The battleship "Radial One" has an opening hangar block on the bottom that houses a handful of space mecha (three of them are hanging around for scale comparison). The design is slightly nonsensical but so are the best things in life
The Dokuhebi (translated to: Fanged Snake) is an unmanned unit designed exclusively for close quarters combat. At its highest It stands roughly 8 feet, but can lower itself to about half the height, additionally high output electro magnetic actuators in the leg allow it to gain momentum quickly, as well as gain significant jumping distance, making it ideal for moving through more tight refined spaces. Its armor and speed make it suitable for taking on light infantry, however in packs, the Dokuhebi have proven useful at taking out heavier amour as well. Using an advance sensory array located primarily in the head, it can easily identify targets in complex environments, and can also coordinate with other units, to partake in "hunting" maneuvers, or to take on larger foes. The unit's main armaments are two shoulder mounted vibroblades, however it can also equip most infantry based weaponry. Furthermore, the dokuhebi can equip built in countermeasures bult into the chest region, such as heat scattering smoke launchers, or miniature EMP devices, to level out the playing field should it be found in a less suitable environment for its combat operations.
Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games as a kid. These are the kinds of characters I would design if I was making a mecha-themed fantasy RPG. My goals were to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color usage. Thanks goes to Paul Segal for suggesting the "Gems of Castelaria" name.
This new series of submissions has a few new characters added to the roster, as well as reworkings of previous designs. (Yes, I know there wouldn't be staples visible in ALL of these spreads, but I like the staples.)
I've had this sitting in sketch form since June 2008 and finally got around to painting it up. Tried a few new things. Still trying to get back to the level of [link] and [link] and [link] after a long hiatus.
Normal red and blue are always tough colors for me, I dunno why.
Anyways, some stuff totally doesn't make sense, but I really like the concept itself.