Shop Mobile More Submit  Join Login

Similar Deviations
This is a preview wallpaper from my upcoming mecha art book, Mecha Zone 1.5

:star: full size is 1280 wide

That's the new Police Mecha I made just for the book. I finished coloring it about an hour ago.

The book will be available mid-October, but you can pre-order it now and get a free sketch inside. A link is on the image.
Show
Add a Comment:
 
No comments have been added yet.

This is the heavy counterpart to this mech...

Medium mech front [link]
Medium mech back [link]
Show
Add a Comment:
 
No comments have been added yet.

This is another mecha design in my "Mecha Zone" series from back in 2004. I made prints of this to sell at the Wizard World Philadelphia Comic Con. The design was inspired by paintball gear!

I have some issues with the proportions of the legs compared to the upper body but I never managed to rework it. I might try redrawing this one someday.

Oh yeah- YOU CAN BUY A PRINT of this!
Show
Add a Comment:
 
No comments have been added yet.

After the catastrophic defeat the European Union suffered at the hands of the Andali Confederation during the latter nation’s war for independence, European military planners were forced to rethink their designs. Two centuries of relying on drones for warfare had finally proven to be a critically-flawed philosophy. Thus, German and English engineering teams were brought in to oversee the development of new warship designs. Out of this was born the Höllesturm-class destroyer.
German Aerospace firm Krüpp-Daimler (descended from one of the few corporations to survive the chaos of The Fall during the 21st century) developed a transitional vessel that- while still using drones instead of fighters- was a capable combat vessel unto itself. The casualty-averse nature of the European population necessitated massive automation, and the replacement of remotely-operated drones with next-generation ones that have onboard AIs. Without pilots and carrying a minimal crew, the Höllesturm is able to effectively project European military power with minimal risk.
Unfortunately, it also means that the vessels cost far more than their efficacy should warrant, which has slowed down production of these vessels. Older Ariadne-class drone destroyers still comprise 60% of the EU navy, despite the abysmal failures they encountered when Andali netjackers cracked their encryption codes and turned the EU drones back on the vessels. Cost overruns and politics caused by the member state territorialism have plagued the development and fielding of the Höllesturm and its larger siblings, an internal conflict the EU can ill-afford with many of its colonies along the Fringe bordering on the increasingly-antagonistic Orion Empire.
Nor are the financial and political problems the only drawbacks to the Höllesturm. Powerful though they may be, the two dual super-heavy PPC turrets draw tremendous power, and without enough space for more reactors are relegated to semi-auto fire only. Without burst or sustained fire capabilities, these turrets should arguably be replaced by smaller, more efficient ones. However, the Höllesturm compensates for this by carrying a substantial load of ASM and SSM missiles in silos and launch bays throughout the ship.
Spinal mounts are the one bright point of the Höllesturm. Taking a cue from the NAU and several mercenary firms, the Höllesturm carries a varied weapons loadout in its forward firing arc. A pair of heavy MAC guns sit at the top of a stack of paired PPCs, an ENWO module including a disruptor cannon and drone command module, and a pair of particle beam cannons. Smaller medium and light PPC turrets give the Höllesturm some moderate omnidirectional firepower in addition to the main turrets, but the true danger from the vessel is from the spinals.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
Show
Add a Comment:
 
No comments have been added yet.

A ship design, commissioned by :icontaicon:

Hope you all like! :)
Show
Add a Comment:
 
No comments have been added yet.

This mech was originally from MechWarrior Dark Ages, but has been integrated into the Battletech universe. This art was made for Battletech TRO 3085.

I really like the mood of this one!
Show
Add a Comment:
 
No comments have been added yet.

The Naginata is the latest light privateer vessel design from the up-and-coming Freeman-Ahrugan firm Daedelus Aerospace. Designed from the ground up as a dedicated pirate-hunter, the Naginata is fast, stealthy, tough and deadly all rolled into one. The designers at Daedelus recognized the need for a light privateer with the ability to sneak up on a larger force of pirate marauders and then crush them with a lightning blitzkrieg attack. In many ways this reflects Ahrugan warfighting doctrine with their deadly Dragan-class assault ships (their version of a corvette)- sneak up on the target while cloaked, hit them like a thousand flaming sledgehammers, then re-cloak, bank around and hit again from another angle. For such a small vessel- 335’ (102m)- the Naginata has incredible punch and a thick skin, making this a perfect vessel for such tactics
The Naginata succeeds in this task masterfully, but it also has an additional ace in the hole- a top-notch ENWO suite. While most vessels have a single VR chair with command controls for other electronic warfare equipment, the Electronic and Network Warfare Operations command center aboard the Naginata has three. This allows three netrunners to hack the opposing vessels’ networks and jack with their systems, or two to do so while the third mans the ECM/ECCM consoles. While this may not be of use against alien threats due to their networks being wholly incompatible with Terran coding, it is quite effective against Terran-based or Orion-based pirates.
Offensively, the Naginata is a potent vessel for its size. Primary punch comes from a spinal mount APPC with a hidden emitter under the bow. Designed to gut most pirate ships in a single volley, this weapon is technically Restricted, and requires either scan spoofers to hide it or licenses to carry it. Six dual medium APPC turrets give omnidirectional fire to allow the ship to engage multiple targets simultaneously. Two medium AP lancer turrets port and starboard act counter fighters and small craft that attempt to intercept the Naginata. When things get particularly nasty, however, the Naginata has sixteen SSM launchers, eight dorsal, eight ventral. Defenses are phenomenal for such a small vessel, with a thick hide of multiple layers of atomically-bonded carbon-turine armour with tenser field reinforcements and a skin-sheath deflector shield under the conventional shields. The Naginata hits hard, moves fast, and is very hard to kill.
Due to substantial automation, the Naginata requires only three crew to operate, six to operate at optimal efficacy. As a result, the quarters aboard the privateer are spacious and roomy (middle-class quarters), and even the troop/passenger bunkroom is decent. The galley and entertainment lounge are comparable to some of the better transit orbital lounges. Lastly, the Naginata can MOVE, with four propulsion dual-core gravitic drives and four single-core gravitic drives dedicated strictly to maneuvering, the vessel can outmaneuver some fighters. With an acceleration of 2 AU/hour and a top sublight speed of .8C, she is a hard ship to catch or escape. The Naginata is just as fast in hyperspace, with a top-notch class VII jump drive giving it a top speed of 140C/hour. All in all a prize for privateer to own.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
Show
Add a Comment:
 
No comments have been added yet.

This mech was originally from MechWarrior Dark Ages, but has been integrated into the Battletech universe. This art was made for Battletech TRO 3085.
Show
Add a Comment:
 
No comments have been added yet.

here are the scans of my traditional sketches i gathered so far =)
all done on my way to work and back.

obviously they all look like eva.. ....hehe

used a PENTEL ink brush for those. major fun and more appealing to me than a pencil
you guys gotta get one of these!

DOWNLOAD for the highres blah blah

cheers =)
Show
Add a Comment:
 
No comments have been added yet.

The IATR (International Arms Trade Restriction) treaty uses naval classifications to define vessels that fall into the warship category. This is largely done to restrict mercenary companies from fielding anything larger than a battlecruiser within the boundaries of a TAN member nation. However it has become an industry standard among those same mercenaries to develop enemy classification equivalents. IATR classification standards are, frankly, rather sloppy, more or less mirroring the conventional commercial vessel classification. These are Corvette (300m or less), Frigate (300m – 750m), Destroyer (750m – 1.25km), Cruiser (1.25 – 1.75km), Battlecruiser (1.75km – 2.5km), Battleship (2km – 3km) and Dreadnought (3km and larger).
It should be noted that the wide range of Battlecruiser classification does overlap into the Battleship classification. This is due to the heavy lobbying influence of the various mercenary corporations and governments that rely on them to influence the IATR review committee to create a great deal of wiggle-room. The result is the ability of mercenaries to field battleship-capable vessels that are classed as battlecruisers, such as Spartan Group’s Akinakes-class Battlecruiser.

However, Spartan Group operates in many Freespace systems- as well as owning over a dozen star systems of their own where they base their shipyards, R&R resort worlds, logistics support and mining operations (most mercenary corporations that can afford it mine their own turine for armour and Corellium for jump engine fuel rods, allowing them to be independent of outside suppliers for critical resources that cannot be replicated in a nanovat), etc. This non-national territorial dispersion gives them the ability to ignore IATR restrictions operationally and still make a profit. Put simply- they are not technically violating the treaty, as the battleships they build do not enter TAN member nation space, yet Spartan Group has enough non-TAN clients to offset the cost of such ships.

The primary battleship in the Spartan Group fleet is the Kopis, named for the inward-curving Greek sword (also known as a falcata when it was used by the Celts of Iberia to hack Greek and Roman troops into confetti) so feared by the enemies of Alexander the Great. The Kopis lives up to its namesake, being deadlier than most TAN nation military battleships. It should be little surprise that this has caused a great deal of discomfort amongst many of the smaller or more paranoid nations. Spartan Group is reputed to have between three hundred and eight hundred of these massive warships- small by TAN member fleet standards, but far more than every other mercenary corporation combined. Half of these are held in reserve as flagships for their garrison fleets that protect Spartan Group’s systems while the other have are projected as needed for field operations.
The Kopis is, simply put, a ship-killer. While it may not have the terrifying WMD firepower of the Pinpoint Singularity Projector (PSP) or Point-to-Point Gravitic Projection (aka “G-Slicer”) cannons that can annihilate entire worlds in a shot or two, it should be pointed out that only the Ahruga, Australians, and reputedly the Americans and Orions have those weapons. Removing WMDs from the table, the Kopis is one of the deadliest capital ships in known space. Four bow-emitter spinal heavy AP lancers are flanked by a brace of custom-built super-heavy APPCs comparable to those found on Ahrugan warships (and reputedly purchased off of them, which should scare military analysts to ponder what the Ahrugan developed to make those monstrosities obsolete enough to sell). Underneath these are no less than eight heavy MAC Gauss cannons able to use fast-recharge gravitic accelerators to maintain a very high rapid-fire rate.

No less than TWENTY heavy AP lancer spinal mounts are located further back, four amidships and sixteen on the engine nacelle support ring. Eight aft-facing AP lancer spinals mounted in the rear-mid hull and stern make attacking from the rear nearly as suicidal as getting in front of the Kopis. Six more super-heavy APPCs are mounted as cross-spinals, two forward and one rearward of the nacelle ring on either side. Four adjustable-arc retractable-emitter heavy AP lancer cross-spinals are mounted amidship, two to either side just forward of the huge fighter and small craft hanger bays.
For directional firepower, the Kopis mounts twelve conventional tri-barrel heavy APPC turrets, seven dorsal and five ventral, as well as four double-barrel turrets, two port and two starboard. Fourty medium AP lancer turrets on the nacelle ring alone make life hell for any small craft or corvettes attempting fast-attack runs, as do the two dozen medium APPC turrets located throughout the hull. Nearly one hundred light APPC and AP lancer turrets act as both anti-fighter and anti-missile defense, and the Kopis mounts enough point defense turrets to make it nearly immune to missile strikes.

Speaking of missiles, the philosophy behind the conventional missile payload of the Kopis can be summed up in a single word- overkill. This vessel spawned the slang term “Macross Missile Massacre”- referring to an old pre-Fall animated series known for small vessels spewing out ten times their own mass in missiles- when witnesses first saw a Kopis volley-fire all of its batteries. Tactical computers monitoring all objects in the battle theater nearly had meltdowns as five THOUSAND additional contacts instantly came onto the field, and two ships’ AIs voiced their surprise with rather colourful language. Six eighty-shot SSM batteries would be enough to wipe out a dozen capital ships by themselves, but the designers at Spartan Group were either driven to overachieve, or Accounting never sent them the memo about missile costs because they continued to add more. Fourty six-shot ASM silos, two hundred twenty-shot LRM batteries, fifty twenty-shot SRM batteries and eighty Hellhound cruise missile silos in the nacelle ring (fourty fore, fourty aft) round out the missile-chucking capacity of the Kopis.

No Terran military- private or governmental- uses dedicated carriers for a variety of reasons (carriers are based around a naval warfare principle of using fighters and small craft as force-multipliers, but against warships this is a difficult prospect as omnidirectional disruptors, point defense turrets, interceptors and corvettes usually erase fighters when they get too close, minimizing their impact relative to the cost of a dedicated carrier). However, battleships often fill the same role traditional held by carriers, with the addition of being a potent battle platform in their own right. The Kopis is no different, with fourty fighter launch-and-recovery bays (ten port, ten starboard, twenty ventral split along either side of the keel) each able to launch an eight-fighter squadron for a total of 320 fighters. Ten small-craft bays (five port, five starboard) allow for the Kopis to launch its compliment of fifty Condor dropships in quick order, carrying troops and vehicles to the surface. Eight specialized hanger bays- four port, four starboard, spread across the midship area- allow the Kopis to carry a compliment of sixteen corvettes in addition to the fighter compliment.

The Kopis is one of the toughest ships in the Terran sphere, rivaling Aussie battlecruisers and Ahrugan destroyers (which may seem to be a slap in the face, but when one considers that Ahrugan destroyers are nearly three kilometers long and basically a flying wedge of armour, this is a compliment. What the Ahruga call a battleship most nations call dreadnoughts, and Ahrugan dreadnoughts are battlestations on PMS with jump engines). In addition to a honeycomb superstructure made of carbon-turine interweave that is nearly unmatched in durability (1.5 MILLION hull points), the thick hide of the Kopis and its shielding make this one very tough ship to kill. Using nanofield-enhanced atomically-bonded metallic hydrogen/carbon-tourine composite battleplate between thirty and one hundred meters thick in some places, the Kopis has the thickest armour of any mercenary warship, and outclasses most military ones. The custom-built quadruple-layered Therion ablative/deflector shields- each layer equal to twice the protective energy of a class VI combat shield generator- cocoon the Kopis in warm, fuzzy layers of I-will-end-you-and-everything-you-love-if-you-poke-me loving.


Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
Show
Add a Comment:
 
No comments have been added yet.