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Since my post of PNG stock images of Alice5 converted to Genesis I've gotten lots of requests from folks for a tutorial. Well as I stated in those posts where conversions have been used, my good buddy Fissan is the one who has braved the difficulties with the GenX plugin and has brought me literally a plethora of conversions. Literally I think we've got almost a hundred unique morphed characters from Odnajdy's celebrity look-a-likes to Alfaseed's lovely Alice and many of the untransferred Gen3 and 4 stuff. I've been a part of the process to see him struggle with the nuances of the software and overcome them with brilliant results.

So with his permission, here is his "How-To" guide.

Enjoy!

PS> Yes it does require owning the GenX plugin but Fissan will get into that in his tutorial.

THIS IS FOR PSP MADE IS PSP BUT CAN BE USED IN PS!!!

**Contract- Selections > Modify > Contract

Okay, so I made this for a friend ~Sk84ty and I hope she is able to use it because she uses PS. >.< So hopefully, she'll be able to get it going right. Kk, Tiff?

Anyways, this is basically how I made this. If anyone has any questions on how to do something, check this place out. ;]

Aren't you just sick and tired of dynamic clothes and sheets falling through the floor?
I know i was!

The reason is pretty simple for a modeler.
Ill try to explain.

A 3D model consist of multiple things.
Lets just take a square plane as an example.
First up is the dots, called vertices. We have 4 of these.
Then there are the lines connecting the dots, called edges. We also have 4 of these.
Then to fill the square of dots and edges, we have a plane called a face. We have 1 of these.
Now, for some reason, DAZ cant see the faces we fill the models with.
There for, the bigger the gap between vertices and edges there are, the bigger change the clothes or sheets will fall through it.

This disk I've made, is simply a very high poly disk, with the vertices and edges placed very close together.
Its not quite as simple as that, but this way everyone can understand.

Why am i telling you this?
Well, there is a little warning with it, don't try re-scale the disk, as it will loose its structural integrity and functionality.

When you have draped your dynamics, simply hide the disk in your scene fan.

Anyway, here is the installation guide:
Attention:
You need the Daz Studio Pro 4,6 or above.

2.: Unpack it to your desktop.
3.: Copy everything inside the folder "Content"
4.: Past it inside your own "Content" normally located here: "C:/Users/username/Documents/DAZ 3DStudio/Content"
5.: Accept the windows popup of permission to overwrite existing folders.
6.: Start Daz3D
7.: Navigate to: DAZ Studio Formats > My Library > Props > Decan > Daz Tools >

If you should experience any problems,
don't hesitate to contact me on my deviantart page: www.Decan.Dk

Enjoy...

Decan Andersen

NOTE: Re-size the disk at own risk, as it will loose its functionality.

This is just a basic overview. It just kinda gets you started.
I will be doing other Tutorials. This is just the first part.
I will be also doing Using effects, prop placement, Ragdoll Posing, Face Posing, and Finger Posing. And I will do a Photoshop tutorial on how to make your screenshots even better. But that will be after all the other tuts.
If I think of any others or if you think of any others, I will do those too.

Here's one strategy for defeating high heel shoe distortion of Victoria 4 clothes applied to Genesis/Genesis 2 Female.

Update: I corrected some types (11/25/2013)

*Sucks in a breath.* By god this thing took me a long time to do. Five hours...O_o. Anyway, not sure if this is actually appropriate to put on DevArt, but I think it's art, damnit! The Butterfly Knife is a very artsy weapon...

Anyway, this being a How To weapons tutorial it does indeed need a disclaimer.

DISCLAIMER:
This tutorial was intended to explain the art of the butterfly knife so that it may be used for display only. This is not in any way intended to teach people to fight with said weapon, nor do I endorse using it for violence. This is soley for the art related aspect of the weapon.

Before attempting to perfrom anything with a weapon you should be well-aware of the consequences and dangers involved in its use. A Butterfly Knife IS a weapon, and therefore should be handled with maturity and sensibility. I, as the author of this tutorial am not responsible for any injuries you may inflict upon yourself or others while practicing with a weapon. It is your responsibility to keep yourself and those around you out of harms way. I strongly recommend putting electrical tape around the blade, or purchasing a blunted knife. This way you will decrease the chance of hurting yourself while practicing with it.

Please be careful, handle the weapon with responsibility. Use some common sense, if you think something you're doing might hurt you or others, DON'T DO IT. I am just the passer of knowledge, I've given you fair warning, if you get hurt the blame does NOT rest on my shoulders.

OK, disclaimer over, onto the lesson!

First things first, always always ALWAYS hold the handle WITHOUT the latch. If your holding the latch, then when the blade is flipped, the sharp part will come down onto your knuckles, and if you're swinging it with a particular force, IT WILL HURT.

The tutorial itself is fairly self explanatory. Follow the guiding pictures and arrows. Check often to make sure that the blade is pointed in the proper direction as indicated in the photos. If your not sure about a certain flick, move the blade with your hands first so that you know where the sharp end of the blade will be once momentum takes over. Walk yourself through it a couple of times, and after lots of practice, it will look cool.

The steps sometimes seem a bit counterintuitive, but this is only because that once the blade is moving quicikly the repeat steps allow the hand to change grip without stopping the motion of the blade.

Once you get REALLY good you can control the flicking with momentum itself, and it won't even touch your hand.

It's really quite an impressive skill, I hope you all enjoy!

The Royal Australian Air Force would certainly welcome the prospect of acquiring the FB-22 Strike Raptor. It offers the long range strike capability that was lost during F-111C's retirement.

How to install:
Find your HAWX game directory, go to the folder "Data" and inside you'll find "textures". In there, find "geoms" and place the .dds files there. Note that if one or more of those folders don't exist, create them yourself. The game engine will automatically recognize them.

You may use this skin for any HAWX related project/mod. Just make sure to credit me.
You may not reupload this file anywhere.
You may edit this file and create a derivative, but credit me as well.
You may not claim this file as your own.

Credits:
Wikipedia for the references and logos.
I made many diagramming errors the first time through and had to correct them over time. I corrected everything I saw, but that doesn't mean this is error-free. If you see something weird, let me know so I can fix/correct it.

A note on difficulty
This is probably significantly more fiddly of a design than the other ones I've posted, save for perhaps the unicorn and its lack of guideline creases. If this is your first crack at origami, you'll probably want to try some of my other designs (or other people's designs!) before having a go at this one.

A note on paper size
Use sufficiently large paper! I like to use paper in the 10x10" range for this design to do it cleanly and with wet-folding. You'll get a hermit crab that fits in the palm of your hand. If you go with paper that's small, you'll end up with a really itty bitty hermit crab (which may be desirable for some) and may want to skip adding the feelers and may need tweezers or needlenose pliers to do the eyes. Those features are really annoying to do on smaller paper.

A note on anatomical correctness
I have had to settle for some pieces of correctness at the expense of others to retain simplicity of the design. Hermit crabs do not come attached to their shell, hence why I have modeled the hermit crab itself without shell. However, the large arms are not exactly oriented right from the side view (ideal view is from the front, where it looks more acceptable coming out of the shell). One pair of feelers is also missing. Hopefully though, the design captures the general feel of the animal as it peers out of a shell at you without having every single feature modeled in detail.

A note on shells (as if I don't have enough notes)
I have used real snail shells. I have found relatively few origami shell designs that allow enough space for the hermit crab's body. I've been working on trying to modify some of these or improve them so that this model can go into a paper shell.

Usage Policy
To me this design is not very complicated, so I would expect that other people have happened across similar to nearly identical patterns. However, I did develop this myself and therefore hope that my choice of details is at least somewhat unique. If you follow this tutorial to create a hermit crab and wish to post the result as artwork either here or elsewhere, please credit the design you used to create the model.

FB-22 Strike Raptor of the General Resource Defense Force. It sports a woodland camo scheme.

How to install:
Find your HAWX game directory, go to the folder "Data" and inside you'll find "textures". In there, find "geoms" and place the .dds files there. Note that if one or more of those folders don't exist, create them yourself. The game engine will automatically recognize them.

You may use this skin for any HAWX related project/mod. Just make sure to credit me.
You may not reupload this file anywhere.
You may edit this file and create a derivative, but credit me as well.
You may not claim this file as your own.

Credits:
electrosphere.info for the references and logos.
To the general demand and unspoken envy I give you my own tutorial to help all of you fandalorians in need of drawing your favorite character(s)!

This shows easy steps for drawing without shaming you with my super powers; well, maybe you might need some practice getting the proportions right at first. The head is supposed to be that big, it's a freaking helmet, ok? And the armor plates don't have to be the way I made them. If you can come up with a different shape and design it's a plus.

I wish you all the best luck and creativity while trying out this tutorial! And please upload your work and show it to me, my young apprentice.

A few basic pencil drawing instructions:
- take a few minutes to practice with straight lines and nice circles in 1 stroke
- put very little pressure on the tip when doing your construction lines to be able to erase them later on
- pay attention to proportion, for example: upper arm = shoulder length = torso length
- sharpen your pencil and insist on the final outlines and details
- take a step back every 5 minutes to look at what you're doing & try not to copy what you're seeing on the screen, it has to look right in your own drawing

Secrets for drawing a cool character:
1) the most important part of your drawing is the spirit: it needs to speak with what it shows
2) research and inspiration are the key to an awesome drawing, I spend at least 2 days fine-tuning my idea before I start doodling a sketch (I feed on pictures and photos)
3) always keep in mind what the final result is supposed to look like and work up to that. If you stop mid-sketch and suddenly feel like you're drifting off, erase and restart. Don't ever draw with your face 2 inches away from the paper, that's just... freaky.
4) and finally, don't ever, ever make your character take a Marvel Comics hero pause. It will make him/her look full of douche.