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Tae Combat Armor:

The Terran Alliance Military places a high premium on personal protection. Lacking the enhance physiology of the Valkiir, or the ESP/Telepathy of the Tau. TAE troopers must use superior tactics training and equipment to offset these factors.

Tae Armor makes extensive use of Carbon-Zed ( hyperspace derived carbon crystal)enhanced carbon fiber, ceramics, and energy/heat dissipating aerogels.

The exterior of most armors are semi rigid, with panels of rigid carbon fiber/metallic allow plates. layered over gas, and moisture impervious layers of ballistic fiber and aerogels packets.

Tae Uniforms are generally looser fitting and more ruggedly manufactured that Valkiir and Tau uniforms, Leading to the nickname "Baggies" being used for TAE troopers by Tau Forces

Standard Personal Protective Gear:

A lightweight protective chest and back piece with additional semi rigid panels over. it is optimized against Fragmentation, small arms projectiles, and impact..
Usually it is worn over a set of reinforced BDUS and a thermal, pressure, chemical, and flame resistant, body sleeve. The body sleeve also includes a mask and cowl to protect the face, neck, and head.

Standard Combat Armor:
Issued when combat is expected, or planned. Combat armor adds layers of carbon fiber, ceramic, and metallic alloys to the Basic Protective gear. In addition a combat Helmet is generally worn enclosing the face, neck and head, as well as providing vision enhancement, and data transfer. In areas where needed the helmet is also equipped with a built in respirator, and gas mask.

Shock Armor:
Worn during heavy combats and assaults. Shock armor features heavier rigid plates, and extended protection of the Arms, neck, and abdomen. It also fully encloses the legs.
Additionally Shock armor is fitted with an automated system which monitors the wearers vital signs, and administers a cocktail of enzymes, drugs, and nano surgeons should it detect any massive change in blood pressure respiration, or detect a serious wound.

Field cap:
a light, comfortable cap worn when in uniform, it has some protective value, and had a standard radio and position tracking transponder embedded in the band of the cap.

Beret: worn by elite forces either in normal or dress uniforms the beret is not very protective, but it also contains standard radio link and transponder as well as a second encrypted transmitter.

Enhanced Combat Helmet:
A heavy reinforced piece of headgear that completely encloses the head and protects the face of the wearer. it features a standard HUD system with built in lo-lite, and active UV/thermal No-lite vision enhancement.

M-550k Plasma Pistol:
This high capacity high impact plasma pistol is a modification of a Valkiir design. It has a higher rate of fire, capacity, and can sustain a high rate of fire for a longer period without overheating.
It has a shorter range, and the shot pattern is larger, but this is not considered a major detriment since it is classified as a close in self defense weapon.

weight 2 Kilos
Capacity: 30 (180 charge power cell)
Effective range: 40 meters
Maximum range: 1000 meters

M-75 11mm E-mag pistol:
weight: 1.75 kilos
Capacity: 15 rounds ( power cell incorporated into magazine)
Effective range: 50 meters
Maximum range: 800 meters
Integral laser sight/UV illuminator
fire control system linked to HUD or visor.
low light/IR/UV camera system linked to HUD/visor

Using a series of near superconducting polymer coils the M-75 has the same impact and trauma inducing capacity as a standard issue assault rifle. it's smaller magazine, shorter range and limited power supply keep it from being considered as more than a self defense or tactical entry weapon.
It is designed to fire at maximum velocity, reduced high rate of fire velocities, and a special subsonic velocity for covert operations.
The M75 is preferred in most circumstances due to it's lack of flash and lower firing noise than a plasma pistol. In addition the lack of the Plasma pistols tracer effect allows a shooter to fire without giving away his position.

M-37-E5 E-mag Assault Rifle

Caliber: 6.5mm
Weight: 5 kilos
Capacity: 90 rounds (720 round power cell)
Effective range: 500 meters
Maximum Range: 1200 meters

Electronic Fire control system linked to holo-sight/helmet/HUD
Low-lite, active UV/thermal no light sight Linked to sight/helmet/HUD
Pulse coded UV laser finder/designator

Still in use after thirty years, the M=37 keeps with the policy of relying on projectile weapons as the standard arm of the TAE military. The primary advantage of a projectile weapon is that it has greater penetration and a much lower visual signature when firing. Plasma weapons can not penetrate heavy cover, and give away the position of the shooter every time it is fired.

The M-37 is a hard hitting accurate assault rifle that packs the power of a conventional 7.62mm round used in pre-contact battle rifles. The electromagnetic propulsion system allows it to operate in any atmosphere, or in vacuum.

Coupled with advanced electronics, compressed metal armor piercing ammunition and an optional burst, full auto firing mode the M-37 is the standard rifle of all TAE military forces, and many colonial, and colonial assistance forces.

The rifle sights of the weapon are a simple holographic display. a small display shines on an angled pane of glass which superimposes the image over the shooters field of vision. while not as detailed as a full electronic or holographic sight the simple rugged sight functions well, and is easy to maintain in the field.In addition the small display does not create a large light signature which might give it away to low lite optics.

This modification of the M-37 is a marksman variant of the standard issue M-37 assault rifle. It fires in semiautomatic mode only and has an extended barrel and larger stack of magnetic coils to increase it's striking power, range, and accuracy.
The S2 is accurate out to 1000 meters. At maximum power, it has the terminal impact equivalent to a pre contact 30.06 rifle. although it is capable of firing in subsonic mode, and in special forces unit can reset to fire at the same power as a standard issue assault rifle allowing full auto and burst mode. This modification allows the weapon to be of limited use in close combat should the marksman need to defend himself or provide additional fire for his squad.
The sights of the S2 variant are improved over the standard sights. they include high resolution magnification, vibration damping and a passive optical range finding system.
The electronics package is also upgraded allowing the system to determine ( to a limited degree) wind speed, barometric pressure, and atmospheric composition to adjust the aim point of the rifle for these variables. This system is inferior to a dedicated snipers rifle but they allow far greater accuracy from the modified assault rifle than would be possible without the added system.



A-2150 Defensive Fragmentation Grenade:
Usually used when troops are behind cover or need to deal as much damage as possible over a wide area.this grenade is designed to kill and wound using metal fragments which can cause serious internal wounds to unarmored troopers
The weapon is made up of hollow, preformed brittle sphere of metal with coils of precut wire wrapped around the interior. the filling material is low velocity explosives designed to fracture the casing into lethal sized fragments and create a deadly radius of effect in a large area.
The small size and light weight of the grenade means that a trooper can carry several more than a conventional sized frag grenade. the spherical shape and size of the round also makes it more aerodynamic and easier to throw for most soldiers.

A simple spring loaded mechanical safety lever blocks the firing pin back, when released the circuit is armed and the timer begins it's preset countdown.
The delay time of the grenade can be adjusted by removing the fuse body rotating a small ring and replacing the fuse body into the grenade. normally the grenade has a 4.5 second delay, although it can be adjusted up to one minute, or rigged for instant detonation for use in booby traps and demolitions devices.

A-2150C: an air burst variant of the standard offensive fragmentation grenade. It is fused to detonate before landing using a series of small radar proximity sensors to detonate the grenade approximately six to eight feet off the ground.

A-2158 High Explosive Offensive Grenade:

Unlike a fragmentation grenade an offensive grenade uses concussion and blast wave effects to inflict damage in a smaller area. allowing troops assaulting a position to use it without fear of being hit by fragments from their own weapon.
The thin plastic shell, and preformed high explosive filler are designed to create the greatest concussion effect on detonation. if used in an enclosed space, or tossed into a fighting position the blast effect can still do serious harm to a body, possible causing the loss of limbs or disruption of internal organs.
at a greater distance the concussion and shockwave effect of the grenade can still injure, disorient, and disrupt troops long enough to allow the assaulting force to deal with them without risk.

High explosive grenades are fused and detonated in the same manner as offensive grenades, although they can be set for longer delays to act as an expedient demolition charge.
Newer models of the A-2158 have chemicals added to amplify the flash and sonic report of the weapon giving it an increased disruption and stunning effect on personnel not in the direct are of affect, but close enough to be exposed to the full brunt of the flash and deafening report of the device detonating.

O-2158: Bursting Smoke Canister:
A standard casing filled with a preformed material that gives off a thick smoke when it burns. when the charge is ignited it burns for 30-40 second creating a heavy cloud of smoke which can be colored for signaling, or target marking purposes. While the effect is not as sudden or as drastic as a bursting charge it is longer lasting and highly suitable for use in areas where combustible materials might be ignited by a bursting charge.

OB-2158: Bursting Smoke Canister:
The basic offensive grenade shell is filled with a highly combustible material that produces a thick smoke when it buns. This grenade is ruptured violently by a small bursting charge which ignites the powder spreading it in a wide area. the resulting smoke can obscure vision interfere with breathing and confuse personnel who suddenly find it impossible to see their surroundings or track enemy movements.

OC-2158: similar to the Bursting Smoke canister this version of the grenade is filled with an irritant powder as well as the smoke agent. when ignited fine particles of highly irritating chemical fill the area an make breathing difficult, and causes intense pain. Blurred vision excess mucus production and nausea are common in persons exposed to this compound.

A-2158E1 Assault Grenade
This modification of the standard offensive grenade adds an extended handle to the device allowing a soldier to throw it further as he moves toward a defended position accuracy suffers slightly but this modifications improved range is a strongly approved of by troops forced to assault a fixed position.

I-2140 Compact Demolitions Device "slap charge"

a compressed disc of Cemtol explosive mixed with highly semi stable refined carbon-zed. the high temperature and shock wave of the detonating Cemtol triggers a catastrophic exothermal reaction in the carbon zed which greatly amplifies the initial explosion.
While Cemtol-C-Z is stable enough for military use, it is a very powerful cocktail. A few ounces of this high powered explosive is roughly equivalent to one kilo of TNT. in it's compact container slightly larger than the palm of the hand. it can be fitted with a timer, trip wire detonator, or remote activated detonator.
A tab of high strength epoxy coated material is located on the back of the casing allowing a soldier to easily and quickly slap it to a door, wall, or vehicle.
Many military forces use these handy devices to breach walls, disable equipment or make up hasty improvised devices to deny the enemy access to a small area. Another common use it sto blast a hole in a wall or structure for rapid entry, without using an existing door or window.

For added utility, the casings can be attached to one another to form a larger more destructive demolition charges, the standard issue of slap charges for a Fire Section is enough to completely level a normal home,disable an armored vehicle,dig a hasty fighting position without the use of shovels, or dispose of captured or confiscated vehicles/structures.
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The United States replacement for the E-2 and E-3. In the world of UEA High Command the US has little money so few vehicles are built to perform one role. The EV-4 although smaller than the E-3 can perform its main job but also be used on carriers in the USN due to its VTOL tilt jet design. It has a crew of 19 (2 pilots and 17 equipment operators). I borrowed and idea from Yukikaze that is having the radar array under slung on the aircraft. I also tried out the layout of the X-22 a VTOL ancestor to the XV-22 and V-22. Two sets of wings with the front being shorter than the rear wing. The EV-4 has a hardpoint to carry a refueling pod to refuel some of the aging aircraft that do not use a clean fusion reactor for power. It has a CV-4 Motherbird variant for carrying up to 30 troops in seats or 40 floor sitting.

EV-4's have rear extending landing gear and a front ski/wheel the ski being for both balance and for landing in snow (the world's climate has dropped 50 degrees so winters are long).

(Heavily) Modified from a MV-22 Osprey blank drawn by :iconbagera3005:

~ONI-Defense 2011
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Like the title says, a WWII tech-level heavy ground attack fighter.

Armed with 4 fixed forward-firing 20mm cannon, 2 more 20mm cannon in a rear-firing turret, and a magazine-fed 75mm cannon.

Crew of two - pilot and navigator/rear gunner (who can also reload/unjam the 75mm cannon magazine in flight)

The twin-boom layout is designed to improve the field of fire for the tail-gun (hence the absence of a central tailplane)
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It is a design for a sky bike of sorts. I wanted to design one that actually looked cool but would really look like it worked too, without me needing to spout some phlebotinum like saying it has "Anti Grav" or "Repulsor Lifts".
It is ridden like a motor cycle,but a suit with a breathing apparatus would be needed to ride it, as well as a fully enclosed helmet like those on space suits

it is currently not done and will get shadows and a degree of a background
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A battlewalker from the Dark Nova Roleplaying Game

After the various rounds of crushing defeats on the ground by the Freemen during the Free Systems Alliance's bid for independence, the North American Union was left reeling. The Freemen militias had managed to take on and defeat one of the biggest and oldest superpowers in known space. Battlefield analysis detailed the perfect blend of layered heavy armour, speed, agility, and precise, brutal firepower used by the Freemen to gain the upper hand. While undoubtedly aided by other nations in this effort during the war- the Ahruga openly admitted as much, and intelligence indicates that both the Australio-Pacifica Coalition and Andali Confederation were selling military-grade munitions nanites and virtual blueprint systems for mass production- the walkers and powered armour were unquestionably designed and built by the Free Systems Alliance.

Learning from this painful lesson, the NAU quietly initiated a subtle industrial espionage campaign that netted them an impressive insight into Freeman armour manufacturing. The first battlewalker fielded based on this tech was the Grizzly assault walker, but the American military planners also noticed a glaring gap between their powered armour suits and the Grizzly. Thus was the North American Union's very first support walker- the Cougar- brought to life.

Unlike assault walkers, which largely move around the battlefield at a distance as artillery support, support walkers provide heavy firepower to infantry units engaged on the front lines. They must be tough, fast, agile, and heavily shielded to survive these engagements. Being between fifteen and twenty feet tall, support walkers are giant walking bullseyes begging to be shot if they slow down. Thus, the emphasis on agility and speed is much higher than in assault walkers. That being said, it is inevitable that support walkers WILL get the snot pounded out of them, by small arms and man-portable heavy weapons especially, so they are even more heavily shielded than assault walkers.

The Cougar is a design that, shockingly, actually works. The Grizzly was the result of nearly seventy years of horrid military engineering steered by political committees and agendas, and took seven decades to produce a viable walker out of the mess that was the Arbalest. The Cougar, on the other hand, had no precedent, and came off the factory floor in late 2317 as a viable, well-balanced combatant.

One of the most notable design elements of the Cougar is her asymmetrical weapons loadout. The left weapons nacelle contains two potent AP lancers, and the "shoulder"/torso area houses the Cougar's compliment of 16 SRMs in a four-volley launcher, and 12 LRMs in a six-volley battery. The opposite nacelle contains a 150mm APPC, one of the first anti-proton particle projection weapons fielded on an American walker due to past issues with reactor drain, and a conventional particle beam weapon. The right "shoulder"/torso mounts the only other HVMAC Gauss cannon fielded by the NAU to date, but it is a smaller, rotary-barrel model, only 20mm as opposed to the Grizzly's 30mm. Ironically, the Cougar carries far more ammunition for its HVMAC than the Grizzly, making the weapon more effective on this model of walker over the long haul.

Center-hull weapon systems have not been overlooked, either. A 50mm anti-personnel light PPC is mounted in the nose under the cockpit nose. Just behind the cockpit, in a recessed area, is a light AP lancer ball turret for anti-missile defense. A second such ball turret is in the rear near the ENWO modules.

Speaking of those, the Cougar does something rather innovative- it mounts a substantial amount of Electronic and Network Warfare Operations (ENWO) equipment, ranging from signal displacers and holographic emitters to fool targeting sensors all the way up to a built-in VR chair in the gunnery seat for remote netjacking operations. Comm jammers and encrypted comm gear, as well as a variety of other ECM/ECCM gear- come standard on the Cougar.

A collaboration between :iconjepray: 's pen-n-paper art mastery and my digi-fu. Basically, I made a frankenmech that came out looking pretty slick, IMHO, to fix an issue we had with the original design so it didn't go to waste.

Dark Nova Games

The information in the writeup and artwork- as well as any image based off of it- is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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FA-70 panther Weapons load
Weapons Load Outs are mission specific
ordnance aircraft carries may vary ordnance air to are or air to ground loads or mix

Lockheed FA-70 Panther
Air superiority fighter
Multirole combat aircraft

General characteristics

* Crew: 2 (Pilot and Radar Intercept Officer)
* Length: 72 ft 5 in
* Wingspan: 52 ft 8 in
* Height: 15 ft 11 in
* Wing area: 1000 ft
* Empty weight: 30,000 lb
* Loaded weight: 60,600 lb
* Max takeoff weight: 65,000 lb
* Powerplant: 2 G Pratt & Whitney YF220 , 65,000 lbf


* Maximum speed: Mach 8.6 (mph = 6 546.38064 m2 / s2, 2 926.494 m2 / s km/h) at altitude
* Cruise speed: Mach 3.4+ est. (mph = 2 588.10397 m3 / s2) 1 156.986 m2 / s+ km/h) hypercruise at altitude
* Combat radius: 900-520 mi[15] (1448.4096 nmi, 1.448.4096 km)
* Service ceiling: 95,000 ft (28.95600m)
* Wing loading: 70 lb/ft (456 kg/m;)

# Secondary Powerplant: 1 General Electric/Rolls-Royce F136 afterburning turbofan, >40,000 lbf (178 kN) [in development]
# Lift fan (STOVL): 1 Rolls-Royce LiftSystem driven from either F135 or F136 power plant, 18,000 lbf (80 kN)
# Internal fuel: 35.00 IB


* Guns: 2 GAU-22/A 25 mm (0.984 in) cannon in internal mounted
* Hardpoints: 4 external pylons on wings with a capacity of 30,000 lb ( internal mounted on Rotary Launcher Assembly (RLA)[37],
* Missiles: 12 loud
*Internal: 12 air-to-air missiles, or 16 air-to-air missiles and 20 air-to-ground weapons.
* External: 14 air-to-air missiles, or 4 air-to-ground weapons and 2 air-to-air missiles[40] with combinations for the following missiles:
*2x Rear-defence 10 ronds gided sabo

Air-to-air missiles:
+ AIM-9X Sidewinder
o Air-to-ground weapons:
+ AGM-154 JSOW
# 4 AIM-9 Sidewinder, Python-3 (F-4 Kurnass 2000), IRIS-T (F-4E AUP Hellenic Air Force)
# 4 AIM-7 Sparrow, AAM-3(F-4EJ Kai)
# 4 AIM-120 AMRAAM for F-4F ICE, F-4E AUP (Hellenic Air Force)
# 6 AGM-65 Maverick
# 4 AGM-62 Walleye
# 4 AGM-45 Shrike, AGM-88 HARM, AGM-78 Standard ARM
# 4 GBU-15
# 18 Mk.82, GBU-12
# 5 Mk.84, GBU-10, GBU-14
# 18 CBU-87, CBU-89, CBU-58
Anti-ship missiles:
2 AGM-84 Harpoon or
4 AGM-119 Penguin


The AN/APG-81 is an Active Electronically Scanned Array (AESA) designed by Northrop Grumman Electronic Systems for the F-35 Lightning II.
The Joint Strike Fighter AN/APG-81 AESA radar is a result of the US government's competition for the world's largest AESA acquisition contract. Westinghouse Electronic Systems (acquired by Northrop Grumman in 1996) and Hughes Aircraft (acquired by Raytheon in 1997) received contracts for the development of the Multifunction Integrated RF System/Multifunction Array (MIRFS/MFA) in February 1996.[1] Lockheed Martin and Northrop Grumman were selected as the winners of the Joint Strike Fighter competition; The System Development and Demonstration (SDD) contract was announced on 26 October 2001.
The AN/APG-81 is a successor radar to the F-22's AN/APG-77. Over 3,000 AN/APG-81 AESA radars are expected to be ordered for the F-35, with production to run beyond 2035, and including large quantities of international orders. As of August 2007, 8 APG-81s have already been produced and delivered. The first three blocks of radar software have been developed, flight tested, and delivered ahead of schedule by the Northrop Grumman Corporation. Capabilities of the AN/APG-81 include the AN/APG-77's air-to-air modes plus advanced air-to-ground modes including high resolution mapping, multiple ground moving target detection and track, combat identification, electronic warfare, and ultra high bandwidth communications. The current F-22 production radar is the APG-77v1, which draws heavily on APG-81 hardware and software for its advanced air-to-ground capabilities.[2]
In August 2005, the APG-81 radar was flown for the first time aboard Northrop Grumman's BAC 1-11 airborne laboratory. Since then, the radar system has accumulated over 300 flight hours, maturing all five blocks of software. The first radar flight on Lockheed Martin's CATBird avionics test bed aircraft took place in November 2008. Announced on 6/22/10: The radar met and exceeded its performance objectives successfully tracking long-range targets as part of the first mission systems test flights of the F-35 Lightning II BF-4 aircraft.[3]
The AN/APG-81 team won the 2010 David Packard Excellence in Acquisition Award for performance against jammers.

The Lockheed Martin Sniper Advanced Targeting Pod (ATP), designated AN/AAQ-33 in U.S. Military Service, provides positive target identification, autonomous tracking, coordinate generation, and precise weapons guidance from extended standoff ranges. The Sniper ATP is used on the F-15E Strike Eagle, F-16 Fighting Falcon, A-10 Thunderbolt II aircraft, B-1 (Rod Pod), UK Harrier GR9,.[1] and Canadian CF-18 Hornet. [2] The Sniper ATP is in service with Norway, Oman, Poland, Singapore, Canada, Belgium, Turkey, Saudi Arabia[3] and the UK MoD.[4][5] In July 2007, Sniper ATP was acquired by Pakistan, making it the tenth country in the world to be in possession of the Sniper pod.[6] The Sniper ATP contains a laser designator and tracker for guiding laser-guided bombs. The pod also features a third-generation FLIR receiver and a CCD television camera. FLIR allows observation and tracking in low light / no light situations, while the CCD camera allows the same functions during day time operations.
A team of Lockheed Martin UK, BAE Systems and SELEX Galileo (formerly Selex S&AS) has successfully demonstrated and flown a Sniper ATP on board a Tornado GR4 combat aircraft.
The U.S. Air Force initial seven-year contract for Sniper ATP has potential value in excess of $843 million. The Sniper ATP has delivered over 125 pods and the U.S. Air Force plans to procure at least 522 Sniper ATPs.
PANTERA is the export equivalent to the Lockheed Martin Sniper Extended Range (XR) targeting pod.

Multifunction Advanced Data Link (MADL) is a future data waveform to provide secure data-linking technology between stealth aircraft. It began as a method to coordinate between F-35 aircraft (the Joint Strike Fighter), but HQ Air Combat Command wants to expand the capabiltiy to coordinate future USAF strike forces of all AF stealth aircraft, including the B-2, F-22, and unmanned systems. MADL is expected to provide needed throughput, latency, frequency-hopping and anti-jamming capability with phased Array Antenna Assemblies (AAAs) that send and receive tightly directed radio signals.[1]
The Office of the Undersecretary of Defense for Acquisition, Technology and Logistics directed the Air Force and Navy to integrate MADL among the F-22, F-35 and B-2, to one another and to the rest of network.

The FA-70 need not be physically pointing at its target for weapons to be successful. This is possible because of sensors that can track and target a nearby aircraft from any orientation, provide the information to the pilot through his helmet (and therefore visible no matter which way they are looking), and provide the seeker-head of a missile with sufficient information. Recent missile types provide a much greater ability to pursue a target regardless of the launch orientation, called "High Off-Boresight" capability, although the speed and direction in which the munition is launched must physically speaking nonetheless affect the chance of success. Sensors use combined radio frequency and infra red (SAIRST) to continually track nearby aircraft while the pilot's helmet-mounted display system (HMDS) displays and selects targets. The helmet system replaces the display suite-mounted head-up display used in earlier fighters.
The FA-70's systems provide the edge in the "observe, orient, decide, and act" OODA loop; stealth and advanced sensors aid in observation (while being difficult to observe), automated target tracking helps in orientation, sensor fusion simplifies decision making, and the aircraft's controls allow action against targets without having to look away from them.

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Modular space plane for Kerbal Space Program, based of Arca Space's E-111 Excelsior design. 8434 Tris, more information and download (when it's available) at my Space Ark thread on the KSP forum.

I havn't actually played the game, but I've been doing some part building for it.

This plane connects together out of nine pieces; Command Module, decoupler, fuel tank, engine, 2 wings, 2 control surfaces and a drop tank, and attaches flush to make a smooth even surface.

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Mostly handpainted on wacom, throwing some paint above a sketch in photoshop ... a compact sportive little truck with some attitude
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The next concept for my future game project. This time it's the 'Fast race'. Ships of this faction tend to be faster than the others, but have less defense (tanking) capabilities.
In lower right corner you can see the original Star Temple TD artwork as a comparison.

other factions for same project:
'Shield race' concept

'Standard race' concept

'Heavy race' concept

If you are interested, follow me at
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After playing a lot of Wipeout HD I got really inspired to create the Feisar hovercraft from that game.
The approach was very straight-forward. I created a highpoly, a lowpoly, baked and textured it using Quixel's dDo. It was presented in Marmoset Toolbag.
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