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Due to requests, here is a tutorial that will teach you the basic idea of how SD (Super Deformed) mecha should be proportioned. Please forgive the crappy quality of this tutorial, first on the quality of the images. Second, on the quality of the writing.

First and foremost. This tutorial is a guide. By no means is the art of squishing and deforming characters set to one orthodox method. But what this tutorial will do is give you the basics.

So to get things started. The biggest thing about chibis is knowing your proportions.

I know it sounds weird to even bother thinking of proportions for something like that, but it's true even for chibi stuff.

For this tutorial, we'll be using Getter 2 as an example. Forgive the crude quality but I sketched these during class. ^^;

Basically the proportions for a chibi are the reverse of normal proportions. Essentially, the main proportions can be reduced to the Head, Body/Torso, and Legs. Take the rough size of these proportions and flip them around. Those are basic Super Deformed proportions. The length of space you'd give to the legs, give that to the head now. Stretch out the chest to compensate for the huge head. And then squish and stubby the legs. That's the core of classic chibi proportions. The classic proportions are most well known for the old SD Gundam illustrations (back when they had googly eyes).

From there it's just a matter of exaggerating key features to make them look amusing and/or cute. Like making the eyes ridiculously huge, or taking some key factor you identify the character with and just doing something weird with it like making it either super tiny for an "awww" effect, or ridiculously huge to bring attention to it. This is mostly learned through intuition and practice. There's no real set focus on what you should exaggerate exactly. Though generally you want to emphasize the eyes.

Now these proportions are just the basics. Most of the SDs I draw are using the recent Super Robot Wars proportions. These proportions are noticably different from the classic ones in that the character's legs are given more emphasis and the head size has been toned down a bit. I like to call this style of proportions, "Toddler Deformed" because it reminds me roughly of the proportions of a small child.

I hope this guide has shed some light on how you should be emphasising and proportioning parts when making SD's. But remember. Even with these proportions, the entire point of SD's and chibis is to be cute!! So long as it looks small, midgety, and goofy. Your SD/chibi has done its job.

Happy Squishing.
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I dunno, he's been an idea I've had forever, but I do need the money. But I'm growing attatched. .n.

Anywho, this is my apparition dude Tianto. He eats souls, and is creepy. Again, he's been an idea of mine forever, since I wanted to make a character based off of the TP monsters. It's weird how my thoughts of characters are so weird and scrambled, and then I put them on paper and they're nothing like my mental image. xD

I still like him though.

Here's his theme song, since I listened to it over 9000 times while making this, and P-tree's an awesome band, and it fits the creepiness: [link] ...and that's only half of the song, I'm pr'y sure.

Durp de dur, if you're superinterested in him, I might sell him, but since my adoptions never go too well, I'm assuming he's going to be mine. <:

Let's see one of youse bitches draw him correctly. I'll be damned if you do. Because barely anyone gets my characters right. ._.

Art and design and character and stuff (C) Me
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Extracted and converted Tidus' weapons from Final Fantasy X.

They work normally on XPS 10.8.5 and 10.8.6, older versions were not tested.

Tidus' Weapon pack is a copyright from Square-Enix.
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This is not really a tutorial, so much as an explanation of how I find myself working these days. I’d like to start doing some tutorials/explanations of how I work and how I come up with designs in case in might be of use to someone. I will probably expand this description soon, but I wanted to get it out there before the end of my vacation.

Downloading the full sized image should show the steps better.
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so the concerva all rights reserved the original creator of the image

Link where I got the picture
yytru.deviantart.com/art/Black…
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A little tutorial to show how I draw a mecha putting it in pose.
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* People were asking me to use the other SpikePony Model, and I love the end result.

ASSSPIKE:
Strengths:
--- Yelling "ASS!" causes the victims head to either have a really bad migraine or explode
--- Yelling "Spike Wants!" causes spike to shoot a chain and grabs the object or person
--- Breaths Fire Breath
--- Frost Vision
--- Can hop to 10 - 30 miles

Weaknesses:
=== Rarifruit's Magic Hands
=== Brutalight Sparcake... in general
=== Holy Water (Exorcism)
=== Lemonenza (The Will Sasso Sickness)
=== Gems

IF YOUR GOING TO USE THIS MODEL, I WISH TO BE CREDITED FOR THE HEX

Ponified version of Spike belongs to :icondemon-gehog:
Picture made with Garry's Mod 13
MLP: FIM belongs to Lauen Faust and Hasbro
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High Quality Detailed Vector Skeleton Art Pack

Check out the ArtAmp site for many more free design elements and packs.

You can download the source vector file at this link
>>>>> [link] <<<<<<<<

If like them or use them please post a comment or link to your design.. More to come soon.
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Zip Contain Normandy SR3 Concept Blueprint Wing Up And Wing down Model.


3d model down load at 3d warehouse
Wing up [link]
Wing down [link]
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