a couple of brushes found mainly on dA put together. quite a few vere used and i can't remember their authors so if anyone finds a peace of his work in my image, please drop me a msg and i will give credit instantly. sorry for the inconvenience, but this was done some time ago..
as the title informs, it's my first try in quasi-grunge style. it took me longer than i thought, but i think it came all right for a first-timer
try to ejnoy
 found the first person responsible for resources: mie [link] - her brushes are so much more than just extremely useful - i suggest you take a peek her gallery. [/edit]
Hear my silent prair,
heat my quiet call,
wonder darken loose sorround you.
Step into my sigh,
look inside the light,
you will know that I have found you.
piece of a song that drives me crazy, don't know who sings it i can get it out of my head, but its on the other side a lot better that the song from that siren in piet piraat that my son watches every moment
background the fantastic trees from
moonbrushes, spiderweb, bird brushes are my own
art nouveau frames
and some filters
time spend on it almost 2 hours
another combi manipulation/ painting.. the original title is " calling the spirit of Nature" ...
stock used [link]
sky pic [link] second sky not in my stock because its a bit to blur& grass brushes, moonbrushes, nebula& starbrushes
new brushes made (not in stock yet untill i have enough brushes ) ravens, birds, grass ,hair, smoke( made with apophisys),
painted parts face, hair( +hairbrushes) rocks. sea
the pilar is a combination of brushes called "colonnes001" & "colonnes002" & "colonnes005" don't know where i got those from. and painted under it
eyes in the smoke are brushes called "void-eyes019"
Only if glass had emotions and could express itself. I might actually rig these characters and animate them. But thats a project for another time.
Rendered in Mental Ray 3.5 using the l_glass shader. It is very possible that this shader gets retired very soon. And replaced with Trueglass shader. Lets just hope for the best. The modeling is a hybrid of polygons and subdivisions. Lighting was done 100% by FG. Studio style lighting was used.
This is the first render in the Glassical Emotions series.