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Steps for [link]

Should I keep making these?
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Steps to [link] for who ever's interested


:iconloreelamia:
[link]
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Steps for - [link]
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some of the process shots for



not as concise as usual, but you see some of the changes in there, mostly with the sketch to painting. didn't take as many process shots since I was short on time to finish it. but, if it helps, i'm glad.




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Steps for- [link]

Sorry I didn't save to many beginning steps
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Criminal: Hangar | Volta | M.Koch CA | C.Bordeleau AD
Warner Bros. Entertainment

www.volta.ca
info@volta.ca
1.418.264.7972

This is the Step-by-Step for the Hangar image posted previously here: [link]
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Garjael: A work in progress

Here are the various stages I went through to complete a recent work. If you're new to Photoshop this might make things easier, and if you'd do something differently, feel free to give advice!

1. The original is drawn in pencil. I usually start with a 4H and add darker lines with a 2B. When I'm satisfied with the result I scan it at 500dpi and open it in Photoshop.

2. I've added a new Multiply layer and filled in the basic colours using a hard brush at 100% opacity. It doesn't look that great right now, but this is only the beginning.

3. I've added a second Multiply layer and given the picture some basic shading using a softer brush at a much lower opacity. I haven't used much colour yet as tone is more important now.

4. I've flattened the image and added highlights using a soft brush at a low opacity. The picture doesn't look as flat, but I feel it's too bright and clean - the backstory calls for a more weathered look.

5. I've added a new Multiply layer and darkened all the metal and cloth with a hard brush on 100% opacity. I've also darkened some of the shadows around the bench with a softer brush on a lower opacity.

6. I've flattened the image and started building up the highlights and shadows. Hard surfaces like metal should have greater contrast, while softer surfaces like flesh should have more subtle variations. Different brushes can be used to help bring out different textures.

7. I've taken the last step further and added finer details like the symbol on the helmet and blisters where it meets the skin. The flesh is mostly shaded with yellows, reds and browns, but adding subtle hints of blue, green and purple will give it more weight and depth. With practise the right combinations can make flesh look healthy or diseased - here I'm going for diseased.

8. I felt I'd overdone the yellow, so I reduced the saturation, giving my subject a pale, almost necrotic appearance. This fits in with his description in my extended narrative.

9. I've torn and stained a piece of paper to give it an ancient look, scanned it and opened it as a new file in Photoshop. From there I've cut and pasted my first picture onto it. The edges had to be cleaned up with brush and eraser tools, but this didn't take me very long.

10. I've retouched the edges of the paper with a soft brush on a low opacity setting, added some final touches like the fumes escaping from the helmet, and flattened the image. Now the picture is complete and ready to print or post online.
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This is a documentation of the first painting I did using Adobe Photoshop CS5. :)
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Steps for Metropolis


Hope people can get something from it.
I will take the opportunity to answer individually (although I am busy :P ) any questions about my work or this piece if you like.
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**FULL SIZE PLEASE**


process shots from


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