I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.
These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.
I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.
also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 20 min.
Q: you should have music on your clips? A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.
Q: What program did you use? A: Photoshop CS3 and and a wacom Intous 3 to go with that.
Q: Where did you get your custom brushes? A: from everywhere. friends and internet
Q: Can you share your brushes? A. Maybe someday I will.
Q: Do you know when you start what it will be? A: no, almost never. I go with the flow and it often changes under the process.
Copyright belongs to me Jack Eaves and deVoid Studios.
In January 2011 i received a large on-going commission from deVoid Studios, i have now joined them and am producing concepts for their current video game 'DUSK' that is on track to be released later this year.
I am unable to share any information or artwork without written permission due to being under an NDA. Here is an image from the first batch of concepts that i am now allowed to show.
If you would like more information on deVoid Studios, aswell as some insight into the game that they are producing, please follow this link to their latest gamersbook.com interview: [link]