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another random one.... (what i mean by random is that out doing sketches/scratch i come up with a drawing.... newey.. )
actually, i was suppose to draw a diiferent one... i plan to draw a sd with a sword as a weapon but.. it didn't came out well.. so instead i came up with a melee type... so i choose it to look like that and then realize it looks like a golem or sumthing.. so i named it haganale (from pokemon.... >_>;) corz, the name sounds cool.. (and the name fits teh design.. and i colored it with war machine-like color scheme :lol:.. i like war machine)

armaments are: dual energy field reactor/generator (located at teh fist, generates/ creates an energy field that can enhance punch/melee damage.. imagine maxter gundam... also can generate a hexagonal energy shield.... imagine beam shield from victory gundam...)

specialty: power melee




SD Original Mecha Project MobileSuitGio
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the weapons are machine cannon X4 and dual progressive beam sabers x2 .... which can be attached together form a blade staff..... :P
the things floating around it are 'teleporter transmitter probes' (x8) it flies like funnels (psycommu control) except that they are not weapons. this probes fly adjacently from the mech at limited distance (dunno how far, just enough to make a backstab :evillaugh:) this probes serves as exit positions to teleport which means the mecha can easily teleport to the location of that particular probe (pilot chooses) in less than a second.... the core system is located inside the mech and is very heavy, the system can only teleport limited weight thus, the mecha can only carry light weapons, beam sabers, nonetheless which is fitting to the system. yeshhh.. this reminds me of Mortred (DotA, warcraft)), it can do "Blink Strike!" wahehehe... XD

:evillaugh: one technique here is that a probe flies to a blind spot near an enemy mech then teleports then backstab!!! :stab:
another thing is effective evasion...... oh and by teleporting, the probes are teleported too :) in other words... it can win against the al-qaus :evillaugh: but noh metch against the xerbiac... :lmao: wahehehe... nvm ^^;

specialty: evasion, melee


SD Original Mecha Project MobileSuitGio
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a.k.a. [link] Seraphim MkII rival of the [link] Afterburner

"upgraded" the old one because it didn't feel like the name fits the design;
Seraphim: An order of angels; The 6-winged angels standing in the presence of God.
just had to make sure it has 6 "wings" onto it :D

sd original mech #9

weapons are: "6-point"' mega-particle cannon (wings/funnel[?] x 6), mega cannon x1(chest, mounted), impulse cannon x1 (handheld), "6-point" funnel barried defense (wings/funnel [?] x6)

specialty: power-range, defense...bleh bleh bleh... ala boss type... :evillaugh:


SD Original Mecha Project MobileSuitGio
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sword: [link]

it is supposed to look sumthing like teh mecha from escaflowne/ fivestarstories..... the blue orbs are functional... the orb on the sword generates energy for the 'other sword mode' (see link, in this mode a BIG beam sword is formed from the opening), the orb on the shield generates a beam shield.. (against powerful beam attacks) the orbs on the body are anti-gravity orbs.... it flies.... :lol:

specialty: weapon melee



SD Original Mecha Project MobileSuitGio
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stealth mecha...... yeah it cloaks.... XD

newey, weapon systems are: radar cloaking device, hyper jammers (d-hell :P), progressive smoke dischargers (stategically placed, used only when cloak ability is down, special attack: surrounds a large [yeah i mean LARGE] cloud of smoke then performs combo finish!!!! :stab: :stab: :stab: )
and *bio-cloak; weapons are: large shuriken shield/blade :P x1 (which also has a um, orb which makes the material thougher and can withstand beam attacks), blade whip x1, dual blades x1 (see at top of shoulders, both detached then attached/ hand carried; imagine demon hunter/ilidan in warcraft.... :evillaugh:) daggers x2 (leg)

bio cloak: worx like this, the outer layer of it's armor (every plating, even the weapons) is organic (also capable of regenerating :P), it turns black then 'smokes' *woofs! and *poofs! then cloaks.... dissapears in mid air.. :lol: (sorry XD i'm not really that serious making specs wahehhehehehehhehehehhehe XD) though everytime damaged (on a certain part) during impact smokes are released then cloaking is interrupted.... it has a central core which provides energy for cloaking :P nah, u know what i mean... :peace:

specialty: stealth melee


SD Original Mecha Project ~blacksakura & MobileSuitGio
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sd version of the byg/big zam from mobilesuit gundam, 12K Kiri/Giftart for my good friend :headbang:

as usual, inked then photoshop 7.. :D
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sd original mecha #8

weapons are dual lightning (?) generators (arm x2, gaterobot's gate engine [arm] [from gatekeepers anime] + tesla coils or sumthing [c&c red alert??] = chidori look a like energy ball [yeah.. naruto... XD]), also can do lightning bolts~ (limited range)...

specialty: mid-range, power melee

crappy lineart~ sigh~

SD Original Mecha Project MobileSuitGio
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random mecha... again... newey.. armaments are Mega Rail Gun x1 (hand carried, long rage, high accuracy, perceing; disadvantage: reloading time), Homing Missiles x16 (leg&shoulder),
Micromissiles x40 (backpack), Beam Blade Thrower/ Beam Shield) x1 (wire-guided)

specialty: high-powered sniper



SD Original Mecha Project MobileSuitGio
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AL-QAUS of the SD BATTLOID FORMULA SERIES

the al-qaus is a semi-organic sd battloid that is highly advance which is capable of armor regeneration. the armor surface area are stacked with layers of hexagonal organic metal plates down onto its exoskeleton, when damage, crippled plates are discarded and newer plates are generated. this is a very agile battloid for its vernier thrusters distributed well on its armor.

weapons are:

main particle cannon (chest) x1
vulcan (head) x4
beam/ beam blade rifle x2

this will go up against/ and a match to the sd
xerbiac battloid

finished battloids:
afterburner
xerbiac
kodiak
ceralith
blitzen

team 2?
nemesis/seraphim
al-qaus
xyralis
haganale
another one here

extras
anagran
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AFTERBURNER of the SD BATTLOID FORMULA SERIES

the afterburner is a transformable/variable sd battloid, capable of jet, gerwalk/guardian, and battloid forms, and is also equipt with an AI system that guides the pilot in battles. this battloid also comes with a weapon system upgrade pack. it's specialty is speed, agility, and ranged warfare.

weapons are:

high powered impulse rifle x1
machine cannon x2
beam saber X2

this will go up against/ and a match to the sd nemesis/seraphim battloid

finished battloids:
team 1?
afterburner
xerbiac
kodiak
ceralith
blitzen

team 2?
nemesis/seraphim
al-qaus
xyralis
haganale
another one here

extras
anagran
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