One of several cards that I had the pleasure of illustrating for the 2012 Magic the Gathering Core Set.
You can go here to learn all about it and see some of the amazing art in the image gallery: [link] It was a great change of pace to be able to do a still life, inanimate object but still try to give it life and warmth. Hopefully I delivered on it.
I had an utter nerdgasm getting assigned this card. I of course love black in MTG, so whenever I get a black card I really, REALLY get into it. So into it that I choke about half a dozen times trying to get a sketch I like. Visara here about brought me to my knees until something finally came together...2 days before it was due.
True to black mana - I had to sacrifice a little of my own life and sanity to achieve my goals. But I woudn't have it any other way
Hopefully you'll all enjoy her - and summoning her against your foes -as much as I did creating it.
Box/Advertising art for Magic the Gathering's 2013 Core Set.
Working on this was an absolute privilege and I'm extremely grateful to have been asked to illustrate Magic the Gathering's supreme bad ass, Nicol Bolas.
Missing out on the Innistrad block really hurt. I adore gothic horror and it was loaded with so many disgusting bad guys, but getting to draw the master of all evil masterminds more than made up for it.
You can find out more about the 2013 Core Set here: [link]
Click on him twice for the largest view
Art Director: Jeremy Jarvis Copyright Wizards of the Coast
Advertising art for Duels of the Planeswalkers 2012 and for the Magic the Gathering Core Set.
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You can find out all about it and get the official wallpaper here: [link] From there you can take a spin around Magic Daily and see all kinds of cool stuff for the game like spoiler cards, funny and informative articles and events.
LOTS of incredible art on some of these cards, its just so exciting to be apart of it!
This was without question THE toughest piece ive illustrated yet. For starters this is at about 40-50% of the original image size, i.e. lifesize. If you brought it up to 100% your head would be the same size in relation to the characters.
Also I couldn't use any cinematic trickery for this; no dutch-tilt on the camera or super dynamic angled poses - just a straight ahead, full-body character piece.
I totally underestimated how hard stuff like this truely is and I can honestly say I learned more about my weaknesses working on just this piece alone than I have in the past 3 years.
Ok, thats enough navel gazing.
I know I say this everytime but Im honestly humbled by the interest you all show for my art and the warm notes you send me. The demands on my time now are more than I ever dreamed and its tough for me to get to all the comments like I used to, but I WILL get to them - just give me a few months grace period heh!
Ok, now to throw a bone to all you lovable, crazy tech-heads:
Image specs and Legal stuff -----------------------------------
Legal: ------- - I cannot provide any more information in relation to these characters/creatures/effects/items, im legally bound by a NDA. - I cannot give you permission to use these characters in any way, they are the property of wizards of the coast
References: I dont use photos or create brushes using photos, the work is hand drawn and if I get stuck i'll try and find a photo that has the part I need to look at so the hand-drawn result is more accurate.
Design and Concept: I did not design these characters, I was asked to re-imagine them based on character sheets and style guides outlined by Wizards of the Coast.
Art Direction: Jeremy Jarvis, without doubt one of the coolest guys ive met in the industry to date. This guy really KNOWS his stuff and has been instrumental in my growth over the past year.