The second unit which acts as long range artillery support and middle range assault in battles. Being the toughest unit within the X-series, the X-2's mobility is compromised for thicker armor and stronger defense but with 2 humongous arms as hover fusion engines, the X-2's mobility has increased.
Armed with 2 beam cannons and 2 hi-laser cannons, the X-2 packs heavy firepower and capable of performing barrage of attacks from far. Due to heavy weight problems, the X-2 is slower at close melee attacks than other X-series units. Since T-Link system isn't used in the X-2, it has upgrade sensors and tracking systems to acknowledge enemies within range.
Aside from using built-in weapons, the X-2 can also use a variety of arsenals like gatling guns, bazookas, flamethrowers etc. When in desperate situation, it can purges the parts away to a lighter form for better mobility.
The X-3 is meant for long range attacks and bombardments. With a gravity defying fusion engine, she can hovers in mid-air and act as a carrier unit to carry both the X-1 and X-2 to scenes of battles. Due to her sizes upon attached to an armed module unit, her close melee combat skills are greatly compromised and so she isn't so suit for close combats unless detached from the module.
Armed with mega beam cannon for long range, lasers for middle/close range and homing missiles for bombardments, she is capable of mass destruction on enemy territories and bases. For efficiency, the X-3 is normally paired with the X-2 to provide long range supports while the rest moving up to penetrate the enemy lines with the X-3 takes the air while X-2 takes the ground. She can also use variety of hand-wield arsenals.
Remember my previous spy preview on the XRX series? Well, it's been quite sometime now and I apologize for the long delay. So here's a first unit:
The first core unit for the XRX combinable tactical squadron which performs as a middle-close range assault unit in battles. The X-1 can uses a variety of arsenals and channels her TK (telekinetic) energy to the close-combat weapons for maximum impact and blows. With a refined T-link system, the TK user's powers are amplified to the max. Flight form has been disabled after it was deemed useless in urban combats and less powerful than humanoid form. Despite that, the unit's reaction and speed are increased for better mobility and efficiency.
I know what you're thinking, an upgraded R-1 with no R-wing form. Seriously, the R-wing is less powerful unlike the Valkyries with reaction missiles and it's no different with the Zeta waverider form. My main emphasis is on the combat ability as in humanoid form and its beauty in its movements. Enjoy
In February I submitted this entry for 's MEGA MAN TRIBUTE book, and it made it in! Now that the book is about to be released, I have permission to post the piece online.
I'm honored to be featured among so many fantastic artists. For my piece, I wanted to focus on a relatively unusual character: Tengu Man. The illustration depicts my own Tengu Man design in his stage from Mega Man 8, accompanied by a Tencrow and a trio of Metall SVs.
Here's how you can get your own copy:
MEGA MAN TRIBUTE LIMITED EDITION HARDCOVER
-The book is premiering at the San Diego Comic-con at the UDON booth (#5037), July 20-24
-For fans not attending the show, you can preorder the book at UDONstore.com ([link] )
MEGA MAN TRIBUTE SOFTCOVER
-The standard softcover edition is also available for preorder on amazon.com ([link] )
This is my own set of original units for Banpresto's Super Robot Taisen Alpha-verse and Original Generations. I named them the VidraRaja Equaliser units which is based on buddhist mantras known as the kings of wisdoms. Here is one of them, Yaksa Vidraja who resides on the north. Armed with a double-edged blade, like Darth Maul and a large head behind her back, she is also the commanding unit of the pack.
Unlike the SRX which requires telepaths to use T-links, all VREs are installed with bio-computer OS that have self-learning capabilities and also able to bring out the true potentials of the user to the maximum. By bringing man and machine together, VRE units are formidable fighters in the line of earth's defenses againts Balmarians.
The X-KLV1 Pelleas, a Knightmare Frame using a similar frame to the Constantine Mk. III, but is otherwise a completely different and stand-alone unit. Not part of any particular generation of KMFs, it's referred to as a "Round Generation" as if to denote the fact it's a machine rolled out and intended for the Knights of the Round. The first of around twelve X-KLV units.
Finally finished. Even though this only took a few months to make, the first attempt at this that eventually became the Constantine Mk. III took three years! Damn I'm a lazy bastard. Comments and questions always welcome.
This is a Franken designed by me and thus not an original, from-scratch creation, though it includes some original tweaks and parts in the design. Arts used belong to their original creators and not me.
Originally I didn't have a name for the unit type but I feel the name paladin applies nicely to the design. ^_^
color wise I wanted to spice it up a bit by adding a urban camouflage pattern to it's exterior to add a bit more realism and to also try out some new painting techniques.
Nothing much was changed with the armament save for the addition of a back mounted grenade launcher that is more akin to a MK19 grenade launcher in terms of firepower.
Was thinking of adding a type of close range weapon as well but given the overall design it's more suited for long to mid-range combat. Also to increase mobility I redesigned the heels of the feet to support wheel like gliding foils to allow it to move very quickly across the battlefield. (in terms of movement it is akin to a standard knightmare frame from the code geass anime series)