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Similar Deviations
destroy the core!

Music: gradius gaiden- bosstheme
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Dark Battle APU & Dark Battle Droid WIP
modeled and animated in SolidWorks 2008
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Dark Battle APU & Dark Battle Droid WIP
modeled and animated in SolidWorks 2008
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Another small interactive SWF I made, inspired by organic movements.

This was made for the sake of testing movement in 2D-Coordinate Systems along with testing stepwise rotation from one point to another.

If anyone wants to know how to calculate these things, ask me.

If anyonre has suggetions what I might add to the bug's behaviour or change about it, please comment and I (probably) will!

DeviantART FTW :3

Instructions

Click to de/activate following

dA-logo @ deviantART
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Battle Angel Alita (GUNNM LastOrder) manga fanart.

LastOrder Volume 4 cover turntable, drag mouse to rotate it.

Original manga cover: [link]
My 3d fanart of this cover: [link]

Used: 3ds max 2011 (mental ray, hair and fur, p_HairTK), ZBrush 4, xNormal, Photoshop CS5, Nuke 6.2.

Zbrush: [link]

Other renders: [link] [link] [link] [link]
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If you find any errors comment below!

--Update--

2.26: Signal sounds updated to cover the ones in the sound files I got. Fixed Technic's shift ups so they reflect the new sounds.
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I FINISHED IT.... oh my god it took forever. The animation didn't actually take that long, but the idea of how to finish the original was hard. I abandoned two other versions that didn't work well. Final is this one. Second animation posted in the last two years.

Preview render style is different then the full animation. I can post both, but felt that the cartoon look was more fun.

Here is the original
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"Heavy, man!"

Instructions:
- Click and drag your mose across the inner screen to generate circles. Cancel by dragging it back to the destination point.
- Click at a circle to select it. The sliders will adjust according to its data, and so will the checkboxes.
- Drag a circle across the screen and release to throw it around.
Interface:
Top-Left Slider: Radius.
Top-Right Slider: Density.
Right-Top Slider: Elasticity.
Right-Bottom Slider: Restitution.
Bottom Slider: Global x-axis gravitation.
Left Slider: Global y-axis gravitation.

Top-Left Checkbox: Global y-axis gravitation active/deactivated.
Bottom-Right Checkbox: Global x-axis gravitation active/deactivated.
Top-Right Checkbox: Whether the selected circle reacts to collisions or not. It still will react to other circles if their collision is set however! [BUG]
Top-Middle Checkbox: Whether the selected circle is static or not. Static circles will not be affected by impulses or gravitation.
Right-Middle Checkbox: If the selected circle is used for gravitation. Once set active, other circles will be attracted to that circle simulating REAL gravity.

Bottom-Left Button: Deletes the currently selected circle.



This does not use a Flash Physics Engine of any kind! Everything was done by me, from collision resolving to virtual gravitation implementation.

Soo, this is just some small hopefully interactive I came up with a few months ago.
I temporarily gave this up due to some seemingly unsolvable trouble concerning the collision resolving, until just yesterday I suddenly remembered this and also instantly knew where the error was.
So this night I quickly edited a few parts and - done!
Even though some problems I remember from back then are yet unsolved, I am quite happy to see the result - though its more like I am happy to see any result at all.
And I am NOT happy that I had to see the way this was done once more.
But hey, I realised I learned more than just a bit these past moths. Man, the code of Gravity is sloppy, slow and buggy.

Yes, I know there still is trouble with the Physics.
I already said it has it's bugs, but I certainly won't dig myself into that sticky, slimy mess of code I did there.
Meaning:
This is the final version.

I'd still be happy about reviews, of course, as well as suggestions, ideas and even bug reports, if they contain anything new.
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The sides You never seen ... :giggle:

Programs used:

Poser Pro 2012
Photoshop CS5
After Effect CS4
XMedia Recode
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If you find any errors comment below!

--Update--

2.14: The latest sounds from that sound update have been added, the Pit Crew was added to advanced system and
proto speed added to Drive System's rotation.
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