Ugh. My final for Digital Production II. I'm not quite sure if I like how it turned out anymore... but I'm putting it up anyway since I said I would. I spent too many sleepless nights and missed meals to not share this crappy thing. Sorry about the low sound. Headphones make it much louder, or turning your speakers up all the way makes it good enough. I'm too lazy to go back and fix it because I've been working on it too long.
Made in Flash, 24 fps, video captured as a QuickTime file, and sounds done in Final Cut Pro. Everything used is Royalty free and pretty much all the credits are in there.
This commercial I helped made in my 3th year of animation school. It was a co-op between our school, 2nd and 3th year of animation, and production house CZAR. It's for the electric company "Electrabel" - major electricity distributor in belgium
It was so much fun to make. It was a week of very hard work. Everyday we woke at 6am. Breakfast at 7am. and be at the set at 8am. Then we worked till... late in the night. There is a shot in the movie where you see this hole city, took us 15hours straight to make! the last shot with the 2009 took us about 10hours.. to give you a small idea on how long it takes to make such a thing. But at least we got 3 meals a day and we could drink as much as we wanted on the set (no alcohol) of course. And after a long day of work we went back to the hostel. The bar of the hoster actually
This commercial was re-editted, 2009 became 2010, they editted this with the computer.
This commercial was shown all over belgian television and in theatres (in theatres they played the making of) watch it here : [link]
We've gotten the rights to upload this movie to our "sites" and use it on our portfolio. (if you don't believe it you can always call the production House CZAR: [link] ask for Raf Wathion he can confirm this.)
Music is done by Tony bocken - I take you to my dream. Later he made a videoclip about his song with the same kind of animation.. watch it here: [link]
By clicking on the "wrench" icon on the bottom of the player, you can choose 720p. PLEASE WATCH IN HD xD
TBH he looks a bit like mako lol Okay folks... What you see before you is friggin 112 layers of hardwork and 12 hrs of extreme research and scratching away at the Wacom Create! And voila, my favorite animation I have ever done, if thats not gloating I dunno wat is xDDD
The specs (READ CAREFULLY!!)
--Referenced a lot of bboying videos, and tbh these are the two I most heavily relied on: [link][link]
--The music is COMPLETELY ROYATLY FREE and can be listened to here: I think its an awesome song.... [link]
--Yes, the scratch at the start of the video is made by my mouth xD I am a rookie beatboxer myself, and I plan on adding my own routine to my next bboying animation xDDD
--Softwares Used: ------------ for drawin and animating; ------------Adobe Premiere and After effects for adding music and exporting
A lot of effort put into this one, please temme how you like it! xD
Almost (!) a full timelapse of my jackalope painting process. I didn't record painting the antlers - finished the livestream before doing it and then completely forgot to record the last bit. I hope it's going to be helpful anyway.
My senior film from SCAD, finished back in November 07.
I don't know much of what to say about this. It's taken over 400 hours of work, over the course of three school quarters and a summer. It's the largest artistic endeavor I've ever undertaken.
Animated, cleaned, and colored completely with Flash. I did all the animation, layout, most of the cleanup, and some of the coloring. My friend Spot helped with cleanup, and my sister =fyuvix helped with cleanup and more than half the coloring.
... Hope you like it.
~Animation & Direction: Me ~Sound Design & Music: Brenden R. ~Additional Cleanup/Coloring: =fyuvix, Spot G.
The Viral hit "Ballad of Black Mesa" is a toe tapping, gun toting, tour de-force. Taking cues from works like STOMP, and contemporary advertisement, The Ballad of Black mesa has been featured in numerous publications, including UK PCgamer, and GEE magazine. View article image here: [link]