This is a collection of renders of my finished model of the R-9 Arrowhead spaceship from Irem's classic shooter, R-TYPE. I didn't want to clutter or spam deviantART with multiple images so I decided to shove them all into one image.
I originally chose the R-9 for an assessment task requiring a vehicle modelled in 3d. It was my first time modelling something from scratch without using any tutorials. After submitting a rushed version of the ship by itself, I wanted to redo the texture and model the Force and Bits. I got rather lazy and spent most of my mid-year break working on it on and off.
My R-9 Arrowhead model and textures are based on many reference images I gathered from the internet. These included images of models from R-Type Tactics, Shooting Game Historia and R-Type Final wallpapers. Every depiction varied slightly. From these, I selected the shape and details I preferred or had the patience to recreate. I may later add more detail, such as weathering. To be honest, I prefer the current nice, shiny and clean look.
The entire model consists of 10643 triangles in total. The ship is 3864 triangles, the Force sphere is 1984, each of its four parts are 764 each, and the Bits are 868 each. I got a bit lazy here and there, and lost track of how much time it took me to model and texture everything. The modelling was done in Autodesk Maya and the texturing in Adobe Photoshop.
Here is an updated version of the model and texture composed upon a space backdrop: [link]
Catbus, or Nekobus/Nekobasu, from My Neighbor Totoro [Tonari no Totoro in japanese]. I watched this movie all the time when I was little, and it was always my favorite. I always loved Catbus.. but the only papercraft I found was a hako-level one, so I made a more detailed version.
Revised version of my Vic Viper model. Basically I reworked the fuselage shader to get a more convincing look. Also some darkening was added to panel edges. Procedural battle damage was left mostly untouched, since it looked fine already.
Modeled with Blender 2.68 and rendered with Cycles.
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One more artwork based on amazing landscape from Guild Wars 2. This time I tried to paint a beautiful Kodan sanctuary from Frostgorge Sound. It was quite a challange though, so it may not be as good as I wish.