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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Continuing with the upload of work I have done so far working at Taitale Studios on their new MMORTS game Novus Aeterno I present to you Derelict (my balls) I did the joke here first but I know it wont stop the comments rolling in with that in them haha, also if you've never seen Zoolander you will have no idea what that means.
Anyway back on to the subject of the image, its actually a remake of a much older image I did for the game a long time ago before I was actually part of the team just doing freelance work, the old image goes by the same name and the principle is the same a giant war torn world and a wreak of a large ship in orbit.
This is one of my favorite images so far out of the pile of images I've done for the game.

For more info on the game and constant updates on the closed Beta head over to the games Facebook [link]
and the Twitter [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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(Updated: I had some revisions I wanted to make to the original and felt they were too big to just place over the old submission so I have resubmitted it, sorry for any inconvenience :ahoy: )

As the title suggests this is a pretty crazy image, I am a huge fan of Napoleonic era naval battle paintings and I wanted to try and create a similar image but in space, a battle between 3 ships, 2 of them trying to take down the rather more advanced and skilled Dreadnought in the middle. In the distance a line of ships launches a volley of missiles towards the incoming ship knowing their 2 ships have fallen, one gutted by a powerful laser, the other suffering from a major reactor explosion.
Further in the distance a huge battle is being fought in a large dust cloud, it illuminates the inside of the cloud and creates a slit of light across the clouds opening.

The image also points out some gameplay features, one being how you can level up a ship, the Dread in the middle is very advanced, its seen a lot of combat so its crew knows the ship and its systems well and so can overclock all systems basically, hence the ultra laser. Also you may notice its hull has a distinct hexagonal pattern, this is another feature, if you upgrade the hull it will show. Also gun turrets will vary depending on the type.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Here is a concept illustration I did for the human Cruiser, the original concept sketch was done by our talented creative director Rodrigo Vega :iconiririv: I had a basic 3D model of the original sketch to work with and worked on top of that to improve the ships overall design.
This concept also served as a guide for future Human ship designs.

For more info on the game visit the Facebook or Twitter pages.
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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This illustration was to show a sneaky fleet hiding next to an asteroid field waiting for their target to emerge from the other side at which point they unleash a nasty missile barrage towards them.

More info on the game at Facebook at Twitter.
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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A promotional image done for the game Novus Aeterno by Taitale Studios who I have been working with for the past month or so on the game and with its talented team. Its a sci-fi MMORTS and will feature some pretty cool space battle.
The site is still in development but will be active in the next few weeks.

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Here is the third image I have done working with Taitale Studios on their MMORTS game Novus Aeterno. Many people have been asking questions about the game "is it like EVE" "whens it out" "how much is it". Well I cant answer much except that aside from it being set in space it has very little to do with EVE, its a very different game its the first and only true MMORTS game as it has a persistent universe that never stops.
This image is my favorite, it shows a giant construction yard in space finishing off one of the dreadnought class ships, they are huge by the way. The ship is a tall ship but this POV really helped show its scale almost looking up at it.

For more info on the game and constant updates on the closed Beta head over to the games Facebook [link]
and the Twitter [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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And so it begins, a little behind the original planned date but we held back the goods on this game for a little longer but now begins a wave of releases and activity as we approach the games big reveal at PAX Prime 2011

I have been issued orders to release one illustration every day, work I have been doing now for some time as Senior 2D artist at Taitale Studios, some of the most epic and awesome work I have ever done are shown in these images and what better way to kick it off than with the biggest space battle image I've ever done, a panoramic view of space death, originally it had more lasers but it melted peoples eyes.

Stay tuned for more also for constant updates regarding info on the game and other concept work done by other members of our awesome art team head over to the games Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Here is another illustration painted to show how the Human ships are able to use robotics to either replace broken turrets or replace them with a different kind of turret/weapon. The robotics run on rails and use robotic arms the pull off the turret and replace it with another that is stored in the storage area of the ship.

For more information visit the games Facebook and Twitter pages.
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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This is another concept illustration showing how you would access the RTS part of the game, you are able to walk around on your ship in first person and you access a hologram to enable the RTS part of the game when ever you want. This image shows the effects of the hologram as its either turned on or off. Behind the image you can just about make out a blurred bridge. Loved messing with the hologram effects on this one.

More info on the game available at its Facebook page and Twitter
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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