I decide to make a papercraft of my Indricotherium character, and a really large one too. He's 23" tall and 25" long. Perhaps if I get more space, I will remake him even bigger than this. I have him available for download if you have photoshop, .rar opening software, and a desire to build him too. Hyaenodon not included.
The diffictlty rating is 6/10. Overall, I found him to be a fun challenge, especially for those who have been building papercrafts a long time. The hardest part is dealing with his size and the fact that this requires tremendous amounts of ink.
This is the first papercraft I have that was completely designed in every way by me. It will not be the last.
Goodness, anybody else just love everything about this game? In light of recent events, I've discovered that I need coasters for my new recreation room so I decided to combine two of my favorite activities; art and video games. Here we have the Super Mario Sunshine sprite surrounded by even more beads for a finished look. I'll be putting this in a resin square mold once I'm done with the set.
Bead artists of the day are the awesome Bgoodfinger and MaraVWGolf! This duo is beyond exceptional at their craft and frankly, they're an absolute pleasure to work with. I urge you to check them out and do what you lurkers do best!
I give my most awkward hugs to... (They're the same person!)
GLaDOS, the antagonist from the game Portal 2, is an artificial intelligence who, half-way through the game, is ripped out of her body and put into a small computer powered by a potato battery (potato + GLaDOS = PotatOS, in case you didn't get it).
I've been sitting on this model for some time now, over a year actually, and I've come to the conclusion that I just can't seem to muster the drive to finishing it. On the other hand though, I have already done most of the design work, and it'd be a shame to let it go to waste, so I've decided to post what's finished with a disclaimer:
THIS IS AN UN-TESTED MODEL.
From what I remember, I had already given it a first pass, but there will probably still be a few kinks, and any prospective builders will have to deal with them on the fly. If you do give it a try, feel free to share your experiences or others to learn from!
I had to do a lot of work on the textures and mapping, it seems like it was designed to only look good from a first-person perspective, as the back was a mess. I did my best to touch up the seams, but there are still some rough spots. If anyone is interested in trying their hand at it, I'll post the texture file.
The scale was a bit harder to figure out; the model relative to Chell is actually huge, at least half the length of her arm, and probably would have weighed a good 15lbs (~7Kg), where as a real potato is closer to 4" long and less than half a pound (~200g). I settled on something in between, largely for practicality's sake: 6.5" (16cm) wide X 8.5" (22cm) high X 4.5" (12cm) deep.
On a side note, where the hell are you supposed to post .PDO files? They have several categories for papercrafts, but none accept anything other than plain images... I've been having to throw them in one of the miscellaneous/tutorial categories...