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Similar Deviations
Pixiv Tan's ground cannon.
Original concept art By Gia: [link]

Download: [link]
(Warning, for PC's with 6 + gigs of ram.
(Pixiv Tan not included)

Youtube: [link]
:iconblender-plz: 2.6a


P.S sound effects are FREE (and Under :iconcreativecommonsplz: ) at [link]
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More tests

Blender, Photoshop, Flash, Swivel
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Login Animation for League of Legends' Lissandra, the Ice Witch, that I made with the Motion Graphics Team at Riot Games.
Property of Riot Games.

This one and Zac's Login screen are pretty much all me XD
100% AfterEffects, 100% fun.
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iO
Final Version

Directed By
Alexander Ward, James Swindells and Robert Nelson.
:iconchibiko-wardy: :iconkotagiri: :iconkafui:

Created at the Arts Institute at Bournemouth 2008.

iO Website: [link]
iO Facebook Group!: [link]

iO on Youtube: [link]
iO on Vimeo: [link]

Wear headphones when you watch this... trust me :)

See version with no music here: [link]
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Finally The artist gets a upload on Deviantart. The sequel, the Salaryman will be up on my youtube channel soon.
Check out the sequel, "The Salaryman" on youtube over at youtu.be/hjmJymlEH0Y


the life that most of us artist may have experienced...
this animation should not be taken seriously. its just a visual exaggeration of how some artist maybe facing in their life.

I'm abit concern on people who may misinterpret the ending but this is my reason to the suicide scene. Because I know that suicide is a very sensitive issue to some people.

Basically, 2 guns appear in the entire animation. the shotgun and the pistol.
and, both guns appear within the room of the boss's office.

in the first scene we see the boss shoot down the artist's quote. its basically a visual metaphor of the boss not agreeing to his quote. it didnt meant literally the boss did took out a shotgun and shot it above him.

so with that said, the 2nd time we see a weapon, the pistol also happen within the confines of the boss's office. the artist took it out from his folder and shot himself.

we may say this could be literal suicide, but in the context of the first scene where the boss took out his shotgun, this scene of suicide is again a "visual metaphor" for the artist after he realise how little hes paid for the project.

also to further solidify the aspect of this theory, the rest of the scenes the artist experience is pretty much normal and nothing out of the ordinary. it only happen within the boss's office.

I play it from my personal experience of visiting the client's domain of wild thoughts going through my mind, like how the client may not take my offer or I end up blowing my proposal, its the same when I return back to get an update from them or my paycheque from them. So visually, the 2 scenes that happen in the boss's office is more or less a visual metaphor of what went through inside the artist's mind at that moment.

hope it clears up.


Music and effects by :iconskybase:

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[OLD VERSION]
Higher quality here: [link]
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Arden AV docking in bay D-9, arrival 4.12.45, Welcome to Plymouth Citadel

Sorry it's so short- reflective surfaces kill rendering time.
A collaboration with :iconpixel-pencil: on his model: [link]

I physically modeled the Masterchief, but he belongs to Bungie. (I'm not affiliated with Bungie and disclaim any credit on his design)
Didn't have any space people on hand except him. :P
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A video I made over the last few days, just for practise, serves no purpose, but an altered version of this will be used for a future Machinima of mine.

'The Revelations' features promotional images from Half Life 2, as well as my own images and other images of Half Life 2. It uses 2.5D, as learnt previously from Andrew Kramer down at VideoCopilot.net

Optical Flares, a plugin from Video Copilot was used, I'm sure by now you can guess, I love lens flares. Optical Flares does that, as well as much more.

The Music used is 'Defense Mechanisms', by The Hamster Alliance, used with direct permission from Hamst3r.
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This is my fan-made trailer for the upcoming mod, Black Mesa.

I followed many tutorials from VideoCopilot.net, as many VC fans would know, I've been boo'd at and told off for 'Using Andrew's Project Files', which isn't true. I followed his tutorials and created an outcome using those tutorials.

I took a few days for the first part of the trailer, cutting out the images and moving them around in 3D space inside of After Effects. The last scene before the credits consisted of several video files on a greenscreen inside of Garry's Mod. These pieces of footage were then edited inside After Effects.

Sadly, Black Mesa was not released in 2009, so I plan to do an updated version of this trailer, as well as create an entirely new one.

~Adam
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Some original test music for the Revival trailer. Still super unpolished, but I figured maybe someone would dig it.

Made in Apple Garageband
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