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Production Time: 5 hours
Explanation

This project was to help provide an alternate view of the Halo universe and story.

Throughout the duration of Halo and Halo 2, the player was always forced into a first-person perspective, only leaving it to help provide requirements to better explain the story. My goal with this project was to shed light on a lesser documented piece of the universe, the Marines.

Above, you see an ODST propped up into a corner with notable damage done to his face, as well as his surroundings. You will also note the placement/choice of his weapon, which I placed to help explain his mission, and possible reasoning for being where he is. As well as a helmet which was removed despite being a direct breech of combat protocol, in regards to obvious exasperation.
Technical Objectives

The background image in this piece was taken from a photograph, then brought into Photoshop for proper modification to help fit the night time atmosphere, as well as to give an artistic feel that was lacking. The 3D aspects were then aligned to match the Field of View degrees, and angle to match that of the background image, as well as the Camera’s image compression quality and film grain. Global Illumination was provided by a custom HDRI. Accents were provided by dim omni light sources with minimal attenuations to help provide ambiance.

ODST and Sniper rifle assets were extracted from the game, then modified to fit an overall higher resolution to better be viewed in a medium that was not limited by frame rate. Environment diffuse textures were in-game assets that were extracted, and re-painted to better fit still art. All specular, ambient, detail, normal, glossy, and displacement maps were created in Photoshop 8 CS2.

All shaders were custom made within 3D Studio Max. My goal with the environment shaders was to bring a softer, much more organic approach to the environment to better contrast with the ODST, and his equipment. All shaders outside of the environment were re-created to exact ingame specifications on the first draft. Everything from diffuse, to Perpendicular/Parallel cubemap RGB tint offsets were to match in-game.

On my second draft, I re-did assets that could be touched up to provide the most drastic difference in the end scene result, in main regards to the exclusion of having to run in real-time. Some of these included taking the cubemap from the visor, and using it as a RGB Multiply over a real time reflection. This helped to sustain the familiar purple-tint that fans have grown to know over time to associate with the ODST, but still allowed me to reflect assets within the scene with extreme detail.
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Are you one of those who stand out from the rest, a colorful spot on the bleak everyday society ;) hehe

Was working some more with some techniques i was eager to test out. I think it worked out pretty good. I was trying to get a clean, smooth look, yet still not loose too much of an interesting composition.

I staged some blocks of sugar and was trying to get a nice dof with a smooth bokhe. Then i got this idea hehe, what if i dip one of these suckers into some strawberry juice to make it stand out more. Well, the rest of the piece i worked up in photoshop cs2. Added some more intenze light and contrast. I removed some of the shaddows to further enhance the clean look.

Well, me and my experimenting :)

Hope you guys like it ;)

Working time: 4 hours including the staging
Tools of the trade: Canon eos 20d w/18-55mm, flash: Canon ex 580, Photoshop cs2, bucket of coffee :lol:
Music: Transatlantic

Frenz...
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This is a picture of Mt. Baker as framed by a little pond that can be found on the way up to Artist's Pass.
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Some of you may remember my oldie squared-format fanart for this, so I put it into a wallpaper size and improved the picture quite a bit.
I'm super excited with Rogue's new EP release that's coming soon, and I've been really down for personal reasons, but his songs always cheer me a lot, and making this picture allowed me to "escape" into my world again.
I hope you enjoy! :D
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Rogue ⇓
Facebook: facebook.com/RogueUK
Twitter: twitter.com/RogueMoosic
Soundcloud: soundcloud.com/rogueuk

RekaVM ⇓
Facebook: facebook.com/RekaVM
Twitter: twitter.com/RekaVM | twitter.com/RKVMDesign
Instagram: instagram.com/rekavm
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my contribution to the iHype
(only1280x1024. tell me if you want a different rez!?)
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And our hands will touch the sky
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Rogue ⇓
Facebook: facebook.com/RogueUK
Twitter: twitter.com/RogueMoosic
Soundcloud: soundcloud.com/rogueuk
Earth EP pre-order: itunes.apple.com/gb/album/eart…

RekaVM ⇓
Facebook: facebook.com/RekaVM
Twitter: twitter.com/RekaVM | twitter.com/RKVMDesign
Instagram: instagram.com/rekavm

Monstercat ⇓
Facebook: facebook.com/Monstercat
Twitter: twitter.com/Monstercat
Soundcloud: soundcloud.com/Monstercat
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Two guys who make epic EDM music. They got a great-build fanbase and are somewhat famous, they even played with Knife Party. A link to their channel: [link]
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Monica Bellucci Wallpaper HD

-Photo Retouching
-Resized
-Cleaning
-Adjusted

Using: Adobe Photoshop CS3 & CS5
Topaz Plugins
Imagenomic Plugins
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Confused, drifting in your own world; you are in a state of delirium, flying through space, flying through memory, flying through life. Every colour you have seen, mixing inside your eyes like an artist with an assortment of paint. A whole entire world beckons before your very eyes, only to momentarily change to the next, unable to do nothing, you are left in your psychotic delirium; It is all you have now, the world is in your head & nowhere else.

--

I quite enjoyed creating this piece, & its great to unveil it at last. For me I have conveyed a sense of depth I was after, more specifically the colourations - the whisps of blue/purple in front of heated colours to bring out depth, also if you notice my attempt to brush gases around the planet to further bring this sense of depth into the piece. I'm hoping others may enjoy it too.

As I do, I've included a wallpaper package; it includes resolutions for 1024×768, 1600×1200, & 1900×1200. Have fun with them! As with just about all my images, I made the picture at a resolution of 3000x4500, at 300 dpi. Photoshop CS1.

Any feedback is always appreciated.
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just a simple arashi wall
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