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Spotlight Fashion Week VI

Sun Sep 2, 2012, 10:54 AM
Hi everyone!

I'm doing another series of articles that contain features. This will be done weekly, and I will share with you fashion photography that was submitted during the respective week. 

Here are the artworks that I found this week! They appear from the newest submitted to the oldest ones.


Please support this article and the artists featured here by giving a favorite :+fav:




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The future is now!  And with deviantWEAR’s newest Design Challenge, the past is now, too!  Don't let the present slip away from you.  Zoom over to deviantWEAR to enter your creation into Retro Future: The Future That Never Was.


:star:  Participation is easy!


You come up with potential designs for our deviantWEAR t-shirts.

Deviants vote on their favorite designs.

Judges choose based on the highest-voted submissions.

Artists of the winning submissions get cash and their designs printed on t-shirts for all to see!

This time around, step back into the Retro Future and design a t-shirt that captures the essence of idealistic imagery of the future as imagined in the pre-1970s era.  Skyscrapers that round to a bulb at their top, ringed with futuristic bands for extra support.  Flying cars that drive their silver-suited inhabitants to their jobs on Mars.  Sleek, spherical household appliances that do everything from shower you to cook your dinner in a matter of instants.  You tell us!

For more inspiration on the deviantWEAR Design Challenge, check out the Retro Future contest category!


:star:  Prizes, prizes, prizes!


Two winners will be selected!  Each winner receives $1,500 cash and 20 units of their t-shirt! Plus, each of the winning designs will be sold in deviantWEAR. You could see your design from the past worn by someone in the future.


:star:  Not a designer?


Just like with the last Design Challenge, you still have a chance to make an impact and determine the future of deviantWEAR's designs.  All throughout the contest, keep an eye on the Retro Future contest category.  To keep things fair, we'll show you a random assortment for you to browse through the submitted designs.

If you see a design that would make a great shirt, click "I Would Wear This" on the deviation to cast your vote for the entry. View the entries!


:star:  Worried about cheaters?


Don't worry.  When the contest is over, deviantART will review the source of all entry data (including but not limited to username and IP data) for suspicious activity and remove fraudulent votes.  Also, just because a design has the most votes doesn't mean it automatically wins.  The 75 designs receiving the most votes will move to the final judging round, where our panel of experts will pick two of the hottest Retro Future t-shirts to produce.

But hurry into the Retro Future! The deadline for entries is January 25, 2012, and voting ends February 8, 2012. Submit your designs and cast your votes now!


:onfire:  Don't delay!


Click here to get started!  And be sure to read the Official Terms for all the technical details.

Engage!

~Heidi


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A new selection

Journal Entry: Tue Nov 8, 2011, 1:16 AM
It has been a while since I shared great art with you and I thought it is time to celebrate new extraordinary ideas and wonderful people who don.t rest but create and they have worked with their imagination to transform regular things in gratefulness.
here are my choices for this feature:


66 by Suraudbeing feminine by lovelycristinadream by grazappThe Game by voitv
Study of Rebecca by turningshadowA56 by kooookooookooookooooComposition 25 by A-U-R-U-SIndian summer by Bobrova
not fragile by ssupRSNii by Senecalbum by DanielGrzeszkiewiczLachesis by calirezo
Tattooed Vision by visionizorBetween the silence by marzenaabl:thumb191478427:Wrapped surround by SheelaSingla

GreenMan by knotty-inksTHE STARTING POINT by  JabLab by JabLabLegend by ZawArt:thumb187748939:
The room with two mirors by toft00MOMENTUM MORE by MillerTanyai'm just the moon by MinzileIIT 2 by PeterZigga
Inner space of... by HectorPineda:thumb242515013:Qui de la poule by ahembeInstitution by xiaocaca
falling leaf by partiallyHereDo You Know That by Canankk


:thumb262552439:almanac  theory by oneoftheclan:thumb260830015:Worry by hearthy
Anima by SheerHeartLa segunda muerte by HectorPinedaExarp by TALONABRAXASThe Candor of the Impressions by MarianaPalova
A requiem for childhood by DrumsOfWarDeca Dances by Paula-RosaM10 First Contact by Xantipa2-2D3DPhotoMHamlet's ear by Ralu77
touch of colour by Flockhartegg 2 by gepardsim:thumb207379349:M11 Lost Time by Xantipa2-2D3DPhotoM
The Wise Man by ShatteredSwords


pale beauty 9 by MissCarriage03 by morfiarta lady and her dog by AncaCernoschiLittle Outcasts VI by kevissimo
Angel Wings by inwersjaaBirth by cenevolsvase by AncaCernoschi
the woods ghost by anaNeamuembrace the other you by anaNeamupeacock eyes by anaNeamu


cello torso by gecko-onlineThe King is Dead by sbmaniac
Windy by Souzixbass 2 by metalmorphoses
Womans Diving by MarkNewman

  • Mood: Pleased
  • Listening to: the beatles
  • Watching: art websites
  • Playing: with some drawings
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:icontechgnotic:
by techgnotic
Wed Dec 7, 2011, 7:59 PM




Duchamp finds a discarded urinal.  He alters it (by signing a name to it not even his own, but obviously “the artist’s”)
and names it “The Fountain”. The most mundane, even off-putting, of objects is transformed by Duchamp into art. He submits
it for exhibition and it is rejected.  You might say the judges “pissed on” his idea. But the idea was born and persisted.
Duchamp insisted the object was art because he as an artist presented it as such. “Conceptual Art” was born.



A Theory of the Essence of Art: The Concept is Everything.


Artists following Duchamp sought to really get at what art is all about by diminishing the compositional and aesthetic
element of an artwork and concentrating on what “art says about it itself” – the commentary a piece of art makes on artist
and viewer, on the very nature of art, on why we make art and look at it and what the experience means.





What if an artwork is wildly technically accomplished but “means” little or nothing to the artist?









Michelangelo spent six years painting the Sistine Chapel ceiling and another six adding “The Final Judgment”. He especially
resented the ceiling job, considering it the Pope’s “vanity” project.  Now his genius is recognized, but at the time he felt like he was doing slave labor, rather than making his own statement in art.




Hostages Of Temptation by oO-Rein-Oo:thumb24477654:retirement installation: then by jordanmart



Conceptualists take the “idea” in art and posit that artistic skill is not the point.
“The Concept” is the whole message, the whole point of the message, the expression, the human exchange.













Yoko Ono "published" as art her notes on how to go about having an aesthetic experience with art.


Alfred Hitchcock meticulously crafted screenplays and fully “storyboarded” (made scene by scene drawings exactly as the camera would
frame each scene) before rolling film on his movies. He complained that the real moviemaking, the real artistry, came in the creation of
the storyboards. After that, he felt, his movie was “done.” He found the actual filming redundant and boring.









But what if these abstract modern artists are really just con men or hacks who can’t draw?









Check out Jackson Pollock's early abstract paintings that he did before he began dripping paint on the floor.


Check out Rauschenberg’s 300 early paintings before “his” “Erased De Kooniong Drawing”.


Check out Miro’s early representational work from before the sculptures and mobiles.


Check out Julian Schnabel’s early paintings from before he started gluing broken plates to walls.


There’s quite a body of evidence that “conceptual art” isn’t a con. Real artists go where their muse takes them – even if it’s to “the thought” that births the art becoming the art itself.











Worrying about artists’ motives brings up the question of “artist’s intention”.Conception and intention are different.  A traditional
artist “intends” to achieve expressing something for him/herself and/or to an audience through an artwork.  The artist’s intent may be to
capture and invoke sadness, apathy, ecstasy, whimsy, etc.  When DuChamp did his Urinal he was only talking about the meaning of art itself, he was not trying to convey any other idea.




Just a wish by Kyuthi The Grandpa Tales by theSong SUPER PSY by cetrobo



At the end of it all, can we ever really know an artist’s intention or fully understand his/her big concept?  We often think we can and do.
Like we think we know the heart of our beloved. That little leap of faith is what art – and life – is all about.  And all the affirmations and
disillusionments that follow in the wake of each momentous jump into the unknown we kind of think we know is a part of that Big Concept.






Questions for the Reader:


  1. If an artist makes you think up is down it could be construed as a game, a trick, or an artifice like a landscape reflected in a clear lake. Conceptual art is something that makes you wonder why there is an up or down and doesn’t confuse that effort with any particular “art.”  If there is no art to see, is it art at all? or maybe just a dialectic?”
  2. Christo and his wife, Jeanne-Claude, wrapped eleven islands in Biscayne Bay in pink fabric for two weeks.   What do you think these artists were saying about the environment?  That natural beauty is a gift?  Or a gift that needs no wrapping?  Or a gift in danger of being ruined by commercialization? Or that natures artwork can only be represented or framed in anew light, but never improved, by the artist?
  3. Andy kaufman was a comedian who turned “stand-up” into performance art, sometimes “ending” his routine by walking his entire audience to a nearby 7-Eleven for snacks.  Sometimes he remained “in-character” as a pro wrestler or a bad lounge singer for weeks at a time.  Do you know of other artists who have “conceptually” burst the normal bounds of their specific art forms in amazing ways?
  4. Is the “Occupy Wall Street” movement not only a political statement, but also an example of conceptual performance art or “street theatre”?  Should art and protest be clearly defined or are they too closely related to ever be easily categorized or separated?  How do you think history and pop culture will define the Occupy Wall Street protests?












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:iconindonesia:

Memanggil semua anggota Deviantart Indonesia untuk hadir di DevMeet 2012

SABTU / 8 DES 2012
6 SORE
4 FINGERS RESTAURANT PONDOK INDAH MALL 1 3rd FLOOR (patokannya samping timezone)

Sharing w/ DEVIANT STAR:

:iconbloodykirka: :icontoolkit04: :iconanaklangit:

1. www.bloodykirka.deviantart.com aka Diela Maharanie
2. www.toolkit04.deviantart.com aka Dika Toolkit
3. www.anaklangit.deviantart.com aka Elfan


See you there......
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Alien Isolation

Tue Nov 4, 2014, 7:10 PM
Spaceman with no face. 2 by bradwright












I've been playing Alien: Isolation for the last few weeks and it is scary as hell.





Alien Isolation Q&A with bradwright


Brad Wright, longtime deviant in the dA community, steps into the shoes (space boots) of Giger and Moebius as a concept designer for the Alien Isolation videogame. The game reportedly marks a return to the terror of the original “Alien” film in which scaring the audience to death was the goal, rather than the uncorking escalating levels of defensive firepower that defined the sequels. As Ripley’s daughter, players must survive with superior evasion tactics, not gun skills. A new concept to revive the series. Just the job for deviant Brad Wright.










Alien Isolation 3
by 20th Century Fox









Alien Isolation 1
by 20th Century Fox




Q: At what point did you realize you wanted to be a concept artist?



I had no formal art education, or any real introduction into the world of entertainment design. I took up drawing very late in life during University, probably due to the boredom of studying Graphic design and Advertising. Visiting older concept art communities online was the only source of educating myself. That and just grinding at teaching myself how to draw, then paint, then design. I was fortunate in getting a job relatively quick after that decision making period. Ten years later and I’m still grinding at learning this stuff.”







Q: What advice do you have for the designers in the community in getting work as a videogame concept designer?



Firstly to give up the notion that there is a shortcut, trick, or magic brush that will let you create master pieces or get that dream job. Instead do work. Lots, and lots of work. Every day we should all be drawing, and designing. Collecting sketchbooks filled with compositions, shapes, mechanics, and ideas. The harder you work, the more reward you will get. It’s getting tougher and tougher to work in this field, so you need to give yourself this edge.”








Alien Isolation 2
by 20th Century Fox









Alien Isolation 4
by 20th Century Fox




Q: How intimidating was it to take on a project that HR Giger, Moebuis, Ridley Scott and James Cameron, and David Fincher had worked on before?



Surprisingly, not at all. The source material laid out by these creatives is so solid and clear, that it’s rather a joy. The restrictions mean we were free from a lot of “umming” and “ahhing”, and instead could focus on creating beautiful art.”







Q: What do you feel was the most brilliantly conceived videogame?



I would have to say Deus Ex Human Revolution. The art direction resonated well with everything I enjoy. Cyberpunk, Neo classical Sci–fi. It was consistent, very clear and coherent.”








Alien Isolation 6
by 20th Century Fox









Alien Isolation 5
by 20th Century Fox









Your Thoughts






  1. Does any videogame eventually get a bit boring because of the emphasis on mastery of the gameplay, especially the shooting skills?

  2. What’s the scariest, as opposed to most exciting, videogame you’ve ever played?

  3. Is there a videogame you won’t play by yourself, all alone in your place of residence, in the dark after midnight? Have you ever stopped in the middle of a game that became too “intense” for your nerves?









Brad Wright, longtime deviant in the dA community, steps into the shoes (space boots) of Giger and Moebius as a concept designer for the highly anticipated Alien Isolation videogame. The game reportedly marks a return to the terror of the original “Alien” film in which scaring the audience to death was the goal, rather than the uncorking escalating levels of defensive firepower that defined the sequels. As Ripley’s daughter, players must survive with superior evasion tactics, not gun skills. A new concept to revive the series. Just the job for deviant Brad Wright.


For more articles like this, visit depthRADIUS.
Want to submit any ideas, suggestions, collections, or an existing work for consideration for the Today page? We'd love to look at it. Email us at share@deviantart.com
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  • Mood: Homesick
  • Listening to: Year of Meteors - Laura Viers
  • Reading: 1930's copy of Amalie Dietrich's biography
  • Watching: ...the sky...
  • Playing: The 'waiting for neurons to differentiate' game
  • Eating: Masala anything
  • Drinking: Bucket of coffee? You bet your lemurs!
Its all connected... i looked at you by chriseastmidsSo Much It Hurts by sruchteMy Lymphoma by PauloCunhaTheory of Probability by ja5onMut(il)ation by Acrylicdreamsthe friable quantum labyrinth by andyvanoverberghehole by indojoPeace? No. by MesmerizedByNatureW-out 0034 ' Thumpy trick ' by W-outMenhir of the moon by touchdryThe 9.5 by PeteHamiltonTransplant by nimraDeer by BusbiThe waiting by reality-must-dieDe Chirico As A Young Man by DouglasHumphriesLizard King by leothefoxIDIOT GODS by RSConnettGoddess of turmoil by IngeVandormaeldiluvium by Alizadeh-ArtLudus in fabula by SkywebToxic kiss by nailoneZarodek by janLtmSynesthesia 48 by BibireAb uno by HectorPinedaViral Being Exquisite Corpse by liranszThe Egg Preacher by hrn15 Birds by K-EL-P:thumb190655722:Panic attack by ida-in-thunderlandThe Great Devourment by XeemingFrom The Sea by GypsyHElysia chlorotica by NocturnalSeaMossy by zukokkuit`s five minutes to green by indojoDragonflies by sofiaeinarsson... pick up the trail... fav.me/d51wgh7
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Ever wanted to know the key in giving better comments? Tired of your ordinary short phrases that go no where, and have no point? If you are trying to improve your comments, look no further than this guide here.


TODOHow To Give Better Comments


During our visit here at deviantART, upon submitting our deviations, what is expected next? Comments! However, here's a little fun past-time activity: take all the excellent, if not better, deviations comments in your gallery. Now take a look at all the deviation comments you've ever received. You will notice that good comments don't happen as often as they should. Although we all want good comments and to be better commenters ourselves, we have to act upon it instead of just sitting around and hoping to receiving nice comments after submitting something. Give, to receive.

Here I show you the basic concept of commenting, to make yourself a better commenter; and I don't mean being a 'good' commenter since everyone comments in his or her own way. That is why I use the word "better" instead of "good".

Most often you get quick comments which only express the viewers' first impression of the deviation, and avoiding going in-depth with what is actually there and besides the mere flash of colors and/or concept. This provides the artist with nothing except the mere knowledge that at least their art is cool, so skip the "Cool" or "Wow +fav" one-liners. If you are quick to comment simply to increase your comment count, I suggest you stop doing that. It goes no where and has no point because please bear in mind the concept of quality over quantity.

The whole point of commenting is to express both your positive and negative thoughts on whatever piece; the positive will act as compliments on the artist, while the negative will help them realize their mistakes. When we point out mistakes, we often do not know how to say it constructively, and in the end we tend to skip the negative all together, which is a big no-no. Speaking of which, if you have received the ultimate critique, do not fret; it is not directed to you as a person. Do not take them as personal attacks, and feel all mad and confused. This should be a helpful learning tool. If it is constructive, the person is safe. If they are just being mean, well, then you may file a report upon the event.


TODOComment Skeleton Structure


Here lies the basic concept of being a better commenter, even if you already know how to comment, applying this skeleton structure in your commentary posts will help you help others.


TODOSkeleton: Interpretation


This is the best part in the skeleton structure; it provides the artist your view on his or her piece by freely expressing what you see. Here you express your feelings towards the art itself, for example, how it moves you. Putting your feelings into words rather than just saying 'cool' always gets the recognition of the artist [whose artwork you are commenting on], and even by others who have been reading through previous comments [in order to get some ideas]. Also, prior to commenting, I suggest you look at the art in full view. It would be much easier for you when coming up with your own interpretation. And of course it would be more fair on the artist.

Interpretation offers the artist a little understanding of yourself, of who you are, because art is a mutual share of connection; between you and the art. While the artist may not be out of the picture, he or she may step aside and observe how others observe their art. Before replying to comments and including your own interpretation, it is definitely worthwhile to read and understand that comment/critique very carefully. Art should be about interpretation when it is being viewed by someone else other than the artist himself/herself.

Try to imagine yourself seeing the same piece in an art museum. You step closer (full view), analyzing it, examine and appreciate the details… your mind will begin to make up an individualistic interpretation. It is not about being right or wrong because everyone sees differently. Perhaps you'll see something different if you look at it again 5 minutes after. To hear your voice and to see how you connect with their art, is indeed a pleasure for every artist.


TODOSkeleton: Critique


When critiquing a piece of work you might say to yourself, "I don't have an Art Degree, I should keep my mouth shut". That's not true. When art is being shown to the public, it is up for all sorts of comments and thoughts, so why not tell them what you see, including the negative? It is ok to point out the errors even if you do not know the artistic term for it; it still provides a realization to the artist. Before stating what seems wrong [to you], do read the deviation description for something the artist may have already covered, such as critiques on their own work and/or style, so as not repeat what has been said.

Critique is not something you can learn from an art school only; it's the errors you see and your ability to tell the artist just what you see in a constructive manner, with sincere suggestion for improvement. Many times you see low quality art, you would want to start critiquing since there are more things to point out for improvement compared to work of higher quality. Even in the masterpieces you can still find something to suggest for improvement, and as long as you are polite, this would not be an offence to the artist, so do not be afraid. The only way you may be hurting them is by candy coating with words like "Oh you can do it better next time". That is not critiquing. Avoid this at all cost. Be direct and firm.

For an example: If a deviation is a drawing of a hand, and the fingers just look wrong, simply point out what you see looks wrong. Such as: "It looks like one finger is out of proportion, like its much shorter than the rest. Perhaps you can look at your own hand for reference in drawing hands to get a better look at the autonomy". That should do it. Avoid something like: "The hand has one short finger! That's cute".

Although critique is inevitably related to what you know and how much you know about the process of creating art, and art itself, you can always use it to your advantage when giving a well thought-out and helpful comment.


TODOSkeleton: Compliments


After you have provided criticism(s), perhaps it is time to point out what you like about the art itself. Tell the artist exactly why you like the art, and not just by using one-worded phrases, e.g. "COOL!" State what you like in ways that proves the art has its strength. By doing this you give the well-round pat on the back to the artist, which will often give the artist some energy to smile, at least. Compliment on the things you like and do not state "I love the colors! I love the forms! I love the eyes!" You would just be stating the obvious. Try avoiding that as it has most probably been repeated. Put yourself in the artist's shoes. Doesn't it feel a BIT dull after getting the same comments over and over again?

A compliment should be followed by the reason for the compliment, i.e. just what you like about the piece. For an example, when saying you like the colors do not simply say, "I love the colors" and just leave it there. Put more thoughts into it by saying, "I love the colors, the way you use them effectively to set the mood in the art itself. That is what first caught my eye". As you can see it is more read-worthy than your ordinary "I love the colors!" So why do you love it? Artists often ask themselves that and do not bother asking you; they are busy reading more comprehensive and constructive comments, so they will simply glance over yours and just get it over with. You do not want that to happen, do you? Your efforts will then be rendered useless.

You will most probably never comment on the same piece again, so why not give it your best? No time? Make time, or leave it when you have the time. As I venture about the community, I've seen people complaining about being bored, with absolutely nothing to do. Well now you have something to do, and offer support to artists and to the community at the same time.


TODOSkeleton: Ask Questions


This is an extra thing you may want to include in your comment. There are lots of times you wonder how the artist did that effect, or what tool they used in their art. If it hasn't already been mentioned in the description, just ask. There is no punishment for asking questions, often the artist would be glad to help you out, and if they do not, well, at least you asked. Asking questions provides a small interaction between you and the artist, where you can learn from those you admire. Although they may not reply you all too soon, they will eventually spill out what you need to know.

Questions will lead to interaction and might lead to friendship. So take it seriously and do not be annoying by asking questions that have already been answered. What sort of questions are you able to ask? Anything that might interest you, or if you want to learn more about the materials used, the tools, techniques, etc.


TODOReminder


There it is, the basic skeleton structure to help you become a better commenter, so take this and apply it to your normal commenting style. If you are worried that it will change your style, fret not, because this is skeleton structure will slip on nicely with any comment body. This 'skin' will hold up the appearance of your comment, and enforce its standing. Although with the skeleton structure in place you will still need to work at your comments. Master them by experimenting with various styles in delivering comments.

:bulletred: Extra tips in making your comment a bit more professional:

:bulletgreen: Spell check, grammar check, and punctuation check:
Use MSWord for it, or any text editing program that may offer this feature. This will help your writing to be completely or at least almost error-free (Highly recommended).

:bulletgreen: Revise:
It is best to revise what you have said to see if it is clearly written for the artist to understand. Do not have it all in a confusing bunch, otherwise what is the point? Revision helps you make changes in certain aspects of your comment so as  enhance it, because when reading something after you have written it you would most likely be able to improve, by making it sound better, be more helpful, as well as appear more visual and more real.

:bulletgreen: English & Other Languages:
Use simple English if you can; don't burst out your vocabs which may be an inconvenience to the artist as not everyone's first language is English. I encourage you to use English if English is not your first language. Practice makes perfect. However, if you feel that expressing in your language may better benefit the artist, be sure that the artist speaks and reads the same language.

:bulletgreen: Emoticons:
If you feel the urge to use them, few should be fine, as too many will be a distraction.

:bulletgreen: Endurance:
It will take a lot out of you and your time in deviling one of your most thought-out comments (by applying the comment skeleton structure). It is good to keep on giving until you feel your fingers need resting. Your dedication will help so many, and what better way then to give back than to give a better comment? Build up your endurance, the more you do it, the less work it will be. Do not forget to have fun when commenting though; this may seem like a chore, but it is only so if you think of it that way.


TODOFinal Thoughts



That is all there is for the basic concept to give a better comment. If you adopt this skeleton structure you will definitely deliver more successful comments, which the artist and those who may be reading your comment can really relish upon. It provides a sense that you care, that you have looked at their piece in depth and did not just glance at it. With the thousands of submissions deviantART receives on a daily basis, you will see that comments are rarely given, and good comment even rarer. Despite the facts, use this skeleton structure to your advantage; you will definitely stand out among the sea of "Cool" and "Wow" comments.

I hope this guide is beneficial to you in some way. If you want to stand out in your art, in being an individual, then why not do stand out in every aspect, in everything you do? Even commenting?  

I would like to thank all 'bad' commenters out there for encouraging me to write this guide. I dedicate this to you.


TODOCredits


:pointr: Project Director: ZirTuan
:pointr: Project Editor: snowmask
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ARTIST(S) OF THE YEAR

Journal Entry: Tue Nov 8, 2011, 11:27 AM

ARTIST(S) OF THE YEAR


Thanks so much for your vote, and this year we have two winners:


:iconrsconnett: Robert Steven Connett

:iconkolaboy: Danny Malboeuf


Congratulations guys and thanks for your art.

We invite you to know more about our winners, in this journal.



HALL OF FAME
Previous artists of the year:

:iconbernardumaine: :iconmarianapalova:



Robert Steven Connett


BIO


"Born in 1951 in San Francisco, California, I began drawing and painting at the age of 27. I continued to create artwork as a hobby for 20 years during which time I owned and operated an insurance brokerage firm in San Francisco. I sold the firm in 1998 at age 47 after my home and art collection was destroyed by a fire. I then moved to Los Angeles in 2003 where I began my full time art career at the age of 52"

MY PURPOSE: I specialize in custom acrylic paintings. I'm not sure how one might categorize my style. ('Psycho-representational' seems right ) I'll let my paintings speak for themselves. I've been creating custom paintings for individuals for 3 years now. I have sold my paintings in just about every country in the world, and all over the United States. I have many collectors in Canada, Great Briton, the Netherlands, Japan and Australia.

HOW WE DECIDE ON WHAT I WILL PAINT FOR YOU: I like to show my current and previous work, and have you tell me what you like most. I also will tell you about the paintings I want to paint, and need funding for. I have many.

MY BACKGROUND: I have no art school background, No formal art training.(which makes me by definition, a 'OUTSIDER ARTIST' I think) Born in San Francisco, California in the year 1951. Left school in 10th grade. Began drawing and painting at the age of 27. Continued to create artwork as an avocation for 20 years. During that time owned and operated an insurance brokerage firm in San Francisco, (a family business). Sold the firm in 1998 at age 47 after my home and art collection was destroyed by fire.I was lost for some 8 or 10 years after the fire terminated my lifestyle. Problems with drinking and drugs. Went into Rehab, bla, bla ...bla. Moved to Los Angeles to begin a new part of my life. Began full time art career in 2003 at age 52. Currently working as an artist in Los Angeles wanting very much to paint you a painting

WORKS


METAVERSE by RSConnett ZOOOIDS - Underworld II by RSConnett THE BONE-YARD WALK by RSConnett Don Quixote meets his Chimera by RSConnett CRUSTACEAPODS by RSConnett  RED MICROBIA by RSConnett CRUCIFIXION 001 by RSConnett
NIGHT TRAWLER by RSConnett Published in Imagine the Imagination

WEBSITE


www.grotesque.com/museum/NewVm…

PRINTS


vmaximus.deviantart.com/prints…

CONTACT


connett@sbcglobal.net



  Danny Malboeuf


BIO


Danny Malboeuf is a self-trained artist/illustrator. Working mainly in acrylics, he paints in an allegorical figurative style that combines surrealist, symbolist and pre-Raphaelite sensibilities, often in conjunction with subtle pop-culture references. Malboeuf counts music and literature as his greatest sources of inspiration. While many of his paintings deal with mythological and religious themes, the frequent incorporation of sci-fi and pop-culture imagery from the artist's youth establishes tentative connections with movements such as pop surrealism. He has a strong bias towards painting female subjects, "perhaps because the essence of female is more poetic, and the male more prosaic."

Likes: Pizza; knee-socks (on girls); the arctic circle.
Hates: cezanne; wicker baskets; temperatures above 68 F.

WORKS


Jupiter and Semele by kolaboy The Waif Of Shalott by kolaboy Emmaline by kolaboy A Harvest Medusa by kolaboy Narcissus by kolaboy Self Portrait With Albatross by kolaboy Callisto by kolaboy Polio by kolaboy


WEBSITE / GALLERY


kolaboy.deviantart.com/

"Yes, I do have paintings in a gallery with real walls and everything . If you're ever in Charlotte,  NC , please stop by Queen's Gallery and visit . The staff there are super nice and are happy to show you around . As well as the paintings on display, I have a number of pieces in storage there (my attic is overflowing) . If there's a particular piece you'd like to see, they will kindly oblige . The address is:"
Queen's Gallery & Art Centre
1212 The Plaza
Charlotte, NC
28205

PRINTS


kolaboy.deviantart.com/prints/



IMAGINE THE IMAGINATION II

I´ll have more information soon, still working looking for the publisher support.

H



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FINAL FEATURE

Journal Entry: Sat May 5, 2012, 6:37 AM
sexy cat woman by YLULY-INKStrawberry Tea Time by HMissXXGentle Black Cat by Gomasio
(Can't) Turn Away From Dying by Impaled-CorpseSmiles by Meatardfemme fatale by linnsetane
:thumb212992016:Leda And The Swan by simonacandinimy juicy heart by pixiefangs
tempest - mother nature by anjourekloosMother Earth Is Hiding by dalifan-teresaMatricide by Azurenex
Evil Sister by haukwan6mary-christ mess by shochinFEBRIS by mistertrece
time by eamaneeHandy by meregoddessHand of Hands by acrossland
Dining On Happiness by ArtByCherTemptation 1 by ArianeJurquetProblematic Lust by live-by-evil
Bipolar Interface vers. 2 by Karolusdiversion:thumb289306217:Exposed by asunder
Watercolor Self Portrait by KittyDarkloreGirl with possum by LaudanumMaryluxe Sorrow by MonaParvin
CAVALCADE by amartinsdebarrosLife.. and death by Redjuice:thumb213060336:
:thumb258481258:Convulsion by WorlockMolly+ROSE DESTINY+ by cheeseyshay
Sign by anitadunklautumnal by essencestudiosefflorescence by flowwwer
Abyss by luka-basyrov-artThe Morrigan by ElenaFortunaMeolaa by acIrmo
Fire by hayleybaileysFall by EvilineMoonfleshGray Thoughts by Yoni-Danziger
Family Tree by AMGuzzoSentinels of Greensgate by N-o-BRiding the Storm by FindingMyFantasy
Caught Up by Sinfuledge:thumb295815526:Integrated by DanieleMarton
:thumb291576002:Cuddlefish by Rode-EgelEracna by Arcanvm
THE EMPRESS by madbaumer37Religion is everything by BlackneckBlutfest 2 by DerTraeumer
Lilith And Her Serpent Painting Style by kiss-lamia-lilithFallen Too by analillithbarLilith by marzenaabl
:thumb83664739:Wanna get Stoned? by Jerry Farber by JerryFarberCandy- The Devil is a Dentist by The-Nanette-O
..birdface moleskine... by grind-the-rustSpy-der by GorgoneAWA 6 by unerde
we are half lizard by kajib:thumb292231521:Spring Needed by Atlantisvampir
Naturaleza muerta... by HectorPineda:thumb65876876::thumb297094774:
Universal Secret by metusatrox!!!!!!! Psycho !!!!!!! by Kyrankfeed the damn  beast by OluDeniz
unrealistic passions by StefymoondustEerie by MeFlyingFreemother cell by siudajSTEJ
:thumb91301513:THE FUNAMBULIST by amartinsdebarrosThe Insomniac by CarrieAnnBaade
The Holy Grail by BellicoseButterfly:thumb286883164:The release of the butterflies by Etheroxyde
Cosmic Whore by psychorenAstarte by vmworksgetHARDsketch by derLarm

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