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Similar Deviations
This is a preview wallpaper from my upcoming mecha art book, Mecha Zone 1.5

:star: full size is 1280 wide

That's the new Police Mecha I made just for the book. I finished coloring it about an hour ago.

The book will be available mid-October, but you can pre-order it now and get a free sketch inside. A link is on the image.
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A ship design, commissioned by :icontaicon:

Hope you all like! :)
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This is another mecha design in my "Mecha Zone" series from back in 2004. I made prints of this to sell at the Wizard World Philadelphia Comic Con. The design was inspired by paintball gear!

I have some issues with the proportions of the legs compared to the upper body but I never managed to rework it. I might try redrawing this one someday.

Oh yeah- YOU CAN BUY A PRINT of this!
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This is the heavy counterpart to this mech...

Medium mech front [link]
Medium mech back [link]
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After the catastrophic defeat the European Union suffered at the hands of the Andali Confederation during the latter nation’s war for independence, European military planners were forced to rethink their designs. Two centuries of relying on drones for warfare had finally proven to be a critically-flawed philosophy. Thus, German and English engineering teams were brought in to oversee the development of new warship designs. Out of this was born the Höllesturm-class destroyer.
German Aerospace firm Krüpp-Daimler (descended from one of the few corporations to survive the chaos of The Fall during the 21st century) developed a transitional vessel that- while still using drones instead of fighters- was a capable combat vessel unto itself. The casualty-averse nature of the European population necessitated massive automation, and the replacement of remotely-operated drones with next-generation ones that have onboard AIs. Without pilots and carrying a minimal crew, the Höllesturm is able to effectively project European military power with minimal risk.
Unfortunately, it also means that the vessels cost far more than their efficacy should warrant, which has slowed down production of these vessels. Older Ariadne-class drone destroyers still comprise 60% of the EU navy, despite the abysmal failures they encountered when Andali netjackers cracked their encryption codes and turned the EU drones back on the vessels. Cost overruns and politics caused by the member state territorialism have plagued the development and fielding of the Höllesturm and its larger siblings, an internal conflict the EU can ill-afford with many of its colonies along the Fringe bordering on the increasingly-antagonistic Orion Empire.
Nor are the financial and political problems the only drawbacks to the Höllesturm. Powerful though they may be, the two dual super-heavy PPC turrets draw tremendous power, and without enough space for more reactors are relegated to semi-auto fire only. Without burst or sustained fire capabilities, these turrets should arguably be replaced by smaller, more efficient ones. However, the Höllesturm compensates for this by carrying a substantial load of ASM and SSM missiles in silos and launch bays throughout the ship.
Spinal mounts are the one bright point of the Höllesturm. Taking a cue from the NAU and several mercenary firms, the Höllesturm carries a varied weapons loadout in its forward firing arc. A pair of heavy MAC guns sit at the top of a stack of paired PPCs, an ENWO module including a disruptor cannon and drone command module, and a pair of particle beam cannons. Smaller medium and light PPC turrets give the Höllesturm some moderate omnidirectional firepower in addition to the main turrets, but the true danger from the vessel is from the spinals.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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The Naginata is the latest light privateer vessel design from the up-and-coming Freeman-Ahrugan firm Daedelus Aerospace. Designed from the ground up as a dedicated pirate-hunter, the Naginata is fast, stealthy, tough and deadly all rolled into one. The designers at Daedelus recognized the need for a light privateer with the ability to sneak up on a larger force of pirate marauders and then crush them with a lightning blitzkrieg attack. In many ways this reflects Ahrugan warfighting doctrine with their deadly Dragan-class assault ships (their version of a corvette)- sneak up on the target while cloaked, hit them like a thousand flaming sledgehammers, then re-cloak, bank around and hit again from another angle. For such a small vessel- 335’ (102m)- the Naginata has incredible punch and a thick skin, making this a perfect vessel for such tactics
The Naginata succeeds in this task masterfully, but it also has an additional ace in the hole- a top-notch ENWO suite. While most vessels have a single VR chair with command controls for other electronic warfare equipment, the Electronic and Network Warfare Operations command center aboard the Naginata has three. This allows three netrunners to hack the opposing vessels’ networks and jack with their systems, or two to do so while the third mans the ECM/ECCM consoles. While this may not be of use against alien threats due to their networks being wholly incompatible with Terran coding, it is quite effective against Terran-based or Orion-based pirates.
Offensively, the Naginata is a potent vessel for its size. Primary punch comes from a spinal mount APPC with a hidden emitter under the bow. Designed to gut most pirate ships in a single volley, this weapon is technically Restricted, and requires either scan spoofers to hide it or licenses to carry it. Six dual medium APPC turrets give omnidirectional fire to allow the ship to engage multiple targets simultaneously. Two medium AP lancer turrets port and starboard act counter fighters and small craft that attempt to intercept the Naginata. When things get particularly nasty, however, the Naginata has sixteen SSM launchers, eight dorsal, eight ventral. Defenses are phenomenal for such a small vessel, with a thick hide of multiple layers of atomically-bonded carbon-turine armour with tenser field reinforcements and a skin-sheath deflector shield under the conventional shields. The Naginata hits hard, moves fast, and is very hard to kill.
Due to substantial automation, the Naginata requires only three crew to operate, six to operate at optimal efficacy. As a result, the quarters aboard the privateer are spacious and roomy (middle-class quarters), and even the troop/passenger bunkroom is decent. The galley and entertainment lounge are comparable to some of the better transit orbital lounges. Lastly, the Naginata can MOVE, with four propulsion dual-core gravitic drives and four single-core gravitic drives dedicated strictly to maneuvering, the vessel can outmaneuver some fighters. With an acceleration of 2 AU/hour and a top sublight speed of .8C, she is a hard ship to catch or escape. The Naginata is just as fast in hyperspace, with a top-notch class VII jump drive giving it a top speed of 140C/hour. All in all a prize for privateer to own.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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This mech was originally from MechWarrior Dark Ages, but has been integrated into the Battletech universe. This art was made for Battletech TRO 3085.

I really like the mood of this one!
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This mech was originally from MechWarrior Dark Ages, but has been integrated into the Battletech universe. This art was made for Battletech TRO 3085.
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the top one is designed for VIP transport, fast and agile yet armored with a sturdy cabin on top.
the bottom one is more aggressive, thus I guess he's for combat..
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I did this design years ago for a freelance client. Can't remember who the client was, can't even remember exactly when. I think it might have actually been around 2001, but I put a 2004 copyright note on the artwork. I think the clients' company might have been called SGD. Heck, I can't even remember if I got paid for the work... but I think I did.

This is the front view for the medium federation mech along with half of the supplemental detail drawings. The back view has the other half.

There were 4 mechs in this series. I'll eventually post all of them.
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