested.

Tidus' Weapon pack is a copyright from Square-Enix.
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Zip Contain Normandy SR3 Concept Blueprint Wing Up And Wing down Model.


3d model down load at 3d warehouse
Wing up [link]
Wing down [link]
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By Phil "V2Buster" Kwok

What a lot of people don't understand when they're drawing humanoid bipedal mech is that they have to treat as if it is a bipedal humanoid. The very same drawing rules that apply to the figure drawing you do apply to drawing mechs as well. The only difference is that the mech involves a lot of intersecting straight lines in 3D space, a headache for anyone not well practiced in being able to visualize perspective properly (I'll tackle simple perspective right after this). Another problem is that since most mechs are very intricate in their details, from certain panel line patterns to armor placement, many beginning mech artists pay too much attention to these "decorations" instead of making sure that the figure beneath it is sound and letting the details take care of themselves. So, without further ado, let's take a try at drawin a mech with a simple figure that has a decent amount of surface detail to demonstrate the way I find works for producing good looking profile pics for mechs (being able to draw action pics builds on the things learnt from this lesson).

IMG 1)
Start off lightly sketching a stick/skeleton to help visualize the figure as a whole. Is the pose what you want? Are the proportions from joint to joint and mass to mass correct? Will the picture fit in the space you want? etc. You can also start to block in certain parts at this stage as I have. With Gundam type mechs as I'm doing here, often the calf is exagerrated while the thigh is shortened slightly, as is done here.

IMG 2)
Now that the pose is correct, we can start to put the armor on. Don't worry about the detail on the armor yet, just make sure that all the amor have correct reference points and that all their perspectives are properly lined up.

IMG 3)
Start sketching in roughly where you want the details to go. Don't worry about getting them perfect now, cause then you probably won't get them perfect later. Find the right time to peak, so to say.

IMG 4)
On top of your rough sketch, start putting done your good lines. Let the feel of the sketch guide you, let the design flow and come out by itself. Don't force any parts where they don't belong. Be careful to balance negative space(white) with positives space(black lines). Once you've finished, you can get rid of your sketch lines and start coloring.

IMG 5)
Now, there is no right way to color a mech. You could go for cel shading, or comic tones, or computer coloring, maybe even painting it like Cass does. Doesn't matter. Just try to get a color scheme that makes you happy but isn't gaudy. Even with color, this seems a bit plain. Let's stick in some weapons.

IMG 6)
Again, just lightly sketch in the general shape and idea of the weapons, not worrying about the final product but rather letting the design flow through.

IMG 7)
Almost done. All we have to do now is add some color to those weapons. Also, the white background is a bit drab, so let's add a quick colored one.


Ta Da! All finished. [link]
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Attention!
I do not consider this work as a tutorial. It is just my work process. Maybe it will be useful for someone, maybe someone will give me helpful advise how to do better.



Result is here

Whole series [link]




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style: stone/tiles
color: grey/brown
type: seamless texture

Stone floor for inside and outside use. Made with Texturmaker only.

The description of "Flat" explicitly includes tiles, so I put it here even though I think it doesn't look flat.
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For those of you curious to see how I Mesh out some of my details, I figured I'd throw one of my smaller .ai files out there for those who are interested (the more detailed ones get to 200 Mb or so). It's much easier than trying to put together a tutorial and I think artist learn more from exploring rather than following instructions.

It was created in CS5 using some features not available in earlier versions of Illustrator, so I have no idea what it would look if you attempt to open it in CS4 or lower.

Do what you want with the file as long as it stays on DA and completely Free :). If you create something new with it, drop me comment and link the work to my page.

Thanks!
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High Quality Detailed Vector Skeleton Art Pack

Check out the ArtAmp site for many more free design elements and packs.

You can download the source vector file at this link
>>>>> [link] <<<<<<<<

If like them or use them please post a comment or link to your design.. More to come soon.
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I've reuploaded this with DOTF SOUNDWAVE AND G1 SOUNDWAVE. It may look like theres two G1 Soundwaves but the other one is actually Soundblaster.

(I DO NOT OWN THESE IMAGES)

TRANSFORMERS (C) HASBRO
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