Next we have the rest of the DGG series since they might not make in the upcoming SRW OG Gaiden PS2 title, so I use them:
Left: DGG-XAM3 "DaiRaioh"(Great Thunder King) a close melee unit which uses RAIO system-that increase the user's adrenalin to the max for more powerful combat capacity. About the pilot, I'll let you know later...
Right: DGG-XAM4 "Trinitrotoluene "(TNT for short) a close melee/ECM unit which also uses RAIO system and she is meant to be fast and hit-and-run tactics. To increase mobility, her armors are scale down and she has less endurances compared to the DaiRaioh.
They always mentioned about the 4th DGG unit but never able to materialise it, which is why I come up with my own...
Finally! Mecha galore is back and I got 2 here for show and tell! First, we have here a VRE Executioner unit: Batou, which means horse head in Sanskrit. The Batou is a super type assault unit, which serves as an artillery unit with powerful firepower and capable of transforming into a tank. She can also carries 4 mechs together with her tank form in order to provide mobility and deployments.
Another conceptual design/model sheet for the Theos animation project. This fella is actually not some hulking mecha someone rides in it's a bio-mechanical entity closer to a cyborg in some ways but still something quite different. Itís the same race of creature that the little mech in the IO Diner piece is from. These guys are combat machine for a future not really Germany nation called Germane. Clearly I had fun with some WWII aesthetics and cammo patterns but unlike the Sfikas these guys are cell shaded with heavy weathering which is the direction all future designs for this project will head. The hats have a locking snap which can unlock if combat is imminent as the hats are only for formal dress and rank. You can't go around fighting with a hat in your mechanical eye, no? Much of these designs will probably get tweaked even further once we're ready to pitch this show, there's plenty of time as we're in the middle of working on another show project for an ad company in Arizona.
Remember these words "Oculus Gladius Scutum"? Well, these words are basically my title for my own OGS story and the full title should be "SRWGS"(Strategic Retaliation Warfare: Oculus Gladius Scutum)
Alright, here goes: I'm planning to showcase my very own OGS designs because I find most of the designs in SRW are too disorganised and each designs differed from one another, what a mess! Here are my first line of OGS showcase which is the always bigger-than-life DGG series:
Left: DGG-XAM1 DaiZangar (Big Slasher Fang)-First unit with extra armors for tougher endurance since Zengar Sombolt is such a thickhead(he won't dodges when you threw a punch at him) After some discussion with my mecha friends, we come to a conclusion that the Zankatou is totally useless therefore, I switched to a more conventional katana. (Why no Zankatou? I'll tell you later)
Right: DGG-XAM2 Aubenseiter-Second unit to act as long range support for the DaiZangar and provide better mobility by transforming into a mobile horse unit to carry the DaiZangar. Ratsel Feinsmacher@Elzam V. Branstein is the pilot for this gear.
Lastly, we have a VRE Eradicator unit: Mahamayuri, which means peacock in Sanskrit. The Mahamayuri is also a super assault unit which specialised in close-melee combats and capable of transforming into an dropship with tilt jets. She is also capable of carrying 4 mechs on her to increase mobility and deployment.
Well, that's the last of the VRE series mechs line and I wish to thank you to all those who have been very supportive to me. Thank You!
A new full CG Wacom paint Theos Ke Polemos FOIL concept, this machine another by the fictional corporation Jiendel, Gavil line of FOILs. This ones a heavy Cav FOIL and as such has the dual swords on its back. The headcase is fixed and heavily armored but the FOILs actual field of vision is not hampered by this as sensors are hidden all over the machine giving it 360 vision, all FOILs have this. This one's a rather battered and weathered machine with rust stains and chipping on its classel (a form of metalized armored paint) armor overcoat on top of the ceramic body which accounts for the rusting and the brown chips which show the super hardened ceramic underneath. This is essentially mostly a complete piece but I will be going back in and doing a few tweaks including adding a shield, the one I had just wasn't doing it for the design. On the left shoulder is the marking EOS, meaning Eye of SOL which is the forces under the flag of the planet Indus, the SOL sun symbol also on the left leg armor. On the right leg armor we have 7 swords indicating this FOIL has defeated 7 other FOILs in one to one bladed combat or duels of honor. I have a pile more in the works and planned but also a pile of freelance busy so I'll post when I can.
I should note that the quote, "God knows your lonely soul" is from a song, props if you can guess what it's from
Full digital Wacom illustration, Photoshop 7.0 and Painter 9
Thought I should start getting some concepts going for the mecha in the story.
This is Hiro's (commander's) Unit from the "Wolves" class of SF Cavalry Mecha. (First concept)
Outfitted with Broad-Spectrum Counter Measure CS-39's on the shoulders, a light assault rifle in the right hand, a custom alloy 469-d field sword, and a PL-equipped Handgun (shown with attached pike-bayonet) in the left hand.
Also various flares, chaff, rockets, grenades and further munitions located in shoulders, legs, etc.