Shop Mobile More Submit  Join Login

Similar Deviations
Wipeout 2048
The birth of Anti-Gravity Racing

The year is 2048. It's over a decade since Pierre Belmondo shattered scientific preconceptions by unveiling to the world's media a working anti-gravity generator that didn't just fashion its own laws, it defied almost four centuries of belief. Science fiction became science fact. Belmondo had not only goaded the gods; he had, in a single moment under the blistering heat of the Nevada sun, reinvented physics. Through its inception, the sport of Anti-Gravity Racing emerged, and with it, the inaugural Anti-Gravity Racing Championships (A.G.R.C.).

Now for the first time ever, five teams take to the starting grids on the streets of Nova State City in a bid for glory. Welcome to the future of motorsport and the birth of ballistic racing. The future of racing is here RIP gravity.


In Wipeout 2048, each team has four 'classes' of ship:-

Speed class..........(Fast, made for racing, but at the expense of strength and fire power)
Agility class...........(Improved handling, but at the expense of some speed)
Fighter Class.........(Can withstand a lot of damage, and carries a lot of fire power, at the expense of speed and handling)
Prototype class.....(The teams test machine... where they can develop their strengths for future seasons)


My main role on Wipeout2048 was ship designer \ modeller however, I also helped create the ship effects, such as ship shield, leech beam, engine flares, damaged versions, holographic ghost ships and alternate liveries. I also assisted with shader creation, and various design ideas throughout the games development cycle.


Trailer for the game: [link]



please note:
The model above is the in game Psvita model \ texture res, and isn't really meant to be rendered in such a way, which is why things may look a bit 'low res' in places!



More examples can be seen at www.deanashley.co.uk
Images copyright - Sony Computer Entertainment - 2011
Show
Add a Comment:
 
No comments have been added yet.

i really like this artwork... it's after 4 diferent test that a i get something which looks good enough to be a real ad!
Say to me what you're thinkin' about it!
Show
Add a Comment:
 
No comments have been added yet.

*zwitscher*
Show
Add a Comment:
 
No comments have been added yet.

My portrayal as a Nightsister Sith Witch. Photography by Bryan Hymphrey.

Costume: Nightsister Sith Witch of Dathomir from the Star Wars Universe.

Materials: Anything and everything. And no, those are not real bones ;) I shaped polymer clay into bones, and hand painted each one with various colors and paints to get that juicy bone look. Plaster bandages were used for the base of the headdress, and there is an elastic band attaching the bones that meet near the jaw line so that I can actually open my mouth without breaking it! I didn't actually start building the fabric aspect of the costume until about a year of gathering every type of black material I could collect from remnant bins and various locations of salvage. It is real leather, however, incorporated into the costume. I used various processes to age the fabric. Alpaca hair was used for the headdress hair, as well as synthetic human hair. I also dreaded several strands of alpaca hair.
Show
Add a Comment:
 
No comments have been added yet.

And a red version I made when feeling saucy.
Show
Add a Comment:
 
No comments have been added yet.

3d model of Christopher made shortly after seeing district 9. Was created using minimal/bad reference so there are a few inaccuracy's.

Wire:[link]
Textures:[link]
Show
Add a Comment:
 
No comments have been added yet.

Another transparent cutout render of what a Sangheili (Elite) Zealot would look like in Halo 3, courtesy of mulitplayer customization.

This render is property of Bungie, LLC., 343 Industries, Microsoft Game Studios, Microsoft Corporation, and all pertinent companies.
Show
Add a Comment:
 
No comments have been added yet.

Add a Comment:
 
No comments have been added yet.

Sketchbook & Photoshop
Show
Add a Comment:
 
No comments have been added yet.

Add a Comment:
 
No comments have been added yet.