So I decided to practice some rigging and animation all of a sudden... It took one day to rig properly enough, one day to animate smooth enough and + 12 hours to render. A true speedrun from my part.
There's quite a few errors in there and it could have used a lot more work but I hope it's good enough. I didn't want to make this such a long project so I decided to stop it short. Surprisingly the tail was the hardest part to animate... And that shows...
Anyway I know it has errors but critique is still much appreciated. (From the rig and animation side that is. For the model, see the original.)
Rig, animation, render in blender 2.5 (animation in render branch. About 1 minute and 30 seconds per frame)
EDIT: Frigging weird ass cappuccino moments ago in a cup I just spilled out to my keyboard and screen says hi at the place where the views usually are... Says exactly 2,500 views... Oh wow...
It's a scene builder for Paper Mario. It works just like the last one for Mario & Luigi.
Images from the Mariopedia of The Mushroom Kingdom [link]
EDIT - Corrected a minor bug in which selecting Mamar gives a Misstar sprite. Somehow the SWF got something wrong with it - the FLA was always correct.
Oh, and PMTTYD/SPM scene builder? I don't think it'll be there. I think I'll stop bundling animation with a scene builder for my next work. Because, say, I've got vector images of only 6 characters. Perhaps I'll just comply with a scene builder with a far lesser amount of characters? But first thing first, and I'll handle my animation first.