as you can see, Nintendo likes to publicly distribute certain content for public domain and this is just one of those very things: a reference chart showing the sizes of many Mario characters... this is the tale of the tape in addition to a handy guide on how to size up ALMOST everyone.
we now have a reference to placing some of our favorites in our strips and whatnot. YOU'RE WELCOME!
The year is 2048. It's over a decade since Pierre Belmondo shattered scientific preconceptions by unveiling to the world's media a working anti-gravity generator that didn't just fashion its own laws, it defied almost four centuries of belief. Science fiction became science fact. Belmondo had not only goaded the gods; he had, in a single moment under the blistering heat of the Nevada sun, reinvented physics. Through its inception, the sport of Anti-Gravity Racing emerged, and with it, the inaugural Anti-Gravity Racing Championships (A.G.R.C.).
Now for the first time ever, five teams take to the starting grids on the streets of Nova State City in a bid for glory. Welcome to the future of motorsport and the birth of ballistic racing. The future of racing is here – RIP gravity.
In Wipeout 2048, each team has four 'classes' of ship:-
Speed class..........(Fast, made for racing, but at the expense of strength and fire power) Agility class...........(Improved handling, but at the expense of some speed) Fighter Class.........(Can withstand a lot of damage, and carries a lot of fire power, at the expense of speed and handling) Prototype class.....(The teams test machine... where they can develop their strengths for future seasons)
My main role on Wipeout2048 was ship designer \ modeller however, I also helped create the ship effects, such as ship shield, leech beam, engine flares, damaged versions, holographic ghost ships and alternate liveries. I also assisted with shader creation, and various design ideas throughout the games development cycle.