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Similar Deviations
Polycount- 7352 tri's
Texture size- 2048x2048
1x Diffuse
1x Specular
1x Normal
1x Reflection

Renders of my medieval jousting knight 3d model. Low poly created in Maya, high poly in ZBrush, textured in Photoshop and rendered in 3ds max.

It's my latest model so please comment!

Wire- [link]

Specular/Normal/Reflection- [link]
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Another 3D logo for benox. This one looks completely different than the first one other than the similar colors. This also took a while to make and perfect, about 3 hours. Don't know why though. 30 mins of the 3hours actually went into making the edges sharp because they were pixelated in full size for some reason. :P

Other info:
~ Approx. 3 hours to make
~ PSD size: 12.3MB
~ Full canvas size: 1700px*800px @ 72DPI
~ GO GLASSY EFFECT! :D
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Yoshi!!
es de : Nintendo
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Don't ever have cookies near Yoshis!
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:iconspanishflagplz:
Después de más de 1 mes sin subir nuevos diseños, me inspiré y realize un avatar en mi photoshop cs3.

Y este fue el resultado xD!

Espero les guste :)

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:iconenglishflagplz:

After more than 1 month without uploading new deviations, I was inspired and realize a avatar on my photoshop cs3.

And this was the result xD!

Hope you like :)
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these are my yoshi's in the fianl version.

green=100
red=200
blue=400
yellow=800
pink-1000
cyan=2000
brown=4000
white=8000
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Wipeout 2048
The birth of Anti-Gravity Racing

The year is 2048. It's over a decade since Pierre Belmondo shattered scientific preconceptions by unveiling to the world's media a working anti-gravity generator that didn't just fashion its own laws, it defied almost four centuries of belief. Science fiction became science fact. Belmondo had not only goaded the gods; he had, in a single moment under the blistering heat of the Nevada sun, reinvented physics. Through its inception, the sport of Anti-Gravity Racing emerged, and with it, the inaugural Anti-Gravity Racing Championships (A.G.R.C.).

Now for the first time ever, five teams take to the starting grids on the streets of Nova State City in a bid for glory. Welcome to the future of motorsport and the birth of ballistic racing. The future of racing is here – RIP gravity.


In Wipeout 2048, each team has four 'classes' of ship:-

Speed class..........(Fast, made for racing, but at the expense of strength and fire power)
Agility class...........(Improved handling, but at the expense of some speed)
Fighter Class.........(Can withstand a lot of damage, and carries a lot of fire power, at the expense of speed and handling)
Prototype class.....(The teams test machine... where they can develop their strengths for future seasons)


My main role on Wipeout2048 was ship designer \ modeller however, I also helped create the ship effects, such as ship shield, leech beam, engine flares, damaged versions, holographic ghost ships and alternate liveries. I also assisted with shader creation, and various design ideas throughout the games development cycle.


Trailer for the game: [link]



please note:
The model above is the in game Psvita model \ texture res, and isn't really meant to be rendered in such a way, which is why things may look a bit 'low res' in places!



More examples can be seen at www.deanashley.co.uk
Images copyright - Sony Computer Entertainment - 2011
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Sketchbook & Photoshop
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TRON Legacy - Light runner

Second version with open Cockpit

The drawing based upon two webphotos and is my own interpretation for the light runner.

A few details about the lower cockpit cassis are unclear.
By more information later some detailchanges posible...
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And a red version I made when feeling saucy.
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