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I just discovered the safest and effective way to block Yahoo Messenger Ads for ANY VERSION. UPDATE: This still works for version 9.0.02162!

- NO need to edit the registry.
- NO need for EXE Patches that has Trojans.
- ALL YOU NEED is Notepad.


Block Ads By Blocking the Ad Server:

1. Open Notepad.
(In Vista/Win7, Run Notepad as an Administrator)

2. Open the following file:
C:Windowssystem32driversetchosts

3. Add the following line at the end of the text file:

127.0.0.1   insider.msg.yahoo.com



What to do if Yahoo Changes Their Ad Server

I tested this since Yahoo Messenger 9.0.0.922 BETA. It worked.

This is because all ads come from "insider.msg.yahoo.com", which is the Ad Server.

Now, when you notice the ads coming back, it means Yahoo changed their Ad Server. To block them again:

1. Explore C:Program FilesYahoo!MessengerCache

2. Open urls.xml

3. Internet Explorer will display the XML file.
From there you can see lines similar to these:

href="insider.msg.yahoo.com/client_a…" id="Messenger Ad"
href="insider.msg.yahoo.com/client_a…" id="Messenger Idle Ad"

In this case, the Ad Server Address is "insider.msg.yahoo.com"
If it's not, copy the new Ad Server Address,
and update the "hosts" file.

Free Free to Share This Info

Share this link:
thenonhacker.deviantart.com/jo…

Via Digg.com:
digg.com/software/Block_Yahoo_…

___
  • Mood: Amused
  • Listening to: WTOP Radio (USA)
  • Reading: X40 Source Code
  • Watching: Heroes
  • Playing: OPM music
  • Eating: Lucky Me Pancit Canton
  • Drinking: Water
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To inspire.

Fri Jan 20, 2012, 6:00 PM
  • Listening to: Zomboy, Kill The Noise, Nero
(Little long, but hopefully you'll read)

When I first sold LMS to Paramount, a lot of people asked me: "How much money did you get?" "You're probably rich now, right?"

I mean, the solid gold mansion I bought was just a little gift to myself...but...

Ever since I was little, I've known I wanted to draw. From the day my parents put a pencil in my hand, this was my future. I just knew it, I had that gut feeling. So I stuck to it, and thankfully it took me to heights I'd have never imagined possible. Now with my new book Redemption heading off to studios soon for a hopeful movie package, I can't wait to see where this new road takes me.

That said, there's something else that tops all of this.

The other night I went out to visit my girlfriend's cousin and her family. Incredibly kind people with very sweet kids. Other than the two parents, there were 3 kids, but the one who caught my interest was the eight-year old boy, Diego.

Diego, shy, tiny, slender, reminded me of myself when I was his age. In other words, a little nerd. He was quiet, kept to himself, and shy...just like me. I asked his mom about what Diego was into, she replied with: "Halo and drawing."

At first, I could relate--as I, as a kid too, enjoyed videogames. But the drawing is what really grasped at my attention, so I asked Diego to bring me some art of his. He ran upstairs, then came back down with a battered up white sketchbook. Holding it to his side, almost hiding it, he walked up and handed it to me.

Look, not to be a jerk, but I imagined it to be little scribbles and what-nots. The kind where I have to put on the fake smile and say how good they are. But upon my surprise, I opened the book and was shocked. He was actually talented.

These weren't tiny doodles, or stick figures. These were actually carefully drawn renderings. From World War 2 planes, to soldiers fighting, Angry Birds, Halo, Great White Sharks and *gasp* Boba Fett.

I shut the book, and looked at my girlfriend Ana and went "Wow, this kid is me."

I looked at Diego, and asked him to promise me never to stop drawing and to keep continuing what he was doing. His mom told me his dad always wanted him to play sports, but he wasn't into it. This was ME as a kid, all over again. And then she told me the only part of sports he enjoyed was the snacks.

Holy shit.

So I speak to his dad, whom is a really, really cool and nice guy. He tells me how he tried to get Diego to play sports, but he wasn't having it. Not that he didn't already, but I told him to please, continue to support his talent. To embrace it and cherish it and be his cheerleader. Because every kid needs that when she/he's growing up. Especially the one with a true talent.

After, I showed them my art on DA and my website. As I'm showing them, Diego is snapping pictures away on his Nintendo DS and telling me to open this one, and that one. He even told me that he's saved some of my work before. <3

After this, I find out Diego's mom has a tablet on her computer. So I get on it, and begin drawing. As I'm drawing, I see Diego (followed by immediate "AWWs") trying to lift a giant chair and sit next to me. He continues to watch as I draw him a Halo helmet.

Right after, his mom demands he goes and grabs his glasses. Now the similarities are uncanny. He comes down, with his own thick rimmed black glasses and puts them on. I tell him to sport his glasses,  because those that wear them are boss-status.

He wears them the entire time.

After he goes to bed, my beautiful gf and I go home. I tell her how amazing that felt, and how money will never touch that. If I can go through my entire life, and inspire only one artist to continue his dream and feel the escapism and joy that I've felt creating. Then I've done my job.

The next morning, I get this message, and I know I've done it.



I've never felt so good before. I'm proud of you bud, and can't wait to see you flourish as an artist and kick ass.

_______________________________________

CLICK HERE TO BUY LMS: KILLBOOK OF A BOUNTY HUNTER!! $34.99 15" x 12", 200+ Pages

CLICK HERE TO JOIN THE LMS - OFFICIAL FACEBOOK PAGE -
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More awesome hoodies and tees than you'll know what to do with!


2012 Holiday Collection
An exclusive preview from Forest Stearns




Welcome, deviantARTGear Watchers & MORE! 

New to the deviantART T-Shirts & Gear team, we'd like to introduce Forest Stearns ($draweverywhere), Art Director of deviantART Brands. Forest is excited to offer you an insider preview today and share how our brand new Holiday 2012 Collection (which launches this week!) evolved from concept to reality.

From: $draweverywhere

IT'S ARTRead about the creation of It's Art. Click here to see the process journal.

Hello, my friends!

I'm excited to tell you about a huge project we’ve been working on that's finally going to see the light of day (or your computer screens) this week! For the first time, deviantART will be launching a full season of product to the site all at once, and I've had the pleasure of orchestrating the creative development of this line

First, I'm thrilled to meet you. My job here at dA is split between artistic direction and hands-on illustration. It's been a challenge and a blast! My background is in making art and working with other artists on collaborative graphic illustrations. I’ve been a member of deviantART for over 6 years now, and since my first project with dA -- performing as a Live Artist at the Pacific Festival over a year ago -- I moved into a full-time role and am enjoying the challenge. 

CMYRead about the creation of CMY. Click here to see the process journal.

Now, let me tell you what we've been cooking up these last few industrious months. The Holiday 2012 Collection has a vast reach that spans many genres and themes in art. It's an artistic adventure you can wear. Every piece has a story, and we look forward to walking you through the creative process of how each design was executed in the coming weeks. Be sure to +Watch £deviantARTGear so you don’t miss out on the insider look at how this apparel collection came to be. 

a href="deviantartgear.deviantart.com/…">Movie TimeRead about the creation of Movie Time. Click here to see the process journal.


Why tell you the story behind each and every design?  As artists and appreciators, we rarely get an intimate glimpse into the steps that brought a piece of art to life. Sharing the story creates a conversation that's fundamental to artistic education. I hope that telling the tale of each design will help breed artistic success through the sharing of experiences. Every piece had a journey from the first creative kernel to its final printed end on a wearable canvas. So we are going to pair up designs with the stories of their creation in an effort to add value. That way, you'll not only own the garment in its finished stage; you'll be able to connect to its artistic journey. Hopefully, the combination of illustration and the process narrative will create a new understanding that concept or technique couldn't do alone. 

Sunset Burner


So, what's this collection all about? It's really about the diversity of deviantART and how the love of making art brings us together. Our goal was to offer many well-crafted illustrations that support deviantART’s core values of inspiration, education, and entertainment. The dynamic range truly evolved from theme to theme because of a desire to speak many artistic dialects. The Holiday 2012 Collection is based on honest artwork that pushes the limits and is open to extreme possibilities. Many subject matters were explored for which a number of media types could be applied. The illustrations are bold and gritty, full of energy, dynamic contrast, and stylized character. Whether monochromatic, acid neon, textured, flat, pitch black, or glow-in-the-dark, there's contrast throughout. 

It was also important to create pieces that could stand individually, but worked as a series. The designs range from playful exaggerated characters and stylized handwritten fonts to works in fundamental art theory and color science. The character illustrations are a mash-up of the interesting people I see in everyday life, while the letter-based pieces celebrate the beauty of typography and strength of powerful statements. Every piece influenced the next and many rounds of revisions were necessary in order to ensure the design was strong, the concept interesting, and the visual language cohesive. 

Sound Waves


I draw every day. It's my drug of choice. The more you learn, the more you see, the more you use, the more you practice. Creative problem-solving and exploring new techniques keep the "job" part of the work lively and interesting. The joy is in the journey, right?  

Monster Talk


We hope you find the process journals of each piece educational, inspirational, and entertaining. Perhaps it will be a catalyst for you to make artworks and share your own processes with us and others. 

Never Normal

Without making you wait too much longer, I'm proud to announce that this Holiday 2012 Collection will be available in the next two days and just in time for the holidays!  Get them early for yourself or your homies. I'm certainly looking forward to having my own set! 

Inside VoicesRead about the creation of Inside Voices. Click here to see the process journal.

To stay connected to each design’s unique story, don’t forget to +Watch” £deviantARTGear.

The collection is here. Check out Hoodies & T-Shirts now! 

Raining Ideas








    

    





:icontechgnotic:
by techgnotic
Wed Feb 01, 2011, 11:00 PM


In researching the history of pin up art I found that before there were the “centerfold girls”
there were the “pin-up calendar girls” – the semi-nude young women in lingerie whose photographs
adorned calendars sold semi-legally from under the counters of gas stations and truck stops. In
fact, the Marilyn Monroe nudes that established the “Playboy” magazine centerfold were actually
taken years before for just such a “men’s calendar.” From “French postcards” to calendars to men’s
magazines, there has always been a special relationship between photography and the male obsession
with the female form. These photos were pinned in soldiers’ lockers and even carried into combat.
The iconic pin-up images were even painted on the nosecones of many U.S. Air Force bombers.












Playboy 1938 by walker1812Marilyn in white by salvatoredevito20s glamour girl by mEtZGERbRauTRosie The Riveter by Miss-Drea









Why the male obsession of covering his walls, jackets, cars, advertising, gadget skins and
screensavers with photos and artworks depicting variations and arrangements of female anatomy?

At least through the “Playboy” era (1960s-70s) the depictions of the female were extremely “objectified”
– the “quality” of the female subject’s body parts taking precedence over any other information about the
subject. But something interesting happened as the generations progressed. Pin-up art has greatly evolved
not only from how idealized females are depicted, but also in that so many women themselves are now the artists
creating pin-up art.









The Little Mermaid FTF 2012 by J-Scott-CampbellLara Croft TR underworld by illyneLady in the Red Dress by blacklashjoUnderworld - Selene by beethy



Furthermore, the pin-up models themselves are no longer mute, anonymous “objects” for manipulation –
they have their own identities, websites and businesses based on how they choose to represent their female form.


When young men choose pin up totems of their preferred pop culture prey to adorn their man-caves these days, the
“pin-up girl” ideal is more likely to be closer to Lara Croft or Gina Carano or the Kate Beckinsale character in
“Underworld” or Milla Jovovich in “Resident Evil” than to some full bodied but otherwise expressionless model. Even
the most macho men today seem to want their “dream girl” to be smart and tough and resourceful.





The pin-up image has greatly evolved from a fluffy slice of “cheesecake” to a self-reliant, self-defined, physically
fit female whose hotness is exceeded only by her ability to kick any unworthy man’s butt. As more and more female artists
create pin-up art, and more female models for this art become self-empowered in co-creation of the “message” going out
from this art, the more the “objectification” past can be redeemed by the “empowerment” future – and the wonder and power
of the female subject – body and soul – can be free to evolve ever closer in its depiction toward ultimate revelation.












Addendum

Because of the comments this article is generating, many directed at the “voice” of the article instead of its subject, this has turned into a great opportunity to talk a bit about the process of these articles and why they are presented the way they are.







The purpose of my essays and articles on HQ is to shine a spotlight on amazing artists on deviantART as well as all of the different types of art represented on our site and hopefully spark real dialogues between deviants and others.  Sometimes this works “too well” and community members take me to task for pushing some sort of private agenda that would better be suited to my personal journaling.  But I have no agenda other than to provoke the lively exchanges that, like this one on pin-up art, are giving off such great passion, heat and light.  The shared comments, especially from contributors like SparrowSong, are the other half of what the “articles” are about.


The articles are not personal “think pieces” or statements of official deviantART opinion or policy about “positive" or “negative” art.  The articles are meant to bring out your feelings and opinions.  In this pin-up piece I was worried that my own, sometimes buzz-kill, feminist sentiments (especially when it comes to objectifying women into sex toys) were going to overly darken my notes on “pin-up” - -  a major field of art on deviantART - - and make me look biased against it and its artists.  I obviously bent the rhetorical stick too far the other way.  I’m relieved that there’s still enough passion out there for female equality that I’d be called a sexist for not totally trashing “pin-up” and its fans.


What I really wasn’t trying to say in the article is that I think “pin-up” used to be sexist, but it’s all good and even empowering of females now with sexism “gone.”.  I thought I was saying that pin-up objectificaton will always exist so long as testosterone exists, but now at least there is a substantial portion of it that at least values (or intends to value) other aspects of the female subject (i.e., leadership, independence, physical and mental acuity, etc) and these were completely absent in pin-up just a few decades ago.  I always look to the rays of light emerging from the darkness, rather than the depressing persistence of the darkness.












What started out as an invitation for all of us to express, yet also question, our feelings and personal thesis about the validity, purpose, intent, and artistic merit of nudity in the arts (and subsequently our everyday lives) quickly turned into a wildfire global conversation that ran across every age, race, religion, gender, and ideology we have on the Earth Sphere. Just an incredible conversation that had a significant impact on many of us in the community who were following each and every comment.
















One other angle I edited out of the article at the last minute: there is a direct thread from the Pin-up era all the way through to the insurgent Cosplay movement currently raging across the globe. The comment from $Dollwithagun presents first hand perspective regarding the pin up centric, barely there outfits, and decidedly erotic undercurrents permeating the Con circuits along with the meteoric rise and integration of the cosplay aesthetic into the mainstream of our pop-culture narrative.
To this point, Heidi and I returned from a fact finding mission at Dragon Con last year with multiple eye opening experiences illustrating this surging phenomenon.





I would like to extend this invitation to you to share responses to this article with links to artwork, sources, statistics, etc., that strengthen and support your positions and thoughts on any matters related to this now diverse conversation, and I will then update this article next week highlighting all of those well thought out and detailed responses.













Questions for the Reader




1

Many of you have commented about the inclusion of weapons as props in today's pin up art.  What would you say is the ultimate impact of that element on the viewers experience?





2

What female pin-up from movies, comics, fashion, etc, has always best represented your idea of the ideal female?  How much of your choice is based on sheer physical attractiveness and magnetism, and how much on other factors (what you know of her ideas and attitudes, her causes and concerns, etc)?





3

How much “political” thought ruins an artist’s muse?












4

Would you consider posing for a pin up if asked?  Do you think that posing for a painitng or drawing is different than posing for a photograph?





5

Do you feel it’s a generally positive thing that female artists create powerful independent female characters in their art that are still ultra-sexy and alluring?















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:pointr: Share, Remix, Reuse — Legally

Creative Commons provides free tools that let authors, scientists, artists, and educators easily mark their creative work with the freedoms they want it to carry. You can use CC to change your copyright terms from "All Rights Reserved" to "Some Rights Reserved. creativecommons.org/

:pointr: History
Creative Commons was founded in 2001

Founded in 2001 with the generous support of the Center for the Public Domain, CC is led by a Board of Directors that includes cyberlaw and intellectual property experts James Boyle, Michael Carroll, Molly Shaffer Van Houweling, and Lawrence Lessig, MIT computer science professor Hal Abelson, lawyer-turned-documentary filmmaker-turned-cyberlaw expert Eric Saltzman, renowned documentary filmmaker Davis Guggenheim, and noted Japanese entrepreneur Joi Ito.

Creative Commons’ first project
In December 2002, Creative Commons released its first set of copyright licenses for free to the public. Creative Commons developed its licenses — inspired in part by the Free Software Foundation’s GNU General Public License (GNU GPL) — alongside a Web application platform to help you license your works freely for certain uses, on certain conditions; or dedicate your works to the public domain.

In the years following the initial release, Creative Commons and its licenses have grown at an exponential rate around the world. The licenses have been further improved, and ported to over 45 international jurisdictions.

:pointr: LICENSES AVAILABLE creativecommons.org/about/lice…
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This license lets others distribute, remix, tweak, and build upon your work, even commercially, as long as they credit you for the original creation. This is the most accommodating of licenses offered, in terms of what others can do with your works licensed under Attribution.

View License Deed |  Legal Code

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This license lets others remix, tweak, and build upon your work even for commercial reasons, as long as they credit you and license their new creations under the identical terms. This license is often compared to open source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use.

View License Deed |  Legal Code

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View License Deed |  Legal Code

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This license lets others remix, tweak, and build upon your work non-commercially, as long as they credit you and license their new creations under the identical terms. Others can download and redistribute your work just like the by-nc-nd license, but they can also translate, make remixes, and produce new stories based on your work. All new work based on yours will carry the same license, so any derivatives will also be non-commercial in nature.

View License Deed |  Legal Code

:bulletred: Attribution Non-Commercial No Derivatives
This license is the most restrictive of our six main licenses, allowing redistribution. This license is often called the “free advertising” license because it allows others to download your works and share them with others as long as they mention you and link back to you, but they can’t change them in any way or use them commercially.

View License Deed |  Legal Code

:pointr: F.A.Q.s
Does my use constitute a derivative work or an adaptation?</b>
It depends. A derivative work is a work that is based on another work but is not an exact, verbatim copy. What this precisely means is a difficult legal question. In general, a translation from one language to another or a film version of a book are examples of derivative works. Under Creative Commons’ core licenses, syncing music in timed-relation with a moving image is also considered to be a derivative work.

All Creative Commons licenses allow the user to exercise the rights permitted under the license in any format or media. This means, for example, that under the Creative Commons Attribution-Noncommercial-NoDerivatives 3.0 Unported license you can copy the work from a digital file to a print file, as long as you do so in a manner that is consistent with the terms of that license. wiki.creativecommons.org/FFAQ

Can CC give me permission to use a CC-licensed work that I found?</b>
No. Creative Commons licenses are offered free of charge to the public. There is no registration required to use a CC license, nor do we attempt to maintain any type of registry. We generally have no direct knowledge of who is using the licenses or even for what (though we do have some indirect knowledge of usage via various search engines). We have no way of contacting the authors of CC-licensed works, nor do we offer any rights clearing services.

CC licenses haven't been ported to my jurisdiction (country). What can I do?</b>
Every CC license is intended to be effective on a worldwide basis, whether "ported" to a specific jurisdiction or not. If the licenses have not yet been ported to your jurisdiction, we recommend that you simply use the Unported versions of our licenses. CC's Unported licenses were created using standard terms from the Berne Convention for the Protection of Literary and Artistic Works and other international treaties related to copyright and intellectual property.

If you would like to help adapt the licenses to your jurisdiction, you might consider collaborating with us on the license porting process: International Overview The Porting Process. If you would like to contribute to this project, please contact Creative Commons International: info@creativecommons.org.

Can I license software using CC licenses?</b>
They do not recommend it. Creative Commons licenses should not be used for software. CC strongly encourages you to use one of the very good software licenses which are already available. We recommend considering licenses made available by the Free Software Foundation or listed at the Open Source Initiative. Unlike our licenses, which do not make mention of source or object code, these existing licenses were designed specifically for use with software.

Creative Commons has “wrapped” some free software/open source licenses with a human-readable "Commons Deed" and machine-readable metadata. You may use these "wrapped" software licenses to take advantage of the Creative Commons human-readable document as well as the machine-readable metadata while still licensing your work under an established software license. It is important to note that CC has not altered these software licenses in any way, but has simply bundled human- and machine-readable explanations of the licenses along with the original license text. Examples: GNU GPL, GNU LGPL, BSD.

:pointr: Jurisdiction
completed licenses are available in the following countries :

Argentina, Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Chile, China Mainland, Colombia, Croatia, Denmark, Ecuador, Finland, France, Germany, Greece, Guatemala, Hong Kong, Hungary, India, Israel, Italy, Japan, Luxembourg, Macedonia, Malaysia, Malta, Mexico, Netherlands, New Zealand, Norway, Peru, Philippines, Poland, Portugal, Puerto Rico, Romania, Serbia, Singapore, Slovenia, South Africa, South Korea, Spain, Sweden, Switzerland, Taiwan, UK: England and Wales, UK: Scotland, United States.

The process of developing licenses and discussing them are still in progress for the following jurisdictions:

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:pointr: More Info
CC's generic licenses are jurisdiction-agnostic: they do not mention any particular jurisdiction's laws or statutes or contain any sort of choice-of-law provision. The licenses are, however, based on the U.S. Copyright Act in many respects. This means that, though we have no reason to believe that the licenses would not function in legal systems across the world, it is at least conceivable that some aspects of our licenses will not align perfectly to a particular jurisdiction's laws. creativecommons.org/internatio…

Our licensing model includes three levels: the human-readable Commons Deed, the lawyer-readable Legal Code, and the machine-readable Digital Code or metadata. The International Commons project will port the Legal Code to accommodate a specific jurisdiction's legal background rules, while the Commons Deed and Digital Code will remain the same.

After the ported licenses are launched, CCi continues to collaborate with the international affiliates to maintain the legal framework and to adapt later versions of the licenses. In this way, CCi works to maintain an international license architecture and a network of legal experts around the globe.

:pointr: Download CC buttons/logos Here - creativecommons.org/about/down…

:pointr: LICENSE YOUR WORK/S HERE - creative-commons.com/

Previous Articles on Copyright
:pointr: <a href=news.deviantart.com/article/70…">PROTECT YOUR WORKS, COPYRIGHT YOURSELF.
:pointr: Both Sides: Copyright and Copyleft.

UPCOMING NEWS ARTICLES
* All rights reversed
* Anti-copyright
* Free content
* Free Culture movement
* Free Software Foundation
* GNU General Public License
* Open content
* Permissive free software licence
* Public domain
* Share-alike

:wave: hope you learned something new :aww:

xoxo,
shryne
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