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Similar Deviations
Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Earth military mech features a quick-change attachment system instead of anthropomorphic manipulators. It's equipped here with a small electromagnetic rail-gun.

The machine is designed to operate in a zero-g environment and is a combat-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The colony maintenance mech features a series of arm attachments: The front arms can be equipped with a grabber claw or a welding tip. The back arms can be equipped with a glue gun or a drill/screwdriver. Both arms rotate 360 degrees around the shoulder joint.

The machine is designed to operate in a zero-g environment and is a worker-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Earth mining mech is equipped with a laser-cutter on the left arm, and an articulated manipulator on the right arm. After cutting chunks of space-rock, it deposits them into zero-g mining carts for transport. The carts can be attached to the rear of the mech and linked together in a train. Both the feet of the mech and the bottom of the carts have anchor piles to hold them in place when working. The "head" unit can fold flat against the back (like a cape) for easier storage and transport.

The machine is designed to operate in a zero-g environment and is a mining/worker-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Combat Foil concept design for :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Design based on an original sketch by :iconvulnepro: Sketch: [link]
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Combat Foil concept design for :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Design based on an original sketch by :iconvulnepro: Sketch: [link]

This version has many slight improvements over the first version I did, which you can see here: [link] No weathering on this pass.
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Custom Taedus design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Long, extending limbs give it incredible reach with pole arms, and the segmented joint construction makes each arm a giant spear-thrower.
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The battleship "Radial One" has an opening hangar block on the bottom that houses a handful of space mecha (three of them are hanging around for scale comparison). The design is slightly nonsensical but so are the best things in life :)

Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Power armor commission for a private client. It doesn't have an official name but I call it the "Musketeer" :D

I don't usually do the watermark thing but in this case I felt it appropriate.
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Custom Foil concept design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Pictured with a "Hummingbird" drone and Panzerfaust spear.

Reworking of: [link]
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"Alas, poor Yorick!"

Custom Foil design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.
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