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The animation can be controlled with the arrow keys (It may be necessary to click on it first)

3D Prints are available on Shapeways (in collaboration with Vidalcris)

The model was made in Zbrush.
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This is probably the best thing that I've made, from the comments of the others. It's now anything that great though.

Just use it, capture the screen, and ta-da! A M&L scene is finished here!

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EDIT: You can always upload your work to dA. Be sure to let me know (reply here) if you do, since I want to see how you use my program.
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The animation can be controlled with the arrow keys (It may be necessary to click on it first)

The model was made in Zbrush.
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You can download a low-resolution version of this model here (it's an obj file)
www.mediafire.com/download/a8k…

An even lower-res version is available here: www.mediafire.com/download/5ux…

Depending on your program, you may have to flip the textures vertically to use them.

:iconniko40: made an awesome walkcycle animation of this niko40.deviantart.com/art/Rena…
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destroy the core!

Music: gradius gaiden- bosstheme
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3D model and texture is property of :iconkp-shadowsquirrel: (Another great 3D artist. :D ) Rig and animation is my work.

See the original too: kp-shadowsquirrel.deviantart.c… Higher quality Xvid video, if you need it, you can download from here drive.google.com/file/d/0B83sn…

So I decided to practice some rigging and animation all of a sudden... It took one day to rig properly enough, one day to animate smooth enough and + 12 hours to render. A true speedrun from my part. :faint:

There's quite a few errors in there and it could have used a lot more work but I hope it's good enough. I didn't want to make this such a long project so I decided to stop it short. Surprisingly the tail was the hardest part to animate... And that shows... :B

Anyway I know it has errors but critique is still much appreciated. (From the rig and animation side that is. For the model, see the original.)

Rig, animation, render in blender 2.5 (animation in render branch. About 1 minute and 30 seconds per frame)

EDIT: Frigging weird ass cappuccino moments ago in a cup I just spilled out to my keyboard and screen says hi at the place where the views usually are... Says exactly 2,500 views... Oh wow... :faint:
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This is my long awaited, flash based, 3D rendered, Chainmaile tutorial.

It currently features:
EU 4-in-1
DRAGONSCALE
BYZANTINE
HYPER BYZANTINE

FULL PERSIAN
HALF PERSIAN 3-in-1

JAPANESE 6-in-1

more will be added on later times

HELP ME FIND BUGS (if any)

please download, of it won't fit your screen
Hope You Enjoy!!!
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It's a scene builder for Paper Mario. It works just like the last one for Mario & Luigi.

Images from the Mariopedia of The Mushroom Kingdom [link]

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EDIT - Corrected a minor bug in which selecting Mamar gives a Misstar sprite. Somehow the SWF got something wrong with it - the FLA was always correct.

Oh, and PMTTYD/SPM scene builder? I don't think it'll be there. I think I'll stop bundling animation with a scene builder for my next work. Because, say, I've got vector images of only 6 characters. Perhaps I'll just comply with a scene builder with a far lesser amount of characters? But first thing first, and I'll handle my animation first.

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EDIT AGAIN - Edited the credit text a bit.
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A clip from my music video flash. Features the GT series beyblades Dragoon and Dranzer.

Beyblade and all it's characters Takao Aoki, D-Rights etc.

** To see the animation continuously:

1. right click on the flash and choose "loop"
2. right click again and choose "play"
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